22.3.11

We're Back! The Spectacular Spider-Cast Episode 3.1....errrr, 4!

Howdy all!


Today I'd very much like if you all moved your butts over to www.spectacularspidercast.com, which is, of course, the home of The Spectacular Spider-Cast, a podcast devoted to the misadventures of everyone's favorite hero who could be you! I've hosted the podcast since late last year alongside Comic Addiction's Chris Partin, but Chris has moved on *cough* Image Addiction podcast *cough* which has led to my wrangling Joltin' Jonathan Westhoff as my new co-host as of this month's episode!


Spectacular Spider-Cast Promo:

This is the fourth episode, and if you haven't listened to the first three episodes, well, they're still readily available both on the website and over at iTunes! By all means, if you like what you hear, share the love! The Spider-Cast has a Twitter feed (@spider_cast) and an e-mail address (spidercastpodcast@gmail.com), and there will likely also be a Facebook fan page in the near future. Don't forget too that the podcast is part of the Comic Book Noise family of podcasts, with many other thrilling shows like The Incredible Hulkcast (to which I sometimes contribute) and Marvel Noise (with Rampagin' Rick Hansen's "Smash Tales" segment dramatizing the Hulk's best moments)!

Who says this isn't the Marvel Age of Pandemonian Podcasts?

~G.

21.3.11

Oh Hell Yes.

Three words: Planet. Red. Hulk.

'Nuff said?

No, really: "Planet Red Hulk." Jeff Parker. Carlo Pagulayan. June 2011.

Jeff, do you want to steal Greg's thunder, or what?

Let's all be there, shall we?

~G.

Hulk-Sized Shoes

It's still early, so you might not have heard the big news. It's a sad day for Hulkdom.

After 81 issues over the course of five years, writer Greg Pak is stepping down from writing the adventures of everyone's favorite Green Goliath as of issue #635, likely shipping in late August. Counting his work on the regular title plus World War Hulk and its aftermath, Warbound, Skaar: Son of Hulk and its one-shots, and Giant-Size Hulk #1, he will be the second most tenured writer in Hulk history, between Peter David and Bill Mantlo.

Talent maven C.B. Cebulski made the announcement during the "Marvel's Next Big Thing" panel at the Chicago Comics & Entertainment Expo, affectionately called "C2E2" by the popular media and its tens of thousands of attendees. Although Pak himself was not in attendance, soon afterward he appeared in interviews at Newsarama and Comic Book Resources, elaboring about his final storyline, "Heart of the Monster," beginning in June's issue #630.

As seen in the above art by Paul Pelletier and Danny Miki, the Hulk will face opponents both varied and classic, like Wendigo (introduced in issue #162), Bi-Beast (#169), and Armageddon (#413) from his own corner of the Marvel Universe, plus Dr. Strange's foe Umar (who had an, ahem, interesting encounter with the Hulk during the 2005 Giffen/DeMatteis/Maguire Defenders miniseries) and an even bigger green monster than the Hulk: Fin Fang Foom (whom the Hulk did meet before, in the Hulk Vs. Fin Fang Foom one-shot). Then, of course, if you count Pelletier's cover for #630 (below) and the four interlocking covers (above), you'll notice there's still one more cover to be seen. Place your bets for the hidden mystery villain, if one exists, now.

On top of these foes, the Hulk and Red She-Hulk will face one of the Hulk's oldest enemies, Tyrannus, in the arc immediately preceding "Heart," called "The Spy Who Smashed Me." Yes, it's an educated guess based on some inside information. (There's a slight spoiler there. Be careful!) Art for the penultimate arc is by Tom Grummett, an artist I've always wanted to see on the big green guy, so that makes it a must-buy.

As if all of the above isn't enough, next week's Incredible Hulks #625 will mark another major status quo shift. It's the final issue titled in the plural, with the book returning to plain ol' Incredible Hulk in a few weeks. Pak teases there's a reason why Marvel's dropping the "s," and I'm betting it's got something to do with the departing Skaar and some other Warbound-related plot points. Stay tuned.


How do I feel about Pak's impending departure? Well, quite honestly, I don't want to see him go, and thought we'd be in for many more years of interesting stories. (Certainly, I thought he'd at least make it to issue #650, which on the current schedule would ship around the Hulk's 50th anniversary.) That said, it's better to see a writer go out on his own terms, having said all he wanted to say about a character at this time. I've enjoyed the last five years of Hulk stories in ways I haven't known since around the period immediately following Heroes Reborn: The Return, with Banner and the Hulk having been re-merged during Peter David and Adam Kubert's waning days on the book. Pak has put together a storyline recalling the best elements of writers like Bill Mantlo, Peter David, and Stan Lee while bringing his own personal touches to the title. It's true, there are moments I haven't enjoyed quite so much, but the good moments greatly outnumber the bad.

I haven't really reviewed Greg Pak's tenure on the book, aside from an in-depth commentary on World War Hulk some years ago, and segments on nearly every issue of The Incredible Hulk/s since "World War Hulks" began. I'm thinking that's going to change pretty soon, as I'd like to revisit "Planet Hulk," plus give some insights on Skaar: Son of Hulk, the "Banner & Son" misadventures by Pak & Ariel Olivetti, and "Fall of the Hulks." So, you can expect some in-depth entries about those issues in coming months ramping up to the grand finale. I'm also going to try to get some major surprises lined up for you folks. And you know I love to spring surprises.

I'll say this in closing: Whoever takes over The Incredible Hulk in the wake of Greg Pak has his work cut out for him. He's leaving some Hulk-sized shoes to fill, and I don't envy that writer the task. Notice too I didn't say that other writer will "replace" him, as he's taken the Hulk to so many interesting new places and explored so many emotional angles that he's really proven himself in the upper echelon of Hulk writers in the modern era.

There's only one Greg Pak, and he's leaving. Sure, we'll see him writing Herc, Alpha Flight and the Silver Surfer miniseries, and there's the promise of another announcement at San Francisco's Wondercon in a few weeks. And there are eleven more issues to go before the end arrives, which is five-and-a-half more months of Hulk Smashing. So in some ways it's still too early to say goodbye.

So let's celebrate every bit of it, yeah? The man deserves it.

~G.

20.3.11

Intestinal Fortean-tude (Hulk #30.1 in Review)

Greetings, Hulkamaniacs!

I wanted to provide a bit of a quickie review this time out--things are very hectic but I'm still looking to get a lot of blog entries done over this coming week. Without further ado, let's find out if Jeff Parker & Gabriel Hardman's "jumping-on point" Hulk #30.1 is worth the $2.99!

Hulk #30.1
 "The Whale"
 
Writer: Jeff Parker
Artists: Gabriel Hardman & Tom Palmer
Colorist: Jim Charalampidis
Letterers: Ed Dukeshire
Production: Irene Lee
Assistant Editor: Jordan D. White
Editor: Mark Paniccia
Publisher: Marvel Comics

The Hulk's entry into the "Marvel Point One" initiative, designed to lure new readers by offering a new, one-month-only low price point, begins with the right kind of story: a done-in-one that introduces the main player and a new, key antagonist while at the same time advancing the status quo. It's got a creative team consisting of the regular writer and pencil artist, teamed with a classic Marvel inker (Tom Palmer) and a cover artist of some renown to Hulk fans (Ron Garney). So far, so good, right?

The first page of this book has always featured a recounting of previous events, and this one's no different, and perhaps more important than all the others, because in an issue that's featured as a "jump-on point" at a special price point, you've got to show and tell why such a book deserves a reader's hard-earned cash. (Interestingly, there's only one more issue at $3.99; with issue #32, the book becomes $2.99 regularly, for the first time since issue #9.) The recap page tells all the basics of who the Red Hulk is, and we're off to the races with "Thunderbolt" Ross being attacked by the air command center that bears his name, commanded by the newly-promoted General Fortean, a former subordinate of Ross'.

