Welcome back!
I'm going to be a bit busy this week, so I thought I'd regale you with tales from my illustrious past...which is to say, here are all the reviews, interviews & articles I contributed to ComiX-Fan, the website where I cut my interviewing and reviewing teeth in late 2005! The website was moved but all the links work all over again. Who cares if there are no pictures? Now you can see how diverse my comics tastes really are! Entries are sorted by type of feature and date. Dig in!
Enjoy, and I'll be back later this week with more fun stuff!
Reviews:
5/20/2005: Batman: Dark Detective #2 Review
5/22/2005: Manhunter #10 Review
5/25/2005: DC Special: The Return of Donna Troy #1 Review
5/25/2005: Incredible Hulk #81 Review
5/26/2005: Adventures of Superman #640 Review
5/28/2005: The Flash #222 Review
5/28/2005: The OMAC Project #2 Review
5/29/2005: Green Lantern #1 Review
6/2/2005: Firestorm #14 Review
6/2/2005: Incredible Hulk #82 Review
6/3/2005: Last Hero Standing #1 Review
6/3/2005: Dracula Vs. King Arthur #1 Review
6/9/2005: JLA #115 Review
6/13/2005: Batman: Dark Detective #3 Review
6/16/2005: Manhunter #11 Review
6/18/2005: Batman Begins Movie Review
6/19/2005: Day of Vengeance #3 Review
6/25/2005: Captain America #7 Review
6/25/2005: Spider-Man: House of M #1 Review
7/4/2005: New Avengers Guest Starring The Fantastic Four (Military Special) #1 Review
7/7/2005: Incredible Hulk #83 Review
7/21/2005: JSA Classified #1 Review
7/23/2005: Red Sonja #1 Review
7/28/2005: Hulk: Destruction #1 Review
7/28/2005: Wonder Woman #219 Review
7/30/2005: Giant-Size Spider-Woman #1 Review
8/6/2005: Spider-Girl #89 Review
8/12/2005: Captain America #8 Review
8/19/2005: Ultimate Spider-Man Annual #1 Review
8/21/2005: Defenders #2 Review
8/27/2005: Spike: Old Times Review
8/28/2005: Black Panther #7 Review
8/28/2005: Hulk: Destruction #2 Review
9/3/2005: The Flash #225 Review
9/5/2005: Daredevil: Father #2 Review
9/11/2005: Ghost Rider #1 Review
10/14/2005: Villains United #6 Review
11/10/2005: Infinite Crisis #2 Review
11/12/2005: Exiles #72 Review
11/12/2005: Incredible Hulk #88 Review
12/17/2005: Five Men Went To Moan: X-Factor #1 Group Review
12/22/2005: Fantastic Four #533 Review
12/24/2005: Spider-Woman: Origin #1 Review
1/1/2006: Spider-Man/Black Cat: The Evil That Men Do #5 Review
Interviews:
8/19/2005: Stuart Moore: Infinite Firestorm
8/25/2005: Exiles Creator Tour I: Tony Bedard
9/28/2005: Exiles Creator Tour II: Paul Pelletier
10/19/2005: Exiles Creator Tour III: Jim Calafiore
11/6/2005: Jeff Marriotte: Hanging Out With Old Friends (Angel: Old Friends)
11/24/2005: Maneuvering the Maze: A Mike W. Barr Interview (Maze Agency)
1/19/2006: Writer of (More) Stuff: Peter David on the Comics Industry (Title & intro only)
Miscellaneous:
11/27/2005: Top Ten Extraterrestrials in Comics (Mar-Vell entry)
3/21/2006: Top Ten Alien Races in Comics (Kree, Skrull entries)
3/29/2006: Top Ten Cosmic Objects in Comics (Cosmic Cube, Mjolnir, Ultimate Nullifier entries)
~G.
Showing posts with label Comixfan. Show all posts
Showing posts with label Comixfan. Show all posts
6.9.11
13.8.11
From the Archives: Greg Pak Talks "World War Hulk" Circa 2007
A while ago, I entreated you all to the first of the interviews I did with outgoing Hulk scribe Greg Pak. Below is my second interview with Mr. Pak, originally posted on the Comixfan website in 2007 shortly before the arrival of the crossover epic, World War Hulk. Without further ado, here's that interview--gone from Comixfan's archives, but saved courtesy of a guy who likes to keep everything!
HULK SMASH PUNY ILLUMINATI!
A World War Hulk interview with Greg Pak
By Gary M. Miller, Comixfan Staff Writer
Since his entrance into the comics scene in 2005 writing such Marvel Comics titles as Warlock and X-Men: Phoenix Endsong, independent filmmaker Greg Pak has seen his star steadily rising. Now, after over a year reporting the incredible Hulk's adventures on the faraway planet Sakaar, during which the titular hero has seen a rise in sales and growing appreciation in the comics press and public (reflected in higher sales and some great-looking variants and second printings of key issues), Greg--and the Hulk--are off to war. (No, not Civil War--that event is so 2006.)
World War Hulk is a five-issue miniseries with tie-in issues across the Marvel line. Recently, Comixfan talked to Rhodes Scholar (!) Pak about "Planet Hulk," World War Hulk, and all the minutiae that have made The Incredible Hulk into one of Marvel's "must-read" series.
Comixfan: For those who haven't been following "Planet Hulk," give us some background on the saga that's been going on for this last year, leading inexorably into World War Hulk.
Greg Pak: A group of so called Marvel "heroes," including Mister Fantastic, Iron Man, Dr. Strange, and Black Bolt, decided the Hulk was a monster and exiled him to an alien planet. Weakened by the trip through the wormhole that took him to the savage planet of Sakaar, the Hulk was enslaved, then forced to become a gladiator. Bonding with his fellow gladiators, the Hulk became a rebel, fighting against the wicked Red King and eventually becoming the planet's conquering emperor, taking the great woman warrior Caiera the Oldstrong as his queen.
Now the Hulk is returning to Earth. And he's going to teach those who exiled him who the monster in this story really is.
Comixfan: The genesis of "Planet Hulk" was in Joe Quesada's vision of the Hulk holding a giant broadsword in an alien landscape. What, then, was the impetus for World War Hulk?
Pak: From the beginning we knew that if you send the Hulk away, he'll eventually come back. And much smashing would ensue.
Comixfan: What separates this "Hulk vs. Everyone" story from previous such battles?
Pak: In the classic battles in The Incredible Hulk #300, #316, and #321, the Hulk was insane -- mindless rage personified. He'd been stripped of rationality by Nightmare in #300--in #316 and #321, Banner had been separated from the Hulk's body by Doc Samson. But the Hulk's not only fully aware of who he is and what he's doing -- during the course of his time on Sakaar, he's developed an entire ethos and community. When he comes back to Earth, he knows exactly what he's doing and why and is utterly convinced of the justice of his actions -- which should make him far more terrifying to those who are in his sights.
Comixfan: You've touched on changes to the Hulk since the last time such a large-scale battle has occurred. Can you elaborate?
Pak: The Hulk has been through many different incarnations -- the average person's probably most familiar with the caveman-speak savage Hulk and the mute Hulk from the television series. But for "Planet Hulk," we're taking inspiration from Peter David's run as well as the original Stan Lee stories from the very first appearances of the Hulk back in the 1960s. Our Hulk is crafty--he doesn't say much, but when he speaks, it's clear he knows exactly what's going on and how to deal with things. He's smart enough to learn and strategize -- which means he can understand and take responsibility for his actions. But at the same time, he's as angry and savage as ever. So we have a character who can really struggle with this central question of whether the Hulk is a hero or a monster.
During the course of our story, the Hulk's grown from someone who's full of rage towards everything and everyone to someone who's actually begun to trust the people who prove themselves to him. The strength and anger which make humans call the Hulk a monster are actually virtues on the savage planet of Sakaar. And as he's led the Warbound gladiators against the Red King, the Hulk has begun to wrap his head around the possibility that he might actually have a place, a world, a people, and a Queen to call his own.
