Showing posts with label crossovers. Show all posts
Showing posts with label crossovers. Show all posts

12.3.16

Post-Crisis (Superman)

[I've been a bad, bad blogger over the last few months. Here's hoping I can start making my lack of regular posts up to everybody and bring back some regular readers in 2016. Sound good to you? Good! --GMM]
Maybe the single book I was happiest about in 2015. Happy irony!
When last I wrote, I was having a little crisis regarding my comic book buying habits. I developed a severe lack of faith in the output of the Big Two in 2015, exacerbated by line-wide events like Convergence at DC Comics and Secret Wars (what, again?) at Marvel.

Looking at some articles out there from not only fans but also some retailers, it appears I'm not alone in my trepidation. One thing the market hates is uncertainty, and in 2015 the Big Two gave it to retailers and readers alike in spades. With a spate of regular series, retailers can base their orders on their regular customers and their buying habits, forecasting here and there for "new" series based on the performance of other, similar books. With a two-month-long event like Convergence, there's a degree more of uncertainty because the entire regular lineup is replaced by forty two-issue miniseries anchored by a 9-issue event series. And because Marvel must take every idea DC has and shoot it full of Gamma Rays to do it "better," they anchored a staggering 42 miniseries of indeterminate length (upon early solicitations), as well as several issues of 10 ongoing series, to their own 9, then 10-issue event series.

So, to recap: we've got big event miniseries, which usually sell gangbusters. But what happens when you tie them to countless miniseries instead of the traditional issues of ongoing series? Remember the theory to using events and crossovers in the first place: namely, to prop up flagging sales of series by tying them--unnecessarily, even--to said event. But how do retailers even begin to determine orders when juggling an event with a whole bunch of new #1 issues for series of unknown length, with no real corollaries to existing series? Danger, Will Robinson! Danger! Danger!

4.7.15

Convergence (Or, an Essay on My Changing Comic Buying Habits)

...and no, this time I don't mean DC's Convergence event that ran through their June and July-dated books this year. But, then again, that's not a bad place to begin...

Convergence #0 variant cover by Adam Hughes...just because I like it!
Historically speaking, my comic book buying habits have been rather crazy. And when I began ordering from Discount Comic Book Service in 2006 was when that habit kicked up another few notches. With astonishing 40% discounts across the Big Two and sizable discounts for the other companies, I could afford more than under my local comics retailer's discount.

22.6.12

Why Spider-Man Vs. Spawn Must Happen (An Open Letter to Axel Alonso & Todd McFarlane)

(Special note: Any fans or creators wishing to re-post or share this note may do so with the conditions that I am credited as its sole original writer and that my website, DelusionalHonesty.com, be linked from your posting.)

Dear Axel & Todd:

As you are both well aware, 2012 marks an important time in the "lives" of your companies' most enduring characters. Spider-Man was created by Stan Lee and Steve Ditko 50 years ago in the burgeoning days of of Marvel Comics with its eye toward more realistic super-heroes. Todd, you created Spawn 20 years ago during the explosion of creator-owned sentiment that was Image Comics' raison d'etre. Since then, both characters have enjoyed significant success, be it Spawn's HBO series or the 1997 movie; or Spider-Man's various animated series and 70s live-action TV series and movies throughout the last decade. Spawn #220 recently hit comic shops everywhere, celebrating the 20th anniversary, and in August, Marvel will release Amazing Spider-Man #692, which does the same for his 50th.

Although I know it's far, far too late to do it this year, I think you should really put your heads together and produce what we all know would be the premier comics--nay, pop culture event of 2013.

Spider-Man Vs. Spawn.


While 2012 marked the anniversaries I outlined above, 2013 will be the 25th anniversary of Todd's first work on Spider-Man, a character whom I daresay he changed forever by infusing his unique sensibilities into his design. I imagine, during the 43 issues Todd drew between 1988 and his exit from Marvel in 1991, he turned many a teenage boy (or girl!) into a devoted Spidey fan for life. There's not a creator working on Spider-Man today who doesn't owe something to Todd's work. If you don't believe me, just look at the character's bigger, buggier eyes and the mess of webbing from head to toe and spitting forth from his web-shooters. Arguably, there are two truly huge names among Spider-Man artists. One is Steve Ditko; I hope I don't have to tell you the other.

Spawn started out terrifically in the your hands, Todd. You soon ceded your artistic designs to Greg Capullo, who paved the way for Angel Medina even as you lent the writing reins to your colleague Brian Holguin, who then passed the torch to others. In spite of all this, you've always returned to the character and shown a heartfelt passion for Al Simmons, Terry and Wanda Fitzgerald, little Cyan, and even Malebolgia, Violator, Angela, Cagliostro and others introduced during the early part of the series. Jim Downing, the new Spawn, has continued to develop since his introduction, growing on fans who miss Al most fervently.

In spite of your immense and consistent popularity with comic fandom, I respectfully offer that it's important to reconnect with your roots. There are entire generations of younger comics fans who don't know the enthusiasm with which we fans who were around in the late 80s and early 90s grabbed the newest issue of Amazing Spider-Man or your Spider-Man. There are younger people--a few generations of them by now--who are only familiar with your work as Spawn's creator, or as the guy who bought Mark McGwire's baseball, or the guy who directed a music video or formed a video game studio with Curt Schilling and R.A. Salvatore. Only because of Marvel Comics' relentless graphic novel program do many even know you once, long ago, drew Spider-Man.