At first I wondered why we were seeing a new military enemy for the Red Hulk when "World War Hulks" had apparently brought back the perfect man for the task: Colonel Glenn Talbot, Ross' former second-in-command at Gamma Base and Bruce Banner's rival for his daughter Betty's affections. Of course, Talbot was revealed to be a Life-Model Decoy in Hulk #23, and Greg Pak revealed the real Talbot to still be dead during the "Chaos War" crossover. After reading this issue, having Ross' chief military adversary not being Talbot makes total sense, and I'm 100% behind writer Jeff Parker this outing. Fortean does not possess the familiarity with Bruce Banner and Betty Ross that Talbot does. To him, the Red Hulk is the adversary that killed his commanding officer, and the entire government seems intent on telling some other story that absolves the creature of all his guilt. Steve Rogers' word isn't good enough for Fortean, which should tell you something of the nature of his quest.


The most intriguing and new development that comes as result of "Thunderbolt" Ross as Red Hulk being tracked by a military man is that this battle is clearly going to be a chess match, a strategy session that's not on the same level as when Bruce Banner was hounded by the military. Of course, Fortean doesn't know that Ross is who he's after, and truthfully I'm not sure what his reaction would be if he did know. But I'm going to hazard a guess that sooner or later, he's going to at least tumble to the fact that he's facing a Hulk with a military acumen. It nearly occurs in this issue, and granted, Parker slyly wiggles Ross free of the point, but it shows just how much Fortean gets under his skin, right from the beginning. Fortean is aggressive, as he ably demonstrates throughout the issue. He's also not above using advanced modern warfare techniques which are going to prove increasingly interesting as time passes. This isn't the army of General Ross' time--it's deadlier. Add in that to this point, nobody outside a very narrow circle knows the Red Hulk's true identity, and you have an engaging "Hulk vs. Army" story for the first time in years.

As clever as Parker's script is, even going as far as to give us a No-Prize-worthy explanation for why Ross had so often been labeled as both Army and Air Force, the art by Gabriel Hardman, Tom Palmer, and colorist Jim Charalampidis narrowly missed this book's usual excellent standards. I'm a big fan of Hardman's, as he's been truly impressive during the "Scorched Earth" arc; however, something about Palmer's old-school finishes didn't do justice to Hardman's breakdowns, and Charalampidis' colors are truly no match for regular colorist Bettie Breitweiser's dynamic palette. It's capable work, to be sure, and Hardman's underlying technique is terrific no matter the finisher, but the abrupt change--meant, no doubt, to get Hardman and Breitweiser ahead of schedule on subsequent issues (since Hardman usually inks his own work)--is very noticeable.

So, is Hulk #30.1 worth the "low" price? If you haven't given the series a chance yet since Jeph Loeb left, there's probably no better time. General Fortean is just the first of several new villains who will be making their debut in this series over the next few months. Next week we'll see the introduction of a new villainess, Zero/One, who's tied to the "Scorched Earth" storyline that began the Parker/Hardman/Breitweiser iteration of this book. General Ross makes a solid protagonist who's definitely not Bruce Banner, whose monster is a distinct counterpoint to Banner's beast. If you're bored with the Hulk's recent adventures with his family, or if you long for old-school Hulk action with the familiar tropes--man on the run, big smash 'em up action, and the U.S. Army--then this Hulk series might be just what the doctor (not Banner!) ordered.

(As an aside: You know, I'd really have liked Marvel to seize on their "Point One" initiative by highlighting the $2.99 price, like DC is with their "Holding the line at $2.99" promotion. But then, if they did, then they'd really be underscoring the fact that so much of their line is $3.99. File this one under "Can't Win For Losing.")

~G.

18.3.11

Delays Suck (Or, Why You'll Wait For the Last Segment of Byrne on Hulk & Love Every Minute)

Patient followers!

Due to the fact some other superb articles of some relevance have been brought to my attention, the third and final part of "John Byrne & The Hulk That Might Have Been" is postponed until next week. That's the bad news. The good news is that meanwhile, I'll be bringing you some more reviews, from Jeff Parker & Gabriel Hardman's Hulk #30.1, to the UK's Death's Head Volumes 1 & 2 in preparation for next week's return of the titular character in battle against the Hulk in Marvel Heroes #33. I've got two segments of "Storm Warning," my comprehensive review of all things Firestorm, to finish, and I'm also going to review that stinker of an Avengers storyline, "The Crossing." I've also recorded a brand-new episode of the Spectacular Spider-Cast which should be uploaded very soon to tide you over. As if that weren't enough, I do want to start some movie reviews, so those should be coming too. My sincere apologies for the delay, but I know you'll find more than enough things to keep you occupied here in the meantime!

Speaking of things to keep you occupied: Enjoy another vision of things to come, with artist Andy Bennett's brilliant rendition of Satana, the Devil's Daughter, fresh from Pittsburgh Comicon 2008!


Tomorrow: Hulk #30.1!

Best,

~G.

17.3.11

A St. Paddy's Bonus For The Delusionally Honest: The Incredible Hulk Vs. Justice!

The story of this piece of original art is quite interesting all by itself. I lucked out at New York Comic-Con 2010 last year when I met Lee Weeks, a tremendous artist who's drawn several of my favorite characters. I thought up this piece when I thought he was going to be attending the Pittsburgh Comicon some years prior. The character on the left is John Tensen, aka Justice from Marvel's failed New Universe line of books. He's one of my favorite characters, and once upon a time I even wrote a fan fiction series based around him, posted on my original website (long ago lost, but I still have the stories). Interestingly, Lee worked on both projects--Justice and The Incredible Hulk--with writer Peter David, so it almost seems fitting to see these two titans pitted against one another here. Stunningly, Lee admitted during his work on this sketch (all done at NYCC) that he actually hadn't drawn the Justice character in nearly as many years as it'd been since the book's cancellation! Lucky thing I had reference for him--reference he'd drawn some twenty years earlier!

To the eagle-eyed who actually remember Justice, you might see an error on this piece, as the character is using both hands to erect psionic shields to ward off the fighting-mad Hulk. While it's true that ordinarily, Justice could only project shields from one hand, I think it makes total sense that he'd tax the limits of his abilities when faced with the indescribable dilemma above, don't you?

Thanks, Lee. I won't soon forget this occasion. And thanks also to Tom Smith for coloring this gem!

Happy St. Paddy's Day, all!

~G.

John Byrne & The Hulk That Might Have Been (2)

Welcome back, ladies and germs, to my three-part analysis of John Byrne's tenure on Incredible Hulk. During this entry, I'll break down the actual run-that-was, issue-by-issue, adding my own observations while comparing against the narrative that the creator stated during his interview with Peter Sanderson in 1985's Amazing Heroes magazine. I'll frequently be quoting directly from the article in question. You can follow along with me through these eight issues by picking up a copy of Hulk Visionaries: John Byrne Vol. 1, still available from Marvel Comics. If your local comic shop doesn't have it, you can find one on amazon.com or my preferred online haunt, InStockTrades.com.Ready? Onward!


The Hulk we see in the first story (#314, the only issue of the run that features Byrne's planned three-chapter structure) is, on the surface, the same savage incarnation as had appeared in the last half of Mantlo's Crossroads arc and throughout virtually every Hulk story between 1966 and 1982. However, that incarnation took a darker turn following Nightmare's having attacked Banner's dreams and waking him, for the first time seeming more malevolent than merely childlike. This characterization continues into Byrne's run, with the Hulk brutally killing a deer without thinking twice. This Hulk is scary in ways he hadn't been since the early issues. During a battle at Desert Base, he doesn't just deny that he and Banner are one and the same; he grows angrier and stronger with each dig Doc Samson makes. However, Banner himself manifests differently this time, making the Hulk hallucinate old foes until he tumbles to the fact, counting on him to believe Samson, too, is a phantom, so that the psychiatrist-cum-hero can deliver a sucker punch to knock him out.