Comixfan: The Hulk's alter ego, Bruce Banner, has been conspicuously absent from the majority of "Planet Hulk," and gone with him the dichotomous tension some say is essential to the Hulk. Will this dynamic change in World War Hulk? And how does the metamorphosis between man and monster operate these days?
Pak: Banner's always been present in "Planet Hulk" -- we just haven't seen him. We've given some hints in The Incredible Hulk #103 about Banner's evolving relationship with his big, green alter ego -- more will be revealed during the course of World War Hulk.
Comixfan: The Hulk can be a formidable force by himself, but he's had his "Warbound" group to side with on Sakaar. Introduce us to some of the Hulk's allies during World War Hulk.
Pak: In The Incredible Hulk #103, Hulk married the wicked Red King's former bodyguard, the fierce woman warrior known as Caiera the Oldstrong. His other allies include the insectivorid Miek, the last king of his dying race; the nameless Brood Creature, perhaps the last surviving member of the species best known as impacable X-Men foes; Korg the Kronan, a great stone man who was one of the very first opponents of the Earth hero you puny humans know as Thor; Elloe Kaifi, an angry young Imperial woman from Sakaar; and Hiroim the Shamed, a Shadow Priest turned warrior.
Comixfan: Tell us more about the Hulk's queen, Caiera--how the idea for her came to be, and explain the differences between her and love interests in the Hulk and Banner's past.
Pak: One big idea of "Planet Hulk" was to see how the Hulk would react if he were thrown into a world where his anger and strength might actually be virtues. Caiera is a woman warrior on this savage planet who can actually match the Hulk's strength -- and appreciate him precisely because of his fury and power. I'm a big fan of previous Hulk/Banner love interests, such as Betty, Jarella, and Kate Waynesboro. But most of these women spent most of their time in love with Banner, or in love with the Banner in the Hulk's body. Caiera may be unique in loving the Hulk first and foremost as the Hulk.
Comixfan: Which of the Hulk's Warbound allies has been the most interesting/fun to write? Why?
Pak: I love 'em all. Korg has probably been the most fun from the beginning--he's a rock, the Warbound's heart and soul, and I've really enjoyed finding his steady voice. More recently, Hiroim's been developing in interesting ways--his spiritual struggle feels more compelling with each passing issue. But it's Caiera who's been the most gratifying to write over the past few issues -- she's grown enormously as a character, progressing from the Hulk's enemy to wary ally to lover and Queen. She has incredible strength and integrity -- it's been a real kick watching her develop.
Look for big moments for...[all of the Hulk's] Warbound -- in the pages of World War Hulk.
Comixfan: The Hulk seems to be quite at home on Sakaar. He's king, he's married, he has friends there. Is he merely returning to Earth for revenge, or is there more to it? And do all of the Hulk's Warbound brethren reach Earth?
Pak: At least three will return with him. Beyond that, I can say no more. All will be revealed in The Incredible Hulk #105, the climactic issue of the "Planet Hulk" saga.
Comixfan: The converse of the above: who are some of the Hulk's main antagonists once he returns to Earth?
Pak: The Hulk has four principal targets -- Mister Fantastic, Iron Man, Black Bolt, and Dr. Strange, the four so-called heroes who exiled him to Sakaar. But anyone who gets in his way had best update any relevant health insurance documents.
Comixfan: With all the emphasis on the Hulk's new warbound friends and on the conflict with Earth's superheroes, will the Hulk's main friends on Earth, such as Rick Jones, Betty Banner, et al, be seen during this conflict? What about General Ross, and the Hulk's other foes?
Pak: I can't say too much for fear of spoilers--but at least one of the characters you mention above will play a key role in World War Hulk.
Comixfan: Much has changed since the Hulk departed Earth--all more or less detailed in 2006's big Marvel event, Civil War. How does the Hulk view what has happened in his absence, and how do those situations play into the setup for World War Hulk?
Pak: Again, I can't say too much for fear of spoilers, but fallout from the Civil War has affected a number of characters in interesting ways--and may help determine which Marvel heroes are crazy enough to actually side with the Hulk when he returns. The story of these heroes is told in The Incredible Hulk #106 to #109, which runs concurrently with the World War Hulk miniseries.
Comixfan: Could this same storyline have been told without the backdrop of Civil War? Why or why not?
Pak: In an interesting way, this story has framed the Civil War. The Illuminati exiling the Hulk heralded the beginning of the divisions that led to Civil War; now, the Hulk's return will play out against the aftermath of Civil War.
Comixfan: What will the main thrust of The Incredible Hulk (the main title) be during World War Hulk?
Pak: We all know who's going to fight the Hulk when he returns--but who will fight for the Hulk? The ongoing series follows teen-genius-on-the-run Amadeus Cho, a.k.a. Mastermind Excello, as he tracks down potential allies of the Hulk in anticipation of the Green Goliath's return to Earth. If you're interested in seeing where She-Hulk and Namor stand, don't miss The Incredible Hulk #106 and #107, respectively.
Comixfan: From writing the World War Hulk mini so far, have there been any characters, aside from the Hulk and his Warbound brethren, who have stolen the show, or been just plain fun to write? Who and why?
Pak: Within World War Hulk, I'm having a ton of fun with Dr. Strange--his scenes promise to be both poignant and terrifying. Within The Incredible Hulk book, Amadeus Cho and Hercules are a huge amount of fun to write -- they're part of a group of renegades who will play a critical role in The Incredible Hulk #108 and #109.
Comixfan: What other Marvel staffters were involved in planning World War Hulk?
Pak: Editor Mark Paniccia is my chief partner in crime. But in a project this big, many, many people have provided input along the way. Editor-in-Chief Joe Quesada has played a critical role, all of the various Marvel editors have had their say, and the project's been discussed at a number of creative summits where other writers had a chance to bat ideas around. And now that the tie-in books are underway, there's a whole 'nother group of writers and editors that we're conferring with as we proceed in order to make sure all the stories make sense and fit together.
Comixfan: As a first-time writer of a line-wide event, what have you found to be the pros and cons of writing a story on such a big scale?
Pak: The pros include having the chance to play with all the toys in the Marvel Universe at once, which is incredible. The cons include the fact that a story gets analyzed by a dozen or more people and you have to constantly convince the group of how essential and awesome each element of the story is. Of course, in many ways, that's actually a positive, since the rigorous criticism and feedback you get on a project like this can really hone a story in a fantastic way.
Comixfan: World War Hulk will have many tie-in issues (a Peter David-written prelude, World War Hulk Prologue: Worldbreaker; Christos Gage's World War Hulk: X-Men mini; etc.). How much freedom have you had in shaping the storyline, how much coordination have you done, and how much have you left to your capable editor, Mark Paniccia, and Editor-in-Chief Joe Quesada?
Pak: With an event this big, there are a million different factors which can affect the story -- from practical issues like publishing schedules to creative challenges like making the story work in conjunction with dozens of other ongoing stories within the Marvel Universe. Throughout the months of story development, there were multiple times when Mark and I would need to rework the outline based on a brand new kink. I think the trick is to know what your story is--to fully understand the central premise and emotional experience of your main character. Then you can roll with the punches, adjusting small and big details when necessary, because the central story's crystal clear--it's just a matter of choosing the best path to take in telling it.
Without a doubt, Mark's the true coordinator -- the grand shepherd of the entire event. But he's pulled me into every stage of the process as the kind of resident expert on the characters and stories and themes of "Planet Hulk" and World War Hulk, which has been great -- it's always fun to talk with other writers and it's a blast to bounce ideas around and see what folks are doing with the characters. I've been trading emails with Paul Jenkins (who's writing the Frontlines tie-in) and Christos Gage (the X-Men and Iron Man tie ins) and just had a very fun exchange with Zeb Wells regarding his Heroes for Hire crossover, which'll have everyone buggin' out.
Comixfan: The classic trouble with line-wide crossovers often comes down to style over substance. What differentiates World War Hulk from other big events?