"Freedom" in the next issue (#315) advances the storyline while bringing forth a number of older elements from the series, beginning with the opening dream sequence based in the bunker Banner used to contain the Hulk during that first series when he transformed at night. It's not nightfall, but daylight, and the Hulk talks in his current cadence. Instead of Rick outside the chamber, however, it is Banner, dressed in an untattered variant of the same clothing the Hulk wears. The monster taunts Banner: "You cannot escape Hulk! Wherever you go, Hulk will follow. [...] Hulk is not a monster, not a demon you can run and hide from! Hulk is you! Hulk is your own dark thoughts...your anger, your rage!" The tableau climaxes with Banner getting further and further away from the Hulk, until the monster admits, "Banner is...gone...? And Hulk...cannot...think..." as at the same time, in the real world, Doc Samson's nutrient bath has succeeded in separating man from monster, Banner from Hulk.


Such separation has been achieved once before in Incredible Hulk #130-131, where Raoul Stoddard used the Gammatron and ended up splitting the two. However, at that time the Hulk was just as intelligent after the split as before, whereas this time, not only would both beings be incapacitated, traumatized by the initial separation event, but also this Hulk would take on the traits of the mindless Hulk incarnation first seen in Incredible Hulk #299 whom Bill Mantlo ostensibly got rid of midway through the Crossroads story. And for one wishing to move back to the original incarnation, Byrne curiously spent a lot of time with this version of the character. In fact, this Hulk was even less human than Mantlo's iteration. Outside of the Marvel Fanfare story, which I'll discuss later, this Hulk's only impetuses are destruction and rage. More than any scenario concocted before or since, this Hulk represents Banner's nightmare scenario: a behemoth with no regard for property or life, possessed of incalculable strength, durability and endurance, unable to be caged or to transform back to a human, powerless form.

It is this Hulk whom S.H.I.E.L.D. seems to predict will come from the separation and whom they attempt to destroy. Here, Byrne reintroduces agent Clay Quartermain, one of Nick Fury's agents created by comics legend Jim Steranko in Strange Tales who acted as Gamma Base liaison circa Incredible Hulk #187. Samson successfully rescues the Hulk from his planned destruction, thinking that the mindless creature can be studied and perhaps trained to eventually re-enter society as a fully functioning being. Instead, the creature awakens filled with rage, and quickly escapes, in so doing killing a team of S.H.I.E.L.D. agents tasked with accompanying his transport. Doc Samson's new raison d'être, then, becomes tracking down and killing the Hulk so that he may assuage his own guilt at having released him. And we'll soon find he isn't the only one interested in killing the Green Goliath.


"Battleground," the next story in #316, coalesces a number of threads begun two issues before, beginning with the return of Banner's longtime love Betty Ross, now based visually on Byrne's then-wife Andréa Braun per interviews. This story also brings in Bruce's cousin Jennifer Walters, aka the She-Hulk, a subject of Byrne's fascination from his days on Fantastic Four and with whom he would more closely associate in over two years' worth of stories in The Sensational She-Hulk between 1989 and 1993. It's noteworthy to Hulk historians that Jennifer and Betty's first meeting occurs here, and it's due to the former being Bruce's last living relative to date. They decide to pursue an experimental treatment for the comatose Banner, which succeeds at waking him, preparing him for the next major step in Byrne's journey. At the same time, the Hulk decimates Stoneridge, New Mexico, a situation made worse by the arrival of four of the most powerful Avengers: Iron Man, Hercules, Namor the Sub-Mariner, and Wonder Man. They cause even greater destruction to the city during their battle which is broken up by Doc Samson, clad in a new costume, who convinces the Avengers to let him continue alone so that further damages may be avoided. (How this logic train works is anyone's guess.) The battle does result in a promise by Iron Man that, if Samson does not ably deal with the Hulk, he and the Avengers will return in full force--a promise fulfilled by subsequent writer Milgrom in issues #321-323.


Awakened from his coma, Bruce Banner continues to move the mythos in a different direction with issue #317. Some time has passed since the previous issue, during which he has convinced the government to give him a brand-new Gamma Base facility (after the old one was pretty well destroyed in battle with the U-Foes in issue #277). In an inversion of the original dynamic, he assumes control of the base and assembles a team of "New Hulkbusters" to help him track and destroy the creature he spawned. Garbed in red, white and blue outfits that can't help but conjure images of American patriotism, the new Hulkbusters team consists of Craig Saunders, an ex-Army demolitions expert; Hideko Takata, a geophysicist; Armand Martel, a xenobiologist; Carolyn Parmenter, an oceanographer; and Samuel LaRoquette, a survival expert. Betty makes the natural comparison between Banner's new attitude and that of her estranged father, the head of the previous incarnation of Gamma Base, with his new fanaticism toward the Hulk now that they are separate beings. During another battle between Samson and the Hulk which seems perfunctory at best--staged only to show us the Hulk is still out there and still a monster and still causing murder and destruction wherever he goes--the individuals Banner assembled make their decisions to join his team. Meanwhile, Banner makes a major decision it seems he can only consider while the Hulk is gone, proposing to Betty Ross.

The next issue, "Baptism of Fire" (#318), takes place a full two weeks after the last, and further lays the foundation for what would have been Byrne's grand epic even as Betty ponders her answer to Bruce's proposal. In the Amazing Heroes interview, the writer shed light on his perception of Betty as a woman swinging between extremes. One is the woman who "came from this very uptight, very strait-laced background. She was apparently raised by her father, who's this very bullheaded general. Her mother has never been in evidence; I presume she died very early. The other is the Betty Ross who tried to "find herself" out of the shadow of her upbringing, "where we have a lot of adolescent fantasies manifesting themselves on the part of the writers," Byrne says, "having her say 'I'm a liberated woman, so I'm going to grow my hair long, dye it blonde, and wear a slinky dress.'" Since her last appearances during Mantlo's tenure, "she's put herself through the wringer, and now she's coming back, [realizing] that [...] the only rock that she's wanted to tether herself to has been Banner. [...] When Banner and the Hulk are split apart, she perceives this as a chance to go back and say, 'Here I am, Bruce. Let's try it again.'" Originally per the interview, Byrne intended a "talking heads" sequence with Betty at Bruce's bedside while he was comatose, hoping he could stop her in the middle between her two extremes, calling their relationship "[t]he only healthy relationship these two can have." This sequence instead appears late in this issue, between Betty and one of Banner's new Hulkbusters, Hideko Takata, who takes on something of a motherly role. At the end of the issue, Betty agrees to marry Bruce on a page where her reply is the only word.


Of course, to arrive at the answer to Banner's proposal, there's much ground to cover in the rest of the issue, and it begins with the scientist's own analysis of the Hulk and his development throughout the years. For only the second time since the 1960s on-panel and the first time in dialogue, one of Marvel's writers acknowledges the Hulk's original grey skin color and gruff demeanor. (The first occasion was #302, but it's not clear if Mantlo intended the early Hulk to be colored grey, or if it was colorist Bob Sharen's contribution.) Elsewhere, Doc Samson again goes after the emerald behemoth, but only manages to destroy the new Hulkbusters' training robot in the creature's image (tattered purple pants and all). Furious that Samson interrupted their session, they instead took their frustrations out on him, in a battle involving the Hulkbusters manning a large robot. The robot falls, exploding into a ball of flame that kills Parmenter, setting into effect a grudge between Carolyn's ex-lover LaRoquette and Samson. (The real Hulk never actually appears in this issue.)