Pak: Just about nothing promises more incredible action that a Hulk-versus-the-Marvel Universe storyline. So for sheer visceral thrills, you just can't beat World War Hulk. But what makes the story really work is the emotional arc at its core. We've been planning this story for years; it's the culmination of all the character building that's been going on all year in "Planet Hulk." This isn't just the biggest action piece in ages; it's also the biggest and most critical emotional and character piece for the Hulk in recent memory. Don'tcha dare miss it!
Comixfan: Well said. On that note, let's start closing things out. Personally speaking, what have been the highlights of working on The Incredible Hulk for your first year?
Pak: Every single issue's been a highlight. Honestly, "Planet Hulk" may be the most gratifying creative experience I've had thus far in comics--working with editor extraordinaire Mark Paniccia, artists like Carlo Pagulayan, Aaron Lopresti, and Gary Frank, and the entire creative team has been a dream. I think all of us have felt that the book is something special and have gone that extra mile to make every panel and every word as perfect as possible. I remember talking with Chris Sotomayor about the color palate of the planet -- he came up with the brilliant idea that the Hulk should be the only green thing we see--except for Caiera's eyes, giving a kind of subtle hint of their eventual relationship. I remember Aaron Lopresti doing five or six layouts of one big splash page until he found just the right image. I remember assistant editor Nate Cosby calling me to talk about the best word to pick for the Sakaarian equivalent of "mile." It's been an amazing experience, and I hugely appreciate all of the people who have worked so hard to make it come together.
Comixfan: You say one of the key lures to World War Hulk is matching the Hulk against the entire Marvel Universe. What do you have to say to those out there who may not be huge Hulk fans and are sitting on the fence as to whether to participate in Marvel's latest big crossover story?
Pak: First, you should be a Hulk fan! The ginormous hardcover trade of "Planet Hulk" is coming out in June, I believe, and that's a great chance to jump on board an epic Hulk tale that leads right into "World War Hulk." A large number of our readers hadn't ever read the Hulk or hadn't followed the book for years and are now hooked--it's an easy place to start, so come on board!
Second, World War Hulk features some giant moments for a number of key Marvel heroes as they face the consequences of their actions from before and during Civil War. If you want to find out what's happening to the big guns in the Marvel Universe this summer, you need to read World War Hulk.
Comixfan: One last thing: have you gotten your "Planet Hulk" action figure (released as part of the first wave of Hasbro's Marvel Legends series) yet? Seeing such a thing must be a pleasant surprise.
Pak: I did indeed get it, and it's awesome. Of course, now I want figures of Caiera and Korg and Hiroim and Brood and Elloe and Miek...
Comixfan: Thanks for the great interview, Greg. Anyone wishing to know more about Greg's future projects can visit his website, http://www.pakbuzz.com! And don't forget, The Incredible Hulk #105 is on sale this Wednesday, and the road to World War Hulk begins next month in the regular book's 106th issue, plus World War Hulk Prologue: Worldbreaker, followed by World War Hulk #1, on sale in June!
HULK SMASH PUNY ILLUMINATI!
A World War Hulk interview with Greg Pak
By Gary M. Miller, Comixfan Staff Writer
Since his entrance into the comics scene in 2005 writing such Marvel Comics titles as Warlock and X-Men: Phoenix Endsong, independent filmmaker Greg Pak has seen his star steadily rising. Now, after over a year reporting the incredible Hulk's adventures on the faraway planet Sakaar, during which the titular hero has seen a rise in sales and growing appreciation in the comics press and public (reflected in higher sales and some great-looking variants and second printings of key issues), Greg--and the Hulk--are off to war. (No, not Civil War--that event is so 2006.)
World War Hulk is a five-issue miniseries with tie-in issues across the Marvel line. Recently, Comixfan talked to Rhodes Scholar (!) Pak about "Planet Hulk," World War Hulk, and all the minutiae that have made The Incredible Hulk into one of Marvel's "must-read" series.
Comixfan: For those who haven't been following "Planet Hulk," give us some background on the saga that's been going on for this last year, leading inexorably into World War Hulk.
Greg Pak: A group of so called Marvel "heroes," including Mister Fantastic, Iron Man, Dr. Strange, and Black Bolt, decided the Hulk was a monster and exiled him to an alien planet. Weakened by the trip through the wormhole that took him to the savage planet of Sakaar, the Hulk was enslaved, then forced to become a gladiator. Bonding with his fellow gladiators, the Hulk became a rebel, fighting against the wicked Red King and eventually becoming the planet's conquering emperor, taking the great woman warrior Caiera the Oldstrong as his queen.
Now the Hulk is returning to Earth. And he's going to teach those who exiled him who the monster in this story really is.
Comixfan: The genesis of "Planet Hulk" was in Joe Quesada's vision of the Hulk holding a giant broadsword in an alien landscape. What, then, was the impetus for World War Hulk?
Pak: From the beginning we knew that if you send the Hulk away, he'll eventually come back. And much smashing would ensue.
Comixfan: What separates this "Hulk vs. Everyone" story from previous such battles?
Pak: In the classic battles in The Incredible Hulk #300, #316, and #321, the Hulk was insane -- mindless rage personified. He'd been stripped of rationality by Nightmare in #300--in #316 and #321, Banner had been separated from the Hulk's body by Doc Samson. But the Hulk's not only fully aware of who he is and what he's doing -- during the course of his time on Sakaar, he's developed an entire ethos and community. When he comes back to Earth, he knows exactly what he's doing and why and is utterly convinced of the justice of his actions -- which should make him far more terrifying to those who are in his sights.
Comixfan: You've touched on changes to the Hulk since the last time such a large-scale battle has occurred. Can you elaborate?
Pak: The Hulk has been through many different incarnations -- the average person's probably most familiar with the caveman-speak savage Hulk and the mute Hulk from the television series. But for "Planet Hulk," we're taking inspiration from Peter David's run as well as the original Stan Lee stories from the very first appearances of the Hulk back in the 1960s. Our Hulk is crafty--he doesn't say much, but when he speaks, it's clear he knows exactly what's going on and how to deal with things. He's smart enough to learn and strategize -- which means he can understand and take responsibility for his actions. But at the same time, he's as angry and savage as ever. So we have a character who can really struggle with this central question of whether the Hulk is a hero or a monster.
During the course of our story, the Hulk's grown from someone who's full of rage towards everything and everyone to someone who's actually begun to trust the people who prove themselves to him. The strength and anger which make humans call the Hulk a monster are actually virtues on the savage planet of Sakaar. And as he's led the Warbound gladiators against the Red King, the Hulk has begun to wrap his head around the possibility that he might actually have a place, a world, a people, and a Queen to call his own.
Comixfan: The Hulk's alter ego, Bruce Banner, has been conspicuously absent from the majority of "Planet Hulk," and gone with him the dichotomous tension some say is essential to the Hulk. Will this dynamic change in World War Hulk? And how does the metamorphosis between man and monster operate these days?
Pak: Banner's always been present in "Planet Hulk" -- we just haven't seen him. We've given some hints in The Incredible Hulk #103 about Banner's evolving relationship with his big, green alter ego -- more will be revealed during the course of World War Hulk.
Comixfan: The Hulk can be a formidable force by himself, but he's had his "Warbound" group to side with on Sakaar. Introduce us to some of the Hulk's allies during World War Hulk.
Pak: In The Incredible Hulk #103, Hulk married the wicked Red King's former bodyguard, the fierce woman warrior known as Caiera the Oldstrong. His other allies include the insectivorid Miek, the last king of his dying race; the nameless Brood Creature, perhaps the last surviving member of the species best known as impacable X-Men foes; Korg the Kronan, a great stone man who was one of the very first opponents of the Earth hero you puny humans know as Thor; Elloe Kaifi, an angry young Imperial woman from Sakaar; and Hiroim the Shamed, a Shadow Priest turned warrior.
Comixfan: Tell us more about the Hulk's queen, Caiera--how the idea for her came to be, and explain the differences between her and love interests in the Hulk and Banner's past.
Pak: One big idea of "Planet Hulk" was to see how the Hulk would react if he were thrown into a world where his anger and strength might actually be virtues. Caiera is a woman warrior on this savage planet who can actually match the Hulk's strength -- and appreciate him precisely because of his fury and power. I'm a big fan of previous Hulk/Banner love interests, such as Betty, Jarella, and Kate Waynesboro. But most of these women spent most of their time in love with Banner, or in love with the Banner in the Hulk's body. Caiera may be unique in loving the Hulk first and foremost as the Hulk.
Comixfan: Which of the Hulk's Warbound allies has been the most interesting/fun to write? Why?
Pak: I love 'em all. Korg has probably been the most fun from the beginning--he's a rock, the Warbound's heart and soul, and I've really enjoyed finding his steady voice. More recently, Hiroim's been developing in interesting ways--his spiritual struggle feels more compelling with each passing issue. But it's Caiera who's been the most gratifying to write over the past few issues -- she's grown enormously as a character, progressing from the Hulk's enemy to wary ally to lover and Queen. She has incredible strength and integrity -- it's been a real kick watching her develop.
Look for big moments for...[all of the Hulk's] Warbound -- in the pages of World War Hulk.
Comixfan: The Hulk seems to be quite at home on Sakaar. He's king, he's married, he has friends there. Is he merely returning to Earth for revenge, or is there more to it? And do all of the Hulk's Warbound brethren reach Earth?
Pak: At least three will return with him. Beyond that, I can say no more. All will be revealed in The Incredible Hulk #105, the climactic issue of the "Planet Hulk" saga.
Comixfan: The converse of the above: who are some of the Hulk's main antagonists once he returns to Earth?
Pak: The Hulk has four principal targets -- Mister Fantastic, Iron Man, Black Bolt, and Dr. Strange, the four so-called heroes who exiled him to Sakaar. But anyone who gets in his way had best update any relevant health insurance documents.
Comixfan: With all the emphasis on the Hulk's new warbound friends and on the conflict with Earth's superheroes, will the Hulk's main friends on Earth, such as Rick Jones, Betty Banner, et al, be seen during this conflict? What about General Ross, and the Hulk's other foes?
Pak: I can't say too much for fear of spoilers--but at least one of the characters you mention above will play a key role in World War Hulk.
Comixfan: Much has changed since the Hulk departed Earth--all more or less detailed in 2006's big Marvel event, Civil War. How does the Hulk view what has happened in his absence, and how do those situations play into the setup for World War Hulk?
Pak: Again, I can't say too much for fear of spoilers, but fallout from the Civil War has affected a number of characters in interesting ways--and may help determine which Marvel heroes are crazy enough to actually side with the Hulk when he returns. The story of these heroes is told in The Incredible Hulk #106 to #109, which runs concurrently with the World War Hulk miniseries.
Comixfan: Could this same storyline have been told without the backdrop of Civil War? Why or why not?
Pak: In an interesting way, this story has framed the Civil War. The Illuminati exiling the Hulk heralded the beginning of the divisions that led to Civil War; now, the Hulk's return will play out against the aftermath of Civil War.
Comixfan: What will the main thrust of The Incredible Hulk (the main title) be during World War Hulk?
Pak: We all know who's going to fight the Hulk when he returns--but who will fight for the Hulk? The ongoing series follows teen-genius-on-the-run Amadeus Cho, a.k.a. Mastermind Excello, as he tracks down potential allies of the Hulk in anticipation of the Green Goliath's return to Earth. If you're interested in seeing where She-Hulk and Namor stand, don't miss The Incredible Hulk #106 and #107, respectively.
Comixfan: From writing the World War Hulk mini so far, have there been any characters, aside from the Hulk and his Warbound brethren, who have stolen the show, or been just plain fun to write? Who and why?
Pak: Within World War Hulk, I'm having a ton of fun with Dr. Strange--his scenes promise to be both poignant and terrifying. Within The Incredible Hulk book, Amadeus Cho and Hercules are a huge amount of fun to write -- they're part of a group of renegades who will play a critical role in The Incredible Hulk #108 and #109.
Comixfan: What other Marvel staffters were involved in planning World War Hulk?
Pak: Editor Mark Paniccia is my chief partner in crime. But in a project this big, many, many people have provided input along the way. Editor-in-Chief Joe Quesada has played a critical role, all of the various Marvel editors have had their say, and the project's been discussed at a number of creative summits where other writers had a chance to bat ideas around. And now that the tie-in books are underway, there's a whole 'nother group of writers and editors that we're conferring with as we proceed in order to make sure all the stories make sense and fit together.
Comixfan: As a first-time writer of a line-wide event, what have you found to be the pros and cons of writing a story on such a big scale?
Pak: The pros include having the chance to play with all the toys in the Marvel Universe at once, which is incredible. The cons include the fact that a story gets analyzed by a dozen or more people and you have to constantly convince the group of how essential and awesome each element of the story is. Of course, in many ways, that's actually a positive, since the rigorous criticism and feedback you get on a project like this can really hone a story in a fantastic way.
Comixfan: World War Hulk will have many tie-in issues (a Peter David-written prelude, World War Hulk Prologue: Worldbreaker; Christos Gage's World War Hulk: X-Men mini; etc.). How much freedom have you had in shaping the storyline, how much coordination have you done, and how much have you left to your capable editor, Mark Paniccia, and Editor-in-Chief Joe Quesada?
Pak: With an event this big, there are a million different factors which can affect the story -- from practical issues like publishing schedules to creative challenges like making the story work in conjunction with dozens of other ongoing stories within the Marvel Universe. Throughout the months of story development, there were multiple times when Mark and I would need to rework the outline based on a brand new kink. I think the trick is to know what your story is--to fully understand the central premise and emotional experience of your main character. Then you can roll with the punches, adjusting small and big details when necessary, because the central story's crystal clear--it's just a matter of choosing the best path to take in telling it.
Without a doubt, Mark's the true coordinator -- the grand shepherd of the entire event. But he's pulled me into every stage of the process as the kind of resident expert on the characters and stories and themes of "Planet Hulk" and World War Hulk, which has been great -- it's always fun to talk with other writers and it's a blast to bounce ideas around and see what folks are doing with the characters. I've been trading emails with Paul Jenkins (who's writing the Frontlines tie-in) and Christos Gage (the X-Men and Iron Man tie ins) and just had a very fun exchange with Zeb Wells regarding his Heroes for Hire crossover, which'll have everyone buggin' out.
Comixfan: The classic trouble with line-wide crossovers often comes down to style over substance. What differentiates World War Hulk from other big events?
Pak: Just about nothing promises more incredible action that a Hulk-versus-the-Marvel Universe storyline. So for sheer visceral thrills, you just can't beat World War Hulk. But what makes the story really work is the emotional arc at its core. We've been planning this story for years; it's the culmination of all the character building that's been going on all year in "Planet Hulk." This isn't just the biggest action piece in ages; it's also the biggest and most critical emotional and character piece for the Hulk in recent memory. Don'tcha dare miss it!
Comixfan: Well said. On that note, let's start closing things out. Personally speaking, what have been the highlights of working on The Incredible Hulk for your first year?
Pak: Every single issue's been a highlight. Honestly, "Planet Hulk" may be the most gratifying creative experience I've had thus far in comics--working with editor extraordinaire Mark Paniccia, artists like Carlo Pagulayan, Aaron Lopresti, and Gary Frank, and the entire creative team has been a dream. I think all of us have felt that the book is something special and have gone that extra mile to make every panel and every word as perfect as possible. I remember talking with Chris Sotomayor about the color palate of the planet -- he came up with the brilliant idea that the Hulk should be the only green thing we see--except for Caiera's eyes, giving a kind of subtle hint of their eventual relationship. I remember Aaron Lopresti doing five or six layouts of one big splash page until he found just the right image. I remember assistant editor Nate Cosby calling me to talk about the best word to pick for the Sakaarian equivalent of "mile." It's been an amazing experience, and I hugely appreciate all of the people who have worked so hard to make it come together.