The wedding of Bruce Banner and Betty Ross is the highlight of the next issue, #319, but the issue would also be noteworthy for being Byrne's last on the regular title. "Member of the Wedding" juxtaposes the event in question with the Hulkbusters' first battle against the Hulk himself. Both events have their crashers; in the case of the Hulk vs. Hulkbusters it's Doc Samson, who thinks Banner and his "hired guns" should stay out of his way or else, while it's disgraced General "Thunderbolt" Ross, in his first appearance since nearly committing suicide in issue #291, who interrupts the Ross-Banner nuptials. Also returning to the Hulk mythos for the first time in over three years is Rick Jones as Banner's best man--and I could think of no other man more fitting for the role due to his long association with Bruce and Betty going all the way back to issue #1. Rick here is quite different from his modern characterization, less the sidekick to heroes like Captain America, Captain Mar-Vell and Rom, and more the golly-gee-whiz Southern boy of Lee-Kirby vintage.

Rick and Bruce's conversation in the middle is intriguing for the picture it paints of Banner himself and the status quo that was to come. Bruce sees the marriage in terms of a mathematical equation, wondering if love is enough to "make the equation positive." Rick tries to make Bruce see that he is now free, but the scientist responds, "Don't you understand, Rick? Fate gave me power. The greatest power seen on this planet in a long, long time. But I was denied the ability to harness that power, to make it work for mankind, instead of against it. As a scientist, I was always fascinated--even during my ordeal--by the mechanism of my transformation into the Hulk. Whenever I had the opportunity, I studied him, trying to learn what was happening, exactly what was happening, within my atomic structure." Then the haunting finish: "I'm almost convinced now that there might have been a way, right from the start, for me to be both Bruce Banner and the Hulk, and be completely in control of both forms." Interestingly, Rick expresses doubts, when in fact he was all for a Hulk with Bruce's intellect during the Mantlo years, wanting Hulk-as-hero so badly he exposed himself to gamma radiation, developing poisoning that eventually led to cancer (which the Beyonder subsequently cured in Rick's appearance immediately before this one). Banner reassures the youth: "Oh, don't distress yourself, Rick. I'm free of the Hulk. I intend to stay that way." Did he really?


After the above exchange, the wedding proceeds until interrupted by "Thunderbolt" Ross, brandishing a gun and calling for an end to the ceremony. To prove his seriousness, he even fires the .45 on Rick. This event, then, is what his daughter Betty finally needs to be able to fully embrace the wedding and all it represents, stating once and for all that she is fed up with being "daddy's little girl" and that she wants her own life, with Bruce, a man who showed her all men were not like the general. To stop her, she says, he must kill her. He collapses in defeat, and before him, the wounded Rick, Hideko and the priest, Bruce Banner and Betty Ross are finally married. Hence they possess a moment of happiness.

The two issues I've not covered so far in this analysis--The Incredible Hulk Annual #14 and Marvel Fanfare #29--fall outside the main arc that I believe John Byrne was trying to build, and as such I find I've very little to actually say about them. The annual, "The Weakness of the Flesh!", is really a classic Hulk tale in a new skin, with the savage, slow-witted Hulk captured by Hubert St. Johns, a scientist, and his team so that they can find out what makes him tick and then transform the scientist into a gamma mutate. Of course, the plan goes horribly wrong, with St. Johns getting his heart's desire but discovering it's not what he believed it would be. He and the others aboard St. Johns' airship perish, including a roomful of failed gamma mutates that the Hulk pummels to mush without trying hard. The issue has the distinction of being the most straightforward Hulk story of perhaps Byrne's entire tenure on the series, with Sal Buscema, recently released from duties on the regular monthly book, returned to draw this special issue, which seems completely apropos.


Meanwhile, "A Terrible Thing to Waste...", the feature in Marvel Fanfare, the high-end format spotlight book in Marvel's line, was Byrne's last story for the publisher for some time, released the month after his last issue of Fantastic Four. Likely the story meant for Incredible Hulk #320, it is told entirely in splash pages. For the first time since his separation from Banner, the Hulk finds himself doing something other than demolishing a town or kicking Doc Samson's ass all over the desert. He befriends someone who appears to be an elderly Native American. The man exposes him to vapors that cause him to hallucinate--"An odd thing," the caption notes, "for a mindless beast to do." The Hulk is attacked by his old foes, Hammer and Anvil, but before much can come of the battle, the Native American shoots Hammer. Because the energy synthecon that links them also links their life forces, Anvil dies also. The Hulk hears the assassin's rallying cry, "Justice is served!" but of course is unaware that the man was the Scourge of the Underworld, responsible for a wave of executions of Marvel's super-villains at the time. He confusedly sees the discarded clothing and mask Scourge wore and, picking up the mask, says one word that casts doubt as to whether this Hulk is truly mindless: "Friend?" It's a spanner in the works in an otherwise unremarkable story that makes me think this story might have been part of a shift away from the themes Byrne was establishing, as perhaps an alternative to what had evidently been shouted down by editorial leading to his hasty departure for DC. Perhaps again, the story was designed to take place earlier in the timeline--but in that case, why the repeated references to a "mindless" Hulk?

Next up, in the third and final entry: I put the whole thing together. Once more, say it with me: "HULKINUED!"

(Part 1 | Part 3 | Part 4 | Postscript)

~G.

16.3.11

John Byrne & The Hulk That Might Have Been (1)

Lately, I've been doing a lot of thinking about divergent paths the Hulk might have taken in his long, storied history. My attention kept turning to what is arguably the biggest turning point of them all, which should be familiar to all accomplished Marvelites who read the series in the 1980s. Of course, I'm talking about the time when Bill Mantlo came full circle with his renovating of the Hulk, taking him from the classic savage incarnation of his early run, retreading the traditional tropes; through a two-year period where the Green Goliath possessed Bruce Banner's brain; and finally a year-long period wherein the Hulk possessed none of Banner's intellect, becoming instead a nearly-mindless behemoth akin to a newborn just learning about himself and his abilities. When the Hulk found himself nearly where he began his journey under Mantlo's talented pen, where would the next writer take him? Who would chart that course, be it backward into potential stagnation, or forward into some bold new era?


It surprised everyone in 1985 to learn that John Byrne would take up that chore--the 1970s wunderkind who'd teamed with writer Chris Claremont on the most popular era for Marvel's Uncanny X-Men and who forged his own path as both writer and artist of Fantastic Four starting in 1981. The creative teams of The Incredible Hulk and Alpha Flight--a team whom Byrne created in 1979--switched places, with Mantlo and his artistic team of a young Mike Mignola and finisher Gerry Talaoc taking the reins of the latter, while Byrne both wrote and drew the former. (They even flip-flopped inkers, colorists, letterers, and editors!) Mantlo would take the disparate elements of Alpha Flight, a team that hardly ever came together as an actual unit under Byrne, and ended up writing that book for a few years (#29-67), a pretty lengthy tenure. Meanwhile, John Byrne took over after Mantlo's nearly six-year stint on Incredible Hulk, and after proclaiming bold plans in an interview with comics historian Peter Sanderson for Fantagraphics' Amazing Heroes magazine (#76), he stayed on just six regular issues (#314-319) and an annual (#14) before being replaced by the unjustly-reviled Allen Milgrom as result of what has come to be known as a classic squabble between Byrne and Marvel editorial. (Soon, Byrne headed off down the street to DC Comics, where he'd revamp Superman in the limited series, The Man of Steel. A few months later, he left Fantastic Four after working on it for just over five years, completing his Marvel obligations for over a year.)

John Byrne has always had an intense reverence for "the way things were," which is to say an affection for the very early Marvel Age (c.f. the Lee/Kirby period in Fantastic Four), and his treatment of Incredible Hulk was, on the surface, no different. His stated objective was to return the character to his roots: the original six-issue series that ran from 1962-1963 and was originally canceled to make way for another title in Marvel's tiny distribution deal with DC (claimed in many sources to be Amazing Spider-Man, but more likely Sgt. Fury and His Howling Commandos, as its first issue shipped exactly two months after the last Hulk). Of course, he aimed to provide a consistency largely absent from those early issues (which had doubtless led to the original cancellation). He believed the Hulk had, in intervening years, accumulated a number of problems, all of which he could solve during his tenure.

The first problem was solved in the initial switching of creative teams with writer Mantlo. As Byrne stated in Amazing Heroes, "The Hulk has to be on Earth; he has to be somewhere that your average reader can relate to, even if it's New Mexico." Hence, the Beyonder, the godlike force behind Marvel Super Heroes Secret Wars and its then-current sequel, Secret Wars II, tricked Alpha Flight into bringing the Hulk back from the Crossroads dimension (where he'd been trapped in the final year of Mantlo's run) to serve as host to the disembodied consciousness of their fallen teammate, Walter Langkowski, aka Sasquatch. (Langkowski didn't get the Hulk's body, naturally, but would eventually return in the body of another deceased Alphan, the very feminine Snowbird, during Mantlo's work in that series.) Returned to Earth, the Hulk now possessed "a quasi-mystical homing instinct [...] so that wherever he is on Earth, he is oriented to the place where he was created. He knows where it is. He can get there." This ability actually laid the foundation for later writer Peter David, who would later explain the ability away by saying the Maestro, the evil Hulk of an alternate future who'd died at ground zero of the original G-bomb detonation, was actually "calling out" to his younger self, absorbing gamma radiation so that he might reconstitute. (See Incredible Hulk: Future Imperfect and Incredible Hulk #460-461.) Regardless of the ability's genesis, the point was made that the Hulk could and did find the desert where he was born, and Byrne's adventures would take advantage of the original New Mexico locale, which is unique in comics in the Lee/Kirby sixties, Byrne's eighties, and now.


Another issue Byrne identified was the Hulk's very demeanor, which had shifted considerably from the original, malevolent creature who existed by night and often sought to conquer. Writers like Len Wein had developed the Hulk into an altogether different character--the "savage Hulk" incarnation, as later writers dubbed him, but which Byrne called something different. "I enjoyed Len's Hulk, the sort of capital 'G' Goofy Hulk. The slow-witted likable Hulk. I think it was Jim Starlin, or possibly Berni Wrightson, who said the Hulk was Marvel's Goofy," he said, referring to the Disney character--lovable and rather stupid, but with flashes of cleverness in his own unique way. Byrne preferred to liken him to Donald Duck, "because he reacts to everything at the same level, and it's all rage. Everything gets him angry." He wanted to restore the more primal Hulk of older vintage, constructing a scene in issue #314 where the Hulk kills a deer and just leaps away, whereas Wein's Hulk would have patted the animal on the head and said, "Nice deer." Here is where Byrne's vision seems least obvious in the seven issues we got, for in the majority the Hulk is much the same mindless behemoth we'd just gotten rid of in Mantlo's Crossroads story, although for vastly different reasons. (Mantlo's Banner committed psychic suicide, leaving the Hulk in a near-mindless state, whereas Byrne's monster was physically separated from Banner.) Only if we examined Byrne's unfinished plans would we see the hints of the original six issues in them.

Thirdly, Byrne wished to address the lack of a respectable rogues' gallery for the man-monster. In his first issue, he prominently featured five Hulk villains which he stated would never appear again under his tenure--the Leader, the Abomination, M.O.D.O.K., the Rhino, and the Juggernaut. Why retire them? "[B]ecause for the most part I feel they have been done to death. The Hulk has never really had a good rogues' gallery. He's tended to collect other people's bad guys, like the Juggernaut from The X-Men, like the Rhino from Spider-Man, and like Modok [sic] from Captain America." Remarkably, the six regular issues Byrne wrote and drew never featured an actual "Hulk villain"; in addition, the annual he wrote (#14) introduced a new villain who was killed in the same issue. The only villains Byrne wrote whom the Hulk fought before, Hammer & Anvil (from Incredible Hulk #182), only appeared in a story published several months after his run concluded, in the anthology title Marvel Fanfare (#29). But he had plans for at least one Hulk villain to return, with an unusual variant on another.

Because of the sheer length of this article, I'm splitting it up in three segments: this, the introduction, where I explain what I want to do; the second segment, wherein I review what Byrne actually accomplished during his eight-issue stint (counting the annual and Marvel Fanfare), comparing it with his intentions from the Amazing Heroes interview; and the final segment, wherein I cite the reasons for his exit from the book, chart the course he wanted to take in issues #320 and beyond, and compare that intended status quo to what eventually occurred. It's fair to say that the Hulk would likely be a very different character today if Byrne had been able to complete his journey. Although the stories themselves may be lackluster in certain facets, The Incredible Hulk #314-319 really are some of the most influential comics to feature the character in the 1980s, the pivot around which much of what follows revolve. In such a context, it's even more fascinating to think about those what-ifs, those might-have-beens.

As they said in the swingin' sixties: "HULKINUED!"

(Part 2 | Part 3 | Part 4 | Postscript)

~G.

12.3.11

iFanboy Strikes Again: Simon Williams on Hulk Vs. Death's Head!

This is the part where the guy down below says, "You aren't here for me, you're here for the moron with green skin, yes? The one that you hope will smash my arse into the middle of next week? Keep dreaming, yes? And make with the clicking where you'll see iFanboy's exclusive interview with the artist who brought me back to print, Simon Williams! Then, send an e-mail to Marvel in the US so you guys get to see me too, or...or something. Or I'll send the green guy after you for some Hulk Smashing or whatever he calls it, yes?"

P.S.: I'd do what he says! (Also, stay tuned for my eventual reviews of my newly-acquired graphic novel collections featuring the original Death's Head, as pictured above!)

~G.

11.3.11

Storm Warning 5: All the Firestorm That Will Stick!

Yes, I've been away...again! But now I'm back to tackle the fifth in a series of posts chronicling my enjoyment of the adventures of everyone's favorite Nuclear Man (because, you know, that guy Luthor cloned from Kal-El's hair for Superman IV: The Quest For Peace didn't really cut it). This outing, we'll take a look at everything that's happened to Ron Raymond and Martin Stein in the years since their 100-issue series The Fury of Firestorm ceased publication up through that point where they decided they'd done just about everything with him they could possibly think to do. Y'know--all the poop that'll stick. Onward? Onward!

At long last--Firestorm returns. Cover art to Extreme Justice #5 by Marc Campos.
After DC canceled Firestorm in mid-1990, the character floundered, more than likely because after the radical changes John Ostrander had effected, no one quite knew what to make of him. Was he a nuclear-powered hero, or an elemental force? Was he comprised of two men, just one, or many? Love it or hate it, what we now refer to as the "Firestorm Matrix" is at the center of the debate over the character to this day, and in some ways, opening up Firestorm to being people other than Ron Raymond and Martin Stein was the worst thing that could happen, a dark stain on the character that divided the fanbase. And yet, just as it adds divisiveness, the Matrix also provides a broadening of the character's scope to allow for various types of stories, the like of which Ostrander only hinted at during his tenure. Hence, it's somewhat embarrassing to see that not only did it take some time in returning Firestorm to print (a few token appearances in the summer crossover War of the Gods and the conclusion of Shadowstorm's story in Captain Atom #54-57 notwithstanding), when he finally returned DC took pains to eliminate the dual personality aspect that had driven the character through his most successful incarnation of the Gerry Conway period.

In the series Extreme Justice, a Justice League of America spin-off, writer Dan Vado and artists Marc Campos and Mozart Couto chose to again bestow Nuclear Man status upon Ron Raymond. They revealed in the #0 issue that Ron had developed some form of leukemia and it had the strange side-effect of making him burst into nuclear fire above the city of Pittsburgh. The Extreme Justice team arrived to try to help, followed by Martin Stein as the elemental version of Firestorm. Having lost touch with his emotions, Martin intended to re-merge with Ron, absorbing his memories and consciousness into his own so that he could again look at the universe with a sense of wonder. Of course, Ron declined, but Martin chose to cure him of his leukemia, allowing him to remain Firestorm and serve alongside Captain Atom, Blue Beetle and the other team members.