Comixfan: You say one of the key lures to World War Hulk is matching the Hulk against the entire Marvel Universe. What do you have to say to those out there who may not be huge Hulk fans and are sitting on the fence as to whether to participate in Marvel's latest big crossover story?
Pak: First, you should be a Hulk fan! The ginormous hardcover trade of "Planet Hulk" is coming out in June, I believe, and that's a great chance to jump on board an epic Hulk tale that leads right into "World War Hulk." A large number of our readers hadn't ever read the Hulk or hadn't followed the book for years and are now hooked--it's an easy place to start, so come on board!
Second, World War Hulk features some giant moments for a number of key Marvel heroes as they face the consequences of their actions from before and during Civil War. If you want to find out what's happening to the big guns in the Marvel Universe this summer, you need to read World War Hulk.
Comixfan: One last thing: have you gotten your "Planet Hulk" action figure (released as part of the first wave of Hasbro's Marvel Legends series) yet? Seeing such a thing must be a pleasant surprise.
Pak: I did indeed get it, and it's awesome. Of course, now I want figures of Caiera and Korg and Hiroim and Brood and Elloe and Miek...
Comixfan: Thanks for the great interview, Greg. Anyone wishing to know more about Greg's future projects can visit his website, http://www.pakbuzz.com! And don't forget, The Incredible Hulk #105 is on sale this Wednesday, and the road to World War Hulk begins next month in the regular book's 106th issue, plus World War Hulk Prologue: Worldbreaker, followed by World War Hulk #1, on sale in June!
4.4.11
Blast From My Past: Greg Pak Talks "Planet Hulk" Circa 2006
I thought I'd amuse you all with this little piece of history, the first in a series, as I recently realized it's all-but-gone from the web, thanks to the originating site Comixfan apparently having disappeared recently. (It returned, but the archives are gone.) I rescued this little gem from my cache so you can marvel at it--it's probably the first lengthy interview with current Incredible Hulk scribe Greg Pak back when he'd just been announced as writer of the series with issue #92. That means this is a big talk about "Planet Hulk," with the mega-epic World War Hulk still over a year away. It was conducted in late 2005 via e-mail, and originally posted at Comixfan on January 3, 2006 under the somewhat hammy title of "Gamma Gamma Hey! Greg Pak Talks 'Planet Hulk'!" Forgive the liberal allusion to Dan Slott's She-Hulk series and enjoy! It's particularly apt to see Pak's comments in the beginning, since as recently reported, we're staring out at the end of his tenure.
GAMMA GAMMA HEY! GREG PAK TALKS 'PLANET HULK'
By Gary Miller, Comixfan Staff Writer
At San Diego Comic-Con International 2004, whilst promoting the then-upcoming Warlock limited series, Marvel Comics Editor-in-Chief Joe Quesada labeled maverick indie filmmaker Greg Pak "the best writer you've never heard of." Four of Pak's projects were all excellent, he said, but never saw the light of day for one reason or another. However, since Warlock and Greg's subsequent miniseries, X-Men: Phoenix - Endsong became critics' darlings, he's been on a roll with some even more notable Marvel projects, such as Iron Man's entry into the House of M and the follow-up to Neil Gaiman's Marvel 1602. Finally, in October 2005, Quesada named Pak as one of the "Ten Terrific," a group of writers the editor claimed would be getting a big push from Marvel and one super new project apiece to catapult them into the medium's forefront.
In Pak's case, that project is The Incredible Hulk, a book with which Pak appears to have more than a passing familiarity. A new storyline, called "Planet Hulk," begins in February's issue #92, written by Pak and illustrated by Carlo Pagulayan. A "tentpole event," it--and Greg Pak--are poised to take the comics reading public by storm in 2006. We're ringing in the new year by bringing you our in-depth interview with the talented Mr. Pak. So, to paraphrase Stan Lee: can a man with green skin and a petulant personality find true happiness in today's status-seeking society? Or must said green man seek his fortunes on alien worlds? Let's ask the new man behind the curtain...
Comixfan: The Incredible Hulk marks your first gig on a regular Marvel title, and it's a pretty high-profile gig at that, coming hot on the heels of writer Peter David's second run on the book and the four-parter by Daniel Way. How did you come to land the job?
Greg Pak: I was lucky enough to get paired with editor Mark Paniccia on the Marvel Nemesis miniseries. Mark eventually became the editor of [The Incredible] Hulk, and since I'd brought up the Hulk a ridiculous number of times in conversations with him, he must have gotten the hint that I was interested in the character.
Comixfan: What's your exposure to the Hulk?
Pak: I’ve loved the character for years. In particular, I remember the origin story and the Namor fight in the Origins of Marvel Comics anthology [reprints of The Incredible Hulk #1 and The Incredible Hulk #118 respectively] making a big impression on me as a kid. And while it’s very different from what we’re doing with the character in "Planet Hulk," I loved the Bill Bixby television show--I credit it as my introduction to the literary concept of tragedy. I’ve been lucky enough to work with the Hulk already at Marvel--in the Marvel 1602: New World series and as a special guest star in the "Mastermind Excello" story from the Amazing Fantasy #15 anthology comic.
Comixfan: The Hulk has been different things at different times: smart, stupid, and somewhere in the middle; gray and green; strangely simpatico with Banner, and fiercely antagonistic. For those who haven't followed the character in a while, what's the state of the Hulk these days?
Pak: We're carrying on with Peter David's version of the Hulk from the end of his last run--big and fierce but neither fool nor child. Crafty, mean, and green. It's a great version of the Hulk to work with--he's smart enough to be in charge of his own decisions and destiny, but savage enough to raise the question of whether he'll ultimately become a villain or a hero.
Comixfan: In your own words, who are Bruce Banner and the Hulk? Do you see them as two sides of the same coin, or almost totally different characters trapped in one body?
Pak: From a storytelling point of view, I think it's most fruitful to think of Banner and the Hulk as different aspects of the same person. The great thing about the character is that Banner and Hulk can be interpreted any number of ways, depending on the story and the reader. Typically, Banner's seen as the hero and the Hulk as the monster he has to suppress. But I'm intrigued by the notion that the Hulk may embody certain virtues that Banner can't or won’t express on his own. That's the angle we took in Marvel 1602: New World, in which Banner is essentially a villain and the Hulk is the manifestation of his conscience and true human potential. Whichever way you choose to interpret Banner and the Hulk, the dual nature of the character provides a great way for a character's inner struggle to be depicted visually, dramatically, and compellingly.
Comixfan: What's the fundamental appeal of the character(s), both personally and, as you perceive, in fans' minds? How has the Hulk survived for over forty years?
Pak: On the one hand, the Hulk takes the wish fulfillment aspect of superhero stories to the absolute extreme--Banner's a skinny nerd who can become the strongest human being on the planet. That's a powerful fantasy for kids--and I think it's why young kids in particular, who have so little power of their own, can really love the Hulk. But wish fulfillment alone wouldn't provide the character with the staying power he's had. The fact that the Hulk can never belong, can never truly find a place in the world, makes him an enormously sympathetic and compelling character, while the fact that he's always on the verge of explosion, of losing control, raises deeper questions of how a rational human being should deal with an irrational and unjust world. Those are great themes for multidimensional, emotionally compelling storytelling.
Comixfan: I've heard many suggest the Hulk is an extraordinarily difficult character to write. Do you agree or disagree, and why?
Pak: When writing any established comic book character, it’s a huge challenge to be true to a character's distinctive voice while avoiding the cliché of just repeating the character’s various catchphrases and tropes. For me, the solution is usually to figure out the character's real emotional story — then the character comes to life and what could be cliché has the chance to become a resonant reflection of the character's struggles and journey. When it comes to the Hulk, there's a particular challenge because he's so often associated with caveman syntax, or at the very least, an economy of vocabulary. If you assume that mean's he’s an idiot, then the range of possible stories and character development becomes pretty narrow. But once you realize he's sharp and dangerous and full of hidden emotional needs and desires of his own, he becomes an incredibly rich character to explore.