I remember picking up issues four and five of the series, wherein most of the Firestorm-related action occurred, but I hastily dropped the book soon afterward because it truly wasn't the version of the character I wanted to read. Oh, sure, I bought one more issue of the series--number eight--that reinforced my opinion that whoever DC thought Firestorm was, he wasn't my hero anymore. They made him an underwear model--nicknamed "Ron Ray"--and they made him an active, then recovering, alcoholic. That chain of events--that led him to getting kicked off the Extreme Justice team right around the time the book itself got canned--culminated in a nauseating, totally uncharacteristic two-part "solo adventure" by Robert L. Washington III and Randy DuBurke in Showcase '96 #6-7 that had Ron entering rehab and featured precious little to remind me of who Ron and Firestorm ever used to be. Then and now, I honestly don't know what DC was thinking in changing the character so drastically, probably in a knee-jerk reaction to what was happening to the rest of their heroes during the decade. Superman died, someone broke the Batman, Green Lantern destroyed the Corps, and oh yeah, Firestorm turned into a raging alcoholic! So after a fashion, they turned the Nuclear Man into a cheap knockoff of Michael J. Fox in "Bright Lights, Big City." They darkened him up. Was that the best they could do?

Firestorm teams with yet another character to help him use his powers.
Thankfully, Firestorm's "dark" period passed, and DC started using him in their crossover events such as DC One Million and The Final Night. In James Robinson's Starman #38, he bore witness to the deaths of virtually all of the Justice League's European branch. Despite his having been around the DC Universe for many years by this point, he was continually played as the "noob," the guy who is standing around in the shadow of the big boys but who doesn't really know what the hell he's doing. Really, when you think about it, it was half an insult due to his tenure (and the fact he'd quickly been snatched up by the Justice League so soon after his introduction), but also half-truthful, for Ron Raymond was no longer operating in conjunction with Martin Stein, whose smarts allowed Firestorm access to the full complement of his powers, chiefly his atomic restructuring abilities which relied on advanced knowledge of chemistry. Hence, in the absence of a "Firestorm Matrix," DC's solution was simple: partner the hero with another one who can fill the Martin Stein role, but not be an actual part of Firestorm. Essentially, they wanted to dilute the concept and turn Firestorm into the guy who needs a sidekick because he can't use his powers well enough by himself. Does that sound stupid? I thought so.

Why was DC so evasive about using the "Firestorm Matrix"? Did they truly associate everything John Ostrander did in exploring the Matrix with why the book had been canceled years before? Or did they believe the existence of the Matrix made the book too cerebral? More likely, they believed--perhaps rightly--that the Firestorm character could never be popular enough to again be a solo feature, so instead they attempted to couple one not-quite-popular-enough-to-carry-his-own-book hero with another not-quite-popular-enough-to-carry-his-own-book hero, in hopes their combined popularity could lead to a limited or even a full-time team-up series. I think it was Geoff Johns who first explored the idea of teaming him with Ray Palmer, the Atom, and it's really an inspired choice beyond the fact that he's named after something that Firestorm is able to manipulate. Throughout the Day of Judgment crossover, Professor Palmer advises Ron in an effort to teach him chemistry concepts he's apparently forgotten after prolonged separation from Martin Stein. However, the role of sidekick becomes something of an insult to the Atom, whom DC introduced 17 years before Firestorm. Still, I guess they thought ol' Ray had nothing better to do than sit on a younger character's shoulder and recite chemical formulae.

One of the Firestorms-that-almost-was, in a never-resolved cliffhanger. Art by Doug Mahnke.
I'm told (although I haven't picked up the books in question) that Firestorm appeared during some issues of Grant Morrison's JLA as well as Geoff Johns' JSA, and that his appearances there built upon his relationship with Palmer, with writers even going so far as to have Ron enroll at the university where Palmer taught. Palmer accompanied him during the Green Lantern: Circle of Fire event, where they again ran into the Martin Stein elemental incarnation (who was, again, out in the furthest reaches of space, again losing touch with his humanity...anyone else sleepy?). Firestorm also started appearing in JLA during the "Obsidian Age" crossover, which I started but never finished picking up. Interestingly, this multipart storyline nearly paved the way for a new Firestorm regular series by the creative team of Mike Carey (of Lucifer fame) and Lewis LaRosa. That series would not only have reintroduced the "Firestorm Matrix," but given Ron not one but five "partners" with whom to merge, including a dead woman and a robot! The series was planned so completely that JLA #84 featured a cliffhanger designed to lead into the new Firestorm #1, which was aborted by editorial (see above). I don't think I'd be the first to say, based on the initial concept I think Carey and LaRosa had a nugget of something interesting, but it seemed to really exploit the original Firestorm concept in ridiculous ways, more like a parody of the core concept instead of something genuinely growing out of the character's roots. True, it again used the idea of the Matrix, the first such mention since Martin left, but..."Team Firestorm"? Really? Urgh.

Firestorm joins another failed team. At least the art (by Tom Grummett) is pretty.
So where did the abandoning of another Firestorm series leave the character? Ironically, he fell into Kurt Busiek and Tom Grummett's newly-developed team book, The Power Company. Brought on board to replace the then-ailing Josiah Power, Firestorm quickly found that he was not comfortable with the way the group operated, disagreeing with their de facto field leader, Manhunter (Kirk DePaul). Thankfully, Kurt Busiek gave the character back some of his respect, allowing him the ability to transmute inorganic matter and making him something of a voice of reason within the group as well as making him feel like the veteran he should be treated as in comparison with the other team members. His entrance, development, and exit from the group was exceptionally well-handled, and artist Tom Grummett drew an excellent version of the Nuclear Man (except he did seem to make Ron's face look far too old).

After this entire period of experimentation during which his development often felt rudderless, what remained for the Ron Raymond iteration of Firestorm to do? One thing that DC proved beyond a reasonable doubt in the years since his title's cancellation was that they honestly didn't know what the hell to do with him. Nobody wanted to really touch the "elemental" version of Firestorm because of his insane power level and his having been developed from a character who was a senior citizen. Nobody wanted to really touch the "Firestorm Matrix" that John Ostrander had developed, probably because the concept seemed too complex to DC's writers--and when someone did have the sense to tackle it, they made the idea even more deliriously complex. And everyone who touched Ron Raymond as Firestorm seemed to want to make him something he wasn't--a model, a drunk, a newbie, a loser.

So of course, somebody at DC editorial decided Firestorm had to die.

~G.

Next: The Blistering Tale of the Firestorm of Earth-Eight!

10.3.11

Sing It With Me, Kids: "I've Got You...Under My Skin..." (Incredible Hulks #624, Reviewed)

When last we left our intrepid Green Goliath, he was accompanying his Warbound on a trip to the Savage Land, where the races of Sakaar had petitioned its leader, Ka-Zar, for asylum. Someone's been killing the remaining Imperials, hence the jungle king's request for the Hulk and his companions. Only problem is, ever since the Hulk had a run-in with the Olympian Skyfather, he hasn't quite been himself, and so now he finds himself kidnapped, apart from his Warbound brethren, and held captive by the Warbound member who betrayed them all: Miek, the Unhived!


The Incredible Hulks #624
"Planet Savage," Chapter Two

Writer: Greg Pak
Artists: Dale Eaglesham & Drew Hennessy
Colorist: Dean White
Letterer: Simon Bowland
Production: Irene Lee
Assistant Editor: John Denning
Editor: Mark Paniccia
Publisher: Marvel Comics

It occurred to me the other day as I was reading the preview pages to this issue that, for as long as writer Greg Pak has been chronicling the Hulk's adventures, he's never been alone. From that first moment he set foot on Sakaar, the Hulk always had someone to fight beside--first, the fighting unit that has come to be known as the Warbound, up through the end of World War Hulk; then, the de-powered Banner palled around with Skaar, A-Bomb, and the Warbound; and finally, the Hulk joined up with his extended family in an iteration where Marvel saw fit to re-title the book. Even Skaar wasn't alone in his own title, having Old Sam, Princess Omaka, and Hiro-Kala hanging around. This persistent new status quo flies in the face of years of adventures where the Hulk was a solo act who'd only occasionally team up with other superbeings. Perhaps it's ironic I discover this fact as we wind down the plural phase of this title (which, let's face it, is kind of off-putting; after all, there should only be one Hulk).

This storyline marks the long-awaited return of Miek to the title as antagonist, after his development in "Planet Hulk" and his downfall in World War Hulk, plus tales of his subsequent incarceration by S.H.I.E.L.D. in the Warbound limited series. Freed by the Chaos King in Chaos War #4, he escaped to find the remaining aliens who traveled with the Hulk to Earth, following up on many a loose plot thread from the crossover event of some four (!) years past. Make no mistake, Miek has been developed, since early in the "Planet Hulk" story, to assume the role of the Hulk's dark opposite, from his metamorphosis to "King Miek" to his twisting the Hulk's maxim to "never stop making them pay," to standing by and letting Imperials plant a bomb on the ship that brought Hulk to Sakaar and ensuring the brute would mistakenly blame the murder of millions on those who exiled him. Miek was so hung up on the death of his race's last queen, striking up a fatalist point of view, Machiavellian in execution, that everything must die in order for the next great thing to exist. Justifiably, the Hulk blames Miek for the murder of his wife, Caiera, as he must absolve himself of his own guilt in (mis)guiding the little bug to seek vengeance against his oppressors. He couldn't know Miek was more screwed up than he himself could ever hope to be.

In this issue, readers discover a bit more of the "big plan"--and by big plan, I mean Pak's as well as Miek's. "Planet Savage" is clearly the reason that Zeus kicked the living crud out of the Hulk two issues back, as without the Hulk at reduced physical and recuperative powers, Miek's plan would never, ever work. I'm not sure what to make of the plan--after all, given a certain context, it's about as oddly homoerotic as it is...well, just plain odd. (It doesn't get any clearer than the fades between a hallucinated bedroom encounter between Hulk and Red She-Hulk, and the reality of Miek whispering not-so-sweet nothings in the Hulk's ear.) True, certain answers are left ambiguous, but the bottom line is that Miek is raising a legion of monstrous insects using Imperials as hosts, calling this legion his "New Sakaar." The question, posed by No-Name of the Brood in the issue, becomes "Can the Hulk's healing power come back quickly enough to prevent the unthinkable?" And, although I'm sure it will, I'll admit a measure of disgust with the storyline as it's developed in this issue. The fact that Ka-Zar and the rest of the Warbound are perpetually in a "find the Hulk" mode this issue, chasing after their weakened friend, underscores that this arc represents the Hulk at his lowest point--having failed Miek, failed the Imperials who needed a home in the wake of his war, failed his family during the "God Smash" storyline, and failed himself. I guess the best part about this issue is, there's only one way to go from here, and that's up.


I don't mean to sound so cynical, so I'll interject some thoughts about the issue's actual strengths. Just as in the last issue, Dale Eaglesham and Drew Hennessy come on strong as the art team, with the only real misstep being Miek's hideous simplified redesign. It's obvious the character's new look came after Eaglesham drew this issue's cover, which still features the sinister-as-ever original look for King Miek. Otherwise, the monsters are appropriately disgusting, the battle scenes intense, the softer moments sensual, and the emotional moments sufficiently powerful. Dean White's colors amplify the gravity of the storyline all around. If I can say one truly good thing about this arc, it's that it sure looks pretty.

For the second issue of a three-part storyline, this section of "Planet Savage" really is a soft middle, with the Hulk left in a similar position at this issue's end to the last. We know a little more about Miek's plans, but it's not too far removed from what I would've guessed from the end of issue #623 after seeing the Imperials' corpses. I'm a bit flummoxed by the last two pages--I think we're dealing with a Hulk who's operating under hallucinated delusions--but next issue should make all clear. As it is, I've gone from hopeful in part one, two distressed with this second part to the storyline. Believe me when I say, I really hope there's a hell of a finish in two weeks. (And, yeah, having the Hulk operate solo for a while in the future, that wouldn't be a bad thing, either...)

~G.

4.3.11

At Last: The Monster & The Mercenary!

Compadres,

Have you ever seen story, or art, that needed attention? That's how I'm feeling right now. A while back I became aware of an artist's work--I first saw it, I think, in the Hero Initiative's Hulk 100 Project (available in softcover or hardcover from my local comic shop, Atomic Comics). This artist, whose name is hardly recognized in the U.S., has a crystal-clear appreciation for the work of early Hulk artists, particularly the great Sal Buscema, Ernie Chan, and other talents who had their heyday at Marvel during the 1970s. His name is Simon Williams (not to be confused with that other Simon Williams, Marvel Comics' Wonder Man) and to old-time Hulk fans like yours truly, his work is a revelation. He's also done some artwork on the DVD covers to all the Hulk's animated series in the United Kingdom--and done a bang-up job on each volume. I had to find more, and find it I did. Recently, I had the opportunity to read his sketchbook, Soulman Inc. Sketchbook: The Comic Artwork of Simon Williams.

In the tradition of those kooky 70s classics!
I know, I know: "Gary," you ask, "How do you read a sketchbook? Aren't you just supposed to look at the pretty pictures?" While that may be true with ordinary sketchbooks, this one has a special genesis. While taking a break from drawing comics, Simon would doodle from time to time, and as should be obvious, the Hulk is just about his favorite character. But he also holds the original bounty hun--er, "freelance peacekeeping agent" Death's Head in high esteem. So a series of sketches became a comic pitting the two characters against each other. It started over on Deviant Art, but soon mutated, until the finished product became available in this sketchbook, available at conventions the artist attended. I'm betting copies of it are long gone, but the story inside, well, it's a real treat.

Written and drawn by Williams, who freely acknowledges the work of many of the characters' greatest writers and artists, "The Monster and the Mercenary" is a 17-page smashfest. Its page count and overall tone echo the era in which the story is set, shortly following the death of the Hulk's beloved Princess Jarella (circa The Incredible Hulk #205). The tale is simple: still reeling from losing his love, the Hulk seeks solitude in the desert, but instead finds the first Death's Head, hired by persons unknown to off the Green Goliath. Along the way, Williams includes a some delightful cameos from other characters familiar to readers of both US and UK audiences, as well as nods to past and current continuity.

Why must Hulk always be alone?
What I found most thrilling about the story, aside from the artwork that is clearly the centerpiece, is the talent the artist has for finding the characters' unique voices. The savage Hulk of the 1970s and early 1980s has one of the most difficult "voices" of all of comics, with Death's Head not all that far behind. It's far too easy to treat the Hulk as a fool, a simpleton, and writers today have fallen into the sad habit of underestimating him (just like his foes). The Hulk in this story is savage, he's crafty, and in a word, he's incredible. Similarly, Death's Head has just the right tinges of humor in his dialogue that would make his creator, Simon Furman, proud. (Evidently, it did make him proud, because he provided the sketchbook's introduction.)

Overall, "The Monster and the Mercenary" is a great deal of fun, well deserving of a wider audience beyond the print run of the sketchbook. Fortunately, Williams' work on this sketchbook has led to a "real" battle between Death's Head and the Hulk in the March issue of the UK magazine Marvel Heroes. In fact, I've been able to interview Simon Williams about that particular 8-page adventure that's being printed in full color. If you're lucky, sometime soon after I post this little review, you'll be able to see that article as hosted by the good folks over at iFanboy.com!