Comixfan: For those who don't know, "Planet Hulk" takes the Hulk out of his traditional element and into what seems to be a rich fantasy-oriented setting. What was the impetus behind the move?
Pak: I wasn’t in the room when the idea first germinated. But as I understand it, [Editor-in-Chief] Joe Quesada and the other Marvel editors saw that it was time for the Hulk to cut loose, to run wild -— essentially, to be the Hulk. And a savage alien planet seemed like the perfect place to stage that kind of story.
Comixfan: Without giving too much of the innards of the saga away, how much of the concept for Planet Hulk was given to you and how much was your own invention? Was it an "event" before or after you became involved? Were you given a beginning and end point?
Pak: The editors gave me the set up and a few key plot points, big brush ideas which made me grin--they totally fit in with the kind of Hulk story I'd been itching to tell. My job has been to flesh out the plot, develop the Hulk's emotional story, invent the political, social, and ecological background of the planet and its inhabitants, create the supporting cast, and work out the character arcs and subplots and subtext. Editor Mark Paniccia has been a great collaborator and interior artist Carlo Pagulayan and cover artist Ladronn have been brilliantly creating designs for the characters and planet which bring my loopy concepts to life while always inspiring new ideas.
Comixfan: How was the decision made to use Carlo Pagulayan as an artist? Was he your choice, the editor's, or someone else's?
Pak: Mark Paniccia had worked with Carlo on a number of projects, including Marvel Age Fantastic Four. He showed me some art and I was sold immediately. Carlo's doing tremendous work--he's not only a great sequential artist, but a fantastic designer, bringing a fresh look to every alien, monster, and piece of hardware in the book.
Comixfan: Tell us about the world the Hulk visits in "Planet Hulk." And how the heck does the Hulk even get to this far-out world?
Pak: I can't say too much for fear of entering spoiler territory. But imagine imperial Rome with a smattering of 21st century technology. The planet is run by a corrupt empire which depends upon slavery to power its economy and gladiatorial games to placate its citizens. The empire has little advanced technology of its own, but alien ships periodically fall from a nearby cosmic portal to the planet's surface. Scavenging the alien wrecks for the past two generations has given the empire enough advanced weaponry to consolidate its power and oppress its people. But the planet is still primitive enough that a single powerful individual with the will and vision could literally change the world.
Comixfan: I'll take that as a big hint. On that note, some of the previous information released for "Planet Hulk" ("In a world in which might makes right and he who wins in the arena has the chance to influence thousands, what path will the Hulk take? Will the monster become a hero? Or will he become the worst tyrant the universe has ever seen?" from the press release) seems to suggest the Hulk becoming not unlike the Maestro, his evil alternate self (from Peter David's Future Imperfect series). Any comments?
Pak: My lips are sealed.
Comixfan: It couldn't hurt to try. So, who are some of the new characters the Hulk meets on this new world? Do any old spacefaring favorites show up?
Pak: Again, I can't say too much. But the planet will feature a number of indigenous species as well as a few key individuals from some particularly lethal Marvel Universe alien races. There's one new character in particular I'm excited about--watch for the giant woman warrior in [#92]. She's as dangerous as the Hulk himself and will play a critical role as the story unfolds.
Comixfan: Longtime Hulk fans know the Hulk's been in some off-world, fantasy-type adventures before (c.f. the Jarella/K'ai sagas of the 70s, the "Crossroads" arc in the 80s, and a few other stories here and there). What separates "Planet Hulk" from those epics?
Pak: I love the Jarella and Crossroads stories. And fans of those stories should get a big kick out of "Planet Hulk" -- any day you get to see the Hulk with a battle-axe is a good day, after all. And there are a few specific homages here and there which long-time readers may enjoy. But readers should also be happy to know that "Planet Hulk" has its own unique scope, character arc, and genre twist.
Regarding scope, the Jarella stories were largely episodic, a few issues here and there separated sometimes by years. The Crossroads stories, while appearing sequentially, were built like a series of fables, almost like "Twilight Zone" episodes in comic form. In contrast, "Planet Hulk" is an ongoing storyline which follows the Hulk and his allies and enemies over consecutive issues through a series of tumultuous decisions and events which will change each character and indeed the entire planet. We’ve been given a huge canvas to work on, which we’re doing our best to use to deliver a tale with the multi-level storytelling impact of an epic movie.
Another important distinction is that the Jarella stories, the Crossroads stories, and "Planet Hulk" all deal with different incarnations of the Hulk, and thus each has something different to offer in the exploration and development of the Hulk character and mythos. In most of his appearances on Jarella's world, the Hulk was subjected to sorcery which put Banner's brain in control of the Hulk's body--the initial idea seemed to be to explore the notion of fulfilling Banner's deepest dream, of having his own brain in the body of the Hulk in a world in which the Hulk's tremendous power would make him a hero. The Crossroads stories took the other extreme, stripping the Hulk down to an animalistic, barely sentient state, exploring the question of whether an insanely powerful, animalistic child of a man could find a home in any world. In "Planet Hulk," we’re working with a savage but crafty Hulk. Again, the question is whether the Hulk can ever find a place where he can belong. But we have the good fortune to be able explore the question on an entirely different level, since Peter David has bequeathed us with a dramatically complex and compelling incarnation of the Hulk who can make his own decisions and who's responsible for his actions, yet who retains the savage instincts of the more animalistic incarnations of the Hulk. It's going to be a great ride with inherent tension--will our savage, crafty Hulk seize the challenges and opportunities offered in this brutal new world to become a hero... or a monster?
Finally, both the Jarella and the Crossroads stories involved swords and sorcery--they're a bit more fantasy than science fiction. But "Planet Hulk" is more science fiction than fantasy--battleaxes and blasters, if you will. We're striving to create a world which makes sense biologically and scientifically as well as politically and socially. So the tone is less magical fable and more science fiction epic--it’s a visceral, tactile world in which flesh-and-blood people use politics, technology, violence, and emotion to struggle over life-and-death challenges.
Comixfan: It certainly sounds like you know your Hulk history. Besides the Jarella and Crossroads stories, what Hulk storylines or single issues have you particularly enjoyed and/or define the character in your mind? Why?
Pak: Peter David's Future Imperfect and Hulk: The End stories are amazing. My favorite recent Hulk story is Eric Powell's Devil Dinosaur one-shot. Beautiful art and hilarious writing. Again, very different from what we’re doing with "Planet Hulk," but a great example of the fun potential of the savage Hulk incarnation.
Comixfan: Speaking of incarnations...who'd you rather have your back in a fight: the current Hulk of "Planet Hulk"; the gray-skinned "Fixit" Hulk; or the ol' "Hulk Smash" version? Why?
Pak: The "Planet Hulk" Hulk, of course. Although I can't tell you why just yet for fear of spoilers.
Comixfan: What's been said about the storyline thus far--far-away planet, enemies as strong as the Hulk himself--it doesn't seem like there's a place for Bruce Banner. Where does the 'puny human' scientist fit in amid the chaos?
Pak: My lips are sealed.
Comixfan: Okay, now I know something is up when you issue a denial about Banner. Very interesting. I'll up the ante again: if the Hulk action takes place on another planet, then the obvious question is, how does the storyline have repercussions throughout the entire Marvel Universe, as has been promised?
Pak: All I’ll say is listen to what Joe [Quesada]’s been saying. It’ll be big.
Comixfan: How long is "Planet Hulk" set to run? Are you planning on staying around after the storyline wraps?
Pak: It's at least an eight issue arc. And I'm ready to stick around as long as they'll have me.
Comixfan: Good plan. Let's start to close this puppy out, and discuss some generalities. Who are your writing influences?