Simon's an underrated talent deserving of wider recognition. You can see his Deviant Art gallery from the link up above, plus he's got a blog of his own here. If veteran inker Joe Rubinstein calls him one of the best Hulk artists he's ever had the pleasure of inking (and he's inked Sal Buscema, the Romitas, Herb Trimpe and Dale Keown!), then I think that really says something. Pay him a visit, ladies and gents!

That's gotta hurt, yes?
Oh, and by all means, spread the love everywhere you can online, and maybe the U.S. will see the new Death's Head/Hulk story. It could happen, yes?

~G.

2.3.11

First Hammer Films, Now Some "Vampire Tales"!

After that last thrilling entry (to which absolutely nobody replied...seriously, what is wrong with you people?), who wants some more horrific fun? Okay, since you asked so nicely, here we are! I wanted to get away from the Hulk and Firestorm for a while, but don't worry, for they'll be back before you know it. Now, it's time to entertain the seedier side of Marvel Comics, a bygone era where they published black-and-white magazines by the score!

As some of you who know me might be aware, my fascination with Marvel Magazines started some years back when I bought the first few issues of the Doug Moench/Walt Simonson Rampaging Hulk series. Around the same time, I also purchased the first and only issue of The Legion of Monsters, with its cover by Neal Adams. Unfortunately, that one-shot wasn't the best book to start with, as it featured the middle of a few storylines, namely Moench's "Monster of Frankenstein" opus and the Roy Thomas/Dick Giordano adaptation of Bram Stoker's Dracula. True, it also contained the first (and until relatively recently, only) appearance of the Manphibian, a Creature From the Black Lagoon riff--but that wasn't enough to save it. During my college years, I finally completed that 27-issue run of the Hulk's magazine, and thanks again to Eide's Entertainment in downtown Pittsburgh I began to track down the much larger contingent of Marvel Magazines devoted to the horror genre. Unencumbered by the Comics Code Authority, these magazines allowed Marvel to tell some truly horrific tales. In addition, the artwork was by some of the true luminaries in the field, like the Peruvian artist Pablo Marcos, Colombian artist Carlos Garzon, Filipino talent Ernie Chan, and the Spanish draftsmen Esteban Maroto and Vicente Alcazar. They filled books like Dracula Lives!, Tales of the Zombie, Haunt of Horror, and Monsters Unleashed!, but I want to talk about another title, one very near and dear to my heart. And it's the first, but I hope not the last, to be published in Marvel's digest format.

Yes, friends, I'm talking about Vampire Tales.


Morbius & Lilith haunt the covers to the Vampire Tales collections.

I've long held a fascination with vampires, going back to the movie Fright Night, as mentioned in my previous entry, and soon afterward, I enjoyed seeing vampires in fiction (with Stoker's novel an early favorite, a gorgeous hardcover copy with painted art by Greg Hildebrandt in my possession). Could vampires in comics be far behind? Although later favorites would include the Lord of Vampires himself as rendered by Marv Wolfman, Gene Colan & Tom Palmer in Tomb of Dracula, as well as Andrew Bennett of DC's House of Mystery feature "I...Vampire!", my original vampire of interest was Dr. Michael Morbius, the Living Vampire!

A victim of a bizarre blood disorder, fated to die unless a cure could be found, Morbius conducted experiments using electro-shocks combined with enzymes extracted from vampire bats to alleviate his affliction. His friend Nikos and lover Martine watched as he tried cure after cure. One such purported cure instead changed him into a scientific vampire--a living human being that exhibited many of the traits associated with traditional vampirism, including chalk-white skin; the ability to fly or rather glide through the air; superhuman strength and senses; and an inhuman lust for blood. Originally introduced in The Amazing Spider-Man #101, shortly after the Comics Code relaxed its restrictions regarding the depiction of the undead, Morbius was the forbearer of Marvel's charge toward horror-related comics in the 1970s. He appeared in two series concurrently throughout the mid-seventies: the color Adventure Into Fear and the black-and-white magazine which is the topic of this article, Vampire Tales.

Rich Buckler & Pablo Marcos use dramatic page layouts on Morbius. From Vampire Tales #2.
Becoming aware of Morbius from, I believe, one of the one-page pin-up featurettes in the back of Peter Parker, the Spectacular Spider-Man Annual #3 (itself featuring another semi-supernatural Spidey villain, the Man-Wolf)--or maybe it was one of the early issues of the main series--I resolved to pick up each of his appearances, although it wouldn't be until many years later that I'd finish. As a youth in the late eighties and early nineties, I was able to find all of his Spidey appearances--and this was long before he became one of Marvel's "Midnight Sons" and had a series of his own. What books were the hardest to locate? Those would be these babies right here, now available in two digest-sized graphic novel collections, with a third hopefully on the way.

The stories in Vampire Tales featuring Morbius are generally regarded as being among the best depicting the character. The first feature in issue #1, titled simply "Morbius," is by Adventure Into Fear writer Steve Gerber with artist Pablo Marcos. It's a self-contained venture, but the next issue's story would begin a multi-part adventure by new writer Don McGregor, introducing the character of Amanda Saint, whose lover Justin was trying to sacrifice her to a satanic cult. The series continued with a variety of artistic talent, from Rich Buckler, Ernie Chan and Tom Sutton. As the tentpole feature of Vampire Tales, it was often the best thing about the magazine, but after eleven issues and one annual, the series concluded in 1975, and once more Morbius was relegated to guest villain status in Spider-Man's titles until he was "cured," however temporarily, in 1980.
Satana, with awe-inspiring art by Spanish artist Esteban Maroto. From Vampire Tales #3.
Morbius' features in Vampire Tales are far from the only highlights of this series. Through the two collections already in print is a wide variety of features, from a five-part text piece on Montague Summers' historical overview of vampires in culture, The Vampire: His Kith and Kin; to the first solo story of Lilith, Daughter of Dracula; to the introduction of another of my favorite Marvel characters, Satana--the succubus sister to Daimon Hellstrom (the then-newly-introduced Son of Satan); along with various adaptations of short stories and reprints of Atlas Era monster tales. Satana's stories are particularly noteworthy, with her first appearance in Vampire Tales #2 by Roy Thomas and John Romita Sr. that's an amazing course in graphic storytelling in just four pages, rivaling nearly everything else out there. The next Satana story by Gerry Conway and Spanish artist Esteban Maroto takes her series in a different direction, with wonderfully ornate costumes and a compelling narrative. Sadly, she's never to appear again in Vampire Tales, instead dismissed to co-star with Gabriel the Devil-Hunter in the five-issue Haunt of Horror revival beginning with its second issue. (And if you think I'm ever so slightly in lust with Satana and think she'll be featured in an upcoming entry to this blog, you win the Kewpie doll--the red one, with the horns and tail!)

Overall, there's a lot to like in this series, and I'm thrilled to see it in graphic novel collections. (The second volume just went on sale last week.) If there's one shortcoming aside from the size of the collections, it's not the print quality--which is pretty stellar, certainly better than I could have hoped--it's the fact that Marvel chose to spotlight the black-and-white interior artwork from the series on the covers instead of the gorgeous, full-color images that adorned the magazine on a regular basis. True, the black-and-white-and-red covers do set the tone for what's inside, but wouldn't splashes of color better entice readers to look inside? All I can do is sigh heavily at the choice, because with the first two volumes already designed this way, there's no hope they'll change course for the final one. Let's face it, wouldn't you rather see this striking Bob Larkin image?

Morbius looks for his next meal. Cover to the all-reprint Vampire Tales Annual by Bob Larkin.
That I recommend this series of reprints goes without saying. If you like these volumes, I strongly recommend you make your voices heard, in hopes of seeing not only the third and final Vampire Tales collection, but also perhaps magazine series like Tales of the Zombie. Or Monsters Unleashed! or Dracula Lives! Or maybe Marvel could escape the horror genre and reprint the long-running Deadly Hands of Kung Fu. There are certainly some exciting stories and articles throughout all of the above magazines, and it's about time someone threw open the doors to the archives!

~G.