Pak: It's tough to say what's influencing me at any given moment. But a few of the fiction writers I've always loved include Ray Bradbury, Kurt Vonnegut, and William Faulkner. In film, you can't beat Akira Kurosawa and Billy Wilder. My all time favorite comics include Miller’s Daredevil: Born Again, Batman: Year One, and Dark Knight Returns; Miyazaki’s Nausicaa of the Valley of Wind; and Windsor-Smith’s Weapon X. Oh, yeah, and “Peanuts.” Bendis's New Avengers, Vaughan’s Runaways, Slott's Spider-Man/Human Torch, and Hotta’s Hikaru No Go are probably my favorite recent comics.
Comixfan: Nice...a wide variety. Besides Hulk, what other projects do you have in development?
Pak: I have a few very exciting comics projects coming up, but nothing I can talk about publicly yet. I’ve also recently completed two new short films, which should be hitting film festivals over the next few months. More news, as always, at www.gregpak.com.
Comixfan: We've glimpsed your view of Hulks past and the tip of the story iceberg for "Planet Hulk." In summation, what do you hope to bring to the Hulk that is unique from what other writers have brought to the table?
Pak: I’m just trying to tell the best darn Hulk stories I can. The rest is up for readers to judge.
Comixfan: And that's about as good a point to end on as any. Thanks for the interview, Greg, and all the best!
Incredible Hulk #92 hits shelves February 8th.
GAMMA GAMMA HEY! GREG PAK TALKS 'PLANET HULK'
By Gary Miller, Comixfan Staff Writer
At San Diego Comic-Con International 2004, whilst promoting the then-upcoming Warlock limited series, Marvel Comics Editor-in-Chief Joe Quesada labeled maverick indie filmmaker Greg Pak "the best writer you've never heard of." Four of Pak's projects were all excellent, he said, but never saw the light of day for one reason or another. However, since Warlock and Greg's subsequent miniseries, X-Men: Phoenix - Endsong became critics' darlings, he's been on a roll with some even more notable Marvel projects, such as Iron Man's entry into the House of M and the follow-up to Neil Gaiman's Marvel 1602. Finally, in October 2005, Quesada named Pak as one of the "Ten Terrific," a group of writers the editor claimed would be getting a big push from Marvel and one super new project apiece to catapult them into the medium's forefront.
In Pak's case, that project is The Incredible Hulk, a book with which Pak appears to have more than a passing familiarity. A new storyline, called "Planet Hulk," begins in February's issue #92, written by Pak and illustrated by Carlo Pagulayan. A "tentpole event," it--and Greg Pak--are poised to take the comics reading public by storm in 2006. We're ringing in the new year by bringing you our in-depth interview with the talented Mr. Pak. So, to paraphrase Stan Lee: can a man with green skin and a petulant personality find true happiness in today's status-seeking society? Or must said green man seek his fortunes on alien worlds? Let's ask the new man behind the curtain...
Comixfan: The Incredible Hulk marks your first gig on a regular Marvel title, and it's a pretty high-profile gig at that, coming hot on the heels of writer Peter David's second run on the book and the four-parter by Daniel Way. How did you come to land the job?
Greg Pak: I was lucky enough to get paired with editor Mark Paniccia on the Marvel Nemesis miniseries. Mark eventually became the editor of [The Incredible] Hulk, and since I'd brought up the Hulk a ridiculous number of times in conversations with him, he must have gotten the hint that I was interested in the character.
Comixfan: What's your exposure to the Hulk?
Pak: I’ve loved the character for years. In particular, I remember the origin story and the Namor fight in the Origins of Marvel Comics anthology [reprints of The Incredible Hulk #1 and The Incredible Hulk #118 respectively] making a big impression on me as a kid. And while it’s very different from what we’re doing with the character in "Planet Hulk," I loved the Bill Bixby television show--I credit it as my introduction to the literary concept of tragedy. I’ve been lucky enough to work with the Hulk already at Marvel--in the Marvel 1602: New World series and as a special guest star in the "Mastermind Excello" story from the Amazing Fantasy #15 anthology comic.
Comixfan: The Hulk has been different things at different times: smart, stupid, and somewhere in the middle; gray and green; strangely simpatico with Banner, and fiercely antagonistic. For those who haven't followed the character in a while, what's the state of the Hulk these days?
Pak: We're carrying on with Peter David's version of the Hulk from the end of his last run--big and fierce but neither fool nor child. Crafty, mean, and green. It's a great version of the Hulk to work with--he's smart enough to be in charge of his own decisions and destiny, but savage enough to raise the question of whether he'll ultimately become a villain or a hero.
Comixfan: In your own words, who are Bruce Banner and the Hulk? Do you see them as two sides of the same coin, or almost totally different characters trapped in one body?
Pak: From a storytelling point of view, I think it's most fruitful to think of Banner and the Hulk as different aspects of the same person. The great thing about the character is that Banner and Hulk can be interpreted any number of ways, depending on the story and the reader. Typically, Banner's seen as the hero and the Hulk as the monster he has to suppress. But I'm intrigued by the notion that the Hulk may embody certain virtues that Banner can't or won’t express on his own. That's the angle we took in Marvel 1602: New World, in which Banner is essentially a villain and the Hulk is the manifestation of his conscience and true human potential. Whichever way you choose to interpret Banner and the Hulk, the dual nature of the character provides a great way for a character's inner struggle to be depicted visually, dramatically, and compellingly.
Comixfan: What's the fundamental appeal of the character(s), both personally and, as you perceive, in fans' minds? How has the Hulk survived for over forty years?
Pak: On the one hand, the Hulk takes the wish fulfillment aspect of superhero stories to the absolute extreme--Banner's a skinny nerd who can become the strongest human being on the planet. That's a powerful fantasy for kids--and I think it's why young kids in particular, who have so little power of their own, can really love the Hulk. But wish fulfillment alone wouldn't provide the character with the staying power he's had. The fact that the Hulk can never belong, can never truly find a place in the world, makes him an enormously sympathetic and compelling character, while the fact that he's always on the verge of explosion, of losing control, raises deeper questions of how a rational human being should deal with an irrational and unjust world. Those are great themes for multidimensional, emotionally compelling storytelling.
Comixfan: I've heard many suggest the Hulk is an extraordinarily difficult character to write. Do you agree or disagree, and why?
Pak: When writing any established comic book character, it’s a huge challenge to be true to a character's distinctive voice while avoiding the cliché of just repeating the character’s various catchphrases and tropes. For me, the solution is usually to figure out the character's real emotional story — then the character comes to life and what could be cliché has the chance to become a resonant reflection of the character's struggles and journey. When it comes to the Hulk, there's a particular challenge because he's so often associated with caveman syntax, or at the very least, an economy of vocabulary. If you assume that mean's he’s an idiot, then the range of possible stories and character development becomes pretty narrow. But once you realize he's sharp and dangerous and full of hidden emotional needs and desires of his own, he becomes an incredibly rich character to explore.
Comixfan: For those who don't know, "Planet Hulk" takes the Hulk out of his traditional element and into what seems to be a rich fantasy-oriented setting. What was the impetus behind the move?
Pak: I wasn’t in the room when the idea first germinated. But as I understand it, [Editor-in-Chief] Joe Quesada and the other Marvel editors saw that it was time for the Hulk to cut loose, to run wild -— essentially, to be the Hulk. And a savage alien planet seemed like the perfect place to stage that kind of story.
Comixfan: Without giving too much of the innards of the saga away, how much of the concept for Planet Hulk was given to you and how much was your own invention? Was it an "event" before or after you became involved? Were you given a beginning and end point?
Pak: The editors gave me the set up and a few key plot points, big brush ideas which made me grin--they totally fit in with the kind of Hulk story I'd been itching to tell. My job has been to flesh out the plot, develop the Hulk's emotional story, invent the political, social, and ecological background of the planet and its inhabitants, create the supporting cast, and work out the character arcs and subplots and subtext. Editor Mark Paniccia has been a great collaborator and interior artist Carlo Pagulayan and cover artist Ladronn have been brilliantly creating designs for the characters and planet which bring my loopy concepts to life while always inspiring new ideas.
Comixfan: How was the decision made to use Carlo Pagulayan as an artist? Was he your choice, the editor's, or someone else's?
Pak: Mark Paniccia had worked with Carlo on a number of projects, including Marvel Age Fantastic Four. He showed me some art and I was sold immediately. Carlo's doing tremendous work--he's not only a great sequential artist, but a fantastic designer, bringing a fresh look to every alien, monster, and piece of hardware in the book.
Comixfan: Tell us about the world the Hulk visits in "Planet Hulk." And how the heck does the Hulk even get to this far-out world?
Pak: I can't say too much for fear of entering spoiler territory. But imagine imperial Rome with a smattering of 21st century technology. The planet is run by a corrupt empire which depends upon slavery to power its economy and gladiatorial games to placate its citizens. The empire has little advanced technology of its own, but alien ships periodically fall from a nearby cosmic portal to the planet's surface. Scavenging the alien wrecks for the past two generations has given the empire enough advanced weaponry to consolidate its power and oppress its people. But the planet is still primitive enough that a single powerful individual with the will and vision could literally change the world.
Comixfan: I'll take that as a big hint. On that note, some of the previous information released for "Planet Hulk" ("In a world in which might makes right and he who wins in the arena has the chance to influence thousands, what path will the Hulk take? Will the monster become a hero? Or will he become the worst tyrant the universe has ever seen?" from the press release) seems to suggest the Hulk becoming not unlike the Maestro, his evil alternate self (from Peter David's Future Imperfect series). Any comments?
Pak: My lips are sealed.
Comixfan: It couldn't hurt to try. So, who are some of the new characters the Hulk meets on this new world? Do any old spacefaring favorites show up?
Pak: Again, I can't say too much. But the planet will feature a number of indigenous species as well as a few key individuals from some particularly lethal Marvel Universe alien races. There's one new character in particular I'm excited about--watch for the giant woman warrior in [#92]. She's as dangerous as the Hulk himself and will play a critical role as the story unfolds.
Comixfan: Longtime Hulk fans know the Hulk's been in some off-world, fantasy-type adventures before (c.f. the Jarella/K'ai sagas of the 70s, the "Crossroads" arc in the 80s, and a few other stories here and there). What separates "Planet Hulk" from those epics?
Pak: I love the Jarella and Crossroads stories. And fans of those stories should get a big kick out of "Planet Hulk" -- any day you get to see the Hulk with a battle-axe is a good day, after all. And there are a few specific homages here and there which long-time readers may enjoy. But readers should also be happy to know that "Planet Hulk" has its own unique scope, character arc, and genre twist.
Regarding scope, the Jarella stories were largely episodic, a few issues here and there separated sometimes by years. The Crossroads stories, while appearing sequentially, were built like a series of fables, almost like "Twilight Zone" episodes in comic form. In contrast, "Planet Hulk" is an ongoing storyline which follows the Hulk and his allies and enemies over consecutive issues through a series of tumultuous decisions and events which will change each character and indeed the entire planet. We’ve been given a huge canvas to work on, which we’re doing our best to use to deliver a tale with the multi-level storytelling impact of an epic movie.
Another important distinction is that the Jarella stories, the Crossroads stories, and "Planet Hulk" all deal with different incarnations of the Hulk, and thus each has something different to offer in the exploration and development of the Hulk character and mythos. In most of his appearances on Jarella's world, the Hulk was subjected to sorcery which put Banner's brain in control of the Hulk's body--the initial idea seemed to be to explore the notion of fulfilling Banner's deepest dream, of having his own brain in the body of the Hulk in a world in which the Hulk's tremendous power would make him a hero. The Crossroads stories took the other extreme, stripping the Hulk down to an animalistic, barely sentient state, exploring the question of whether an insanely powerful, animalistic child of a man could find a home in any world. In "Planet Hulk," we’re working with a savage but crafty Hulk. Again, the question is whether the Hulk can ever find a place where he can belong. But we have the good fortune to be able explore the question on an entirely different level, since Peter David has bequeathed us with a dramatically complex and compelling incarnation of the Hulk who can make his own decisions and who's responsible for his actions, yet who retains the savage instincts of the more animalistic incarnations of the Hulk. It's going to be a great ride with inherent tension--will our savage, crafty Hulk seize the challenges and opportunities offered in this brutal new world to become a hero... or a monster?
Finally, both the Jarella and the Crossroads stories involved swords and sorcery--they're a bit more fantasy than science fiction. But "Planet Hulk" is more science fiction than fantasy--battleaxes and blasters, if you will. We're striving to create a world which makes sense biologically and scientifically as well as politically and socially. So the tone is less magical fable and more science fiction epic--it’s a visceral, tactile world in which flesh-and-blood people use politics, technology, violence, and emotion to struggle over life-and-death challenges.
Comixfan: It certainly sounds like you know your Hulk history. Besides the Jarella and Crossroads stories, what Hulk storylines or single issues have you particularly enjoyed and/or define the character in your mind? Why?
Pak: Peter David's Future Imperfect and Hulk: The End stories are amazing. My favorite recent Hulk story is Eric Powell's Devil Dinosaur one-shot. Beautiful art and hilarious writing. Again, very different from what we’re doing with "Planet Hulk," but a great example of the fun potential of the savage Hulk incarnation.
Comixfan: Speaking of incarnations...who'd you rather have your back in a fight: the current Hulk of "Planet Hulk"; the gray-skinned "Fixit" Hulk; or the ol' "Hulk Smash" version? Why?
Pak: The "Planet Hulk" Hulk, of course. Although I can't tell you why just yet for fear of spoilers.
Comixfan: What's been said about the storyline thus far--far-away planet, enemies as strong as the Hulk himself--it doesn't seem like there's a place for Bruce Banner. Where does the 'puny human' scientist fit in amid the chaos?
Pak: My lips are sealed.
Comixfan: Okay, now I know something is up when you issue a denial about Banner. Very interesting. I'll up the ante again: if the Hulk action takes place on another planet, then the obvious question is, how does the storyline have repercussions throughout the entire Marvel Universe, as has been promised?
Pak: All I’ll say is listen to what Joe [Quesada]’s been saying. It’ll be big.
Comixfan: How long is "Planet Hulk" set to run? Are you planning on staying around after the storyline wraps?
Pak: It's at least an eight issue arc. And I'm ready to stick around as long as they'll have me.
Comixfan: Good plan. Let's start to close this puppy out, and discuss some generalities. Who are your writing influences?
Pak: It's tough to say what's influencing me at any given moment. But a few of the fiction writers I've always loved include Ray Bradbury, Kurt Vonnegut, and William Faulkner. In film, you can't beat Akira Kurosawa and Billy Wilder. My all time favorite comics include Miller’s Daredevil: Born Again, Batman: Year One, and Dark Knight Returns; Miyazaki’s Nausicaa of the Valley of Wind; and Windsor-Smith’s Weapon X. Oh, yeah, and “Peanuts.” Bendis's New Avengers, Vaughan’s Runaways, Slott's Spider-Man/Human Torch, and Hotta’s Hikaru No Go are probably my favorite recent comics.
Comixfan: Nice...a wide variety. Besides Hulk, what other projects do you have in development?
Pak: I have a few very exciting comics projects coming up, but nothing I can talk about publicly yet. I’ve also recently completed two new short films, which should be hitting film festivals over the next few months. More news, as always, at www.gregpak.com.
Comixfan: We've glimpsed your view of Hulks past and the tip of the story iceberg for "Planet Hulk." In summation, what do you hope to bring to the Hulk that is unique from what other writers have brought to the table?
Pak: I’m just trying to tell the best darn Hulk stories I can. The rest is up for readers to judge.
Comixfan: And that's about as good a point to end on as any. Thanks for the interview, Greg, and all the best!
Incredible Hulk #92 hits shelves February 8th.
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