Axel, you've done some terrific things in your decade-long career with Marvel Comics. You stepped in when Joe Quesada renovated the company and drove such unique efforts as Peter Milligan and Mike Allred's X-Statix as well as J. Michael Straczynski's Amazing Spider-Man and Bruce Jones's Incredible Hulk. You've also brought various crime writers to Marvel, and helped to start the MAX mature readers label. In short, you've taken chances with Marvel's properties just as often as you've put out crowd-pleasing fare such as the current line-wide event, Avengers Vs. X-Men.

Marvel Comics and Image Comics have both had their share of successful inter-company crossovers, but Marvel hasn't stuck its feet in the water since the deal with Top Cow which produced books like Darkness/Hulk (which reunited Dale Keown with Marvel and the character with whom he was most often affiliated) and Cyberforce/X-Men (ditto for Marc Silvestri). The last crossover Marvel did with any other company was 2008's Magdalena/Daredevil.

Todd, you've been stingier in letting anyone else play with Spawn, letting him briefly pal around with Batman in a duo of one-shots, one of which you illustrated while comics legend Frank Miller wrote it. It wasn't bad, but at the same time, I don't believe it ages particularly well, nor do I think fans were as enthusiastic about a crossover with a character you rarely drew (in Mike W. Barr's excellent Batman: Year Two) as they would have been about a story involving a character you--let's be honest--revolutionized. And there was another Batman/Spawn project brewing, but there has to be one damned good reason why it never happened.

It's the perfect time for the drought to end on both your sides, and you know it.


While Batman and Spawn certainly have certain characteristics in common, it would no doubt be fascinating from a character point of view to bring Spawn into conflict with Spider-Man, a character who is his polar opposite: a hero of the daylight hours who fights with a web and a quip instead of a creature of darkness who uses chains and hellfire. It certainly wouldn't hurt to have the whole thing drawn by the man who, with the exception of a cover for the Ultimate Spider-Man #100 Project, hasn't drawn the character that put him on the map for two decades.

You know also that the project would entice the reading public--fans both old and new--like nothing that Marvel, Image or any other company has created since the formation of Image itself. And I'd imagine such a project would require the largest available canvas. Give the project the gravitas it deserves, not as a mini-series with an inevitable graphic novel collection at the end of the tunnel, but as a Treasury-sized spectacular like the super-project Superman Vs. the Amazing Spider-Man and all their ilk. 64 pages? 80? 100? Doesn't matter. Precious few projects have debuted in this superlative format in recent years, and fewer still have actually deserved it. Not only would comic readers get to see Todd McFarlane drawing Spider-Man again, swinging alongside his own creation for the first time ever; but they'd also see it in a large format actually befitting the event!

I'd also make one final recommendation to sweeten the pot. Everyone knows that you, Todd, have championed creators' rights since you left Marvel. Axel, I know that you and Joe Quesada have worked to establish the good name of Marvel through your works with the Hero Initiative charity. I would suggest the project be created in tandem with the Hero Initiative, with a significant amount of the profits going to the program and the creators it helps. Maybe you don't even have to go that far; maybe if each of Todd's art pages were auctioned off for the Initiative, like the covers contributed to the various "100 Projects" year in and out, that would be a blessing in itself. Put some space in the back and let various "indie" creators draw pin-ups of Spidey/Spawn or their own creations in the back. Make the project all about creators' rights, about benefiting those in need. Work out the reprint rights for subsequent printings and ensure this project is the gift that keeps giving, while you're at it.


Who would write this gem? It's one thing worth discussing. Certainly Marvel elite writer Brian Michael Bendis has the "cred" to script such a gig. He's earned it through working on Spawn and his cast in Hellspawn and Sam & Twitch as well as Marvel's in Ultimate Spider-Man and now the super-project Spider-Men. Certainly another name I'd put up there in an instant would be regular Amazing Spider-Man writer Dan Slott, who knows his way around web-head and could certainly bring well-textured life to a project that needs big action, spot-on characterization and big action set pieces. On the other hand, there's dark horse candidate J.M. DeMatteis, whose work shows both humor and psychological complexity and who does exceptionally well with the duality of good and evil.

You can play fast and loose with the concept, too. If you think it's worthwhile to take a trip back in time, to when Spidey was still married to Mary Jane like in the Michelinie/McFarlane originals, so be it. If you want to use Al Simmons instead of Jim Downing, so be it! If you want to involve Venom and swap his symbiote with Spawn's K7 Leetha, make yourselves happy! If you'd rather have it take place in the here and now, I completely understand that desire, as well.

I've made my thoughts known, gentlemen. It's time to make your voices heard. Whether or not you like this idea, or even see it, I think there can be no overstating the potential good a Spider-Man Vs. Spawn project can do for the industry.


Thanks for reading,

Gary M. Miller

18.9.11

Quick Reviews: Hulk #40, Fear Itself: Hulk Vs. Dracula #1

Greetings, Hulk fans!

Many apologies for my absence these last weeks. Between family issues, health issues, and work-related stuff that couldn't be put off, it's been a rough time for the Delusionally Honest. The good news--that I can't really talk about--is that yours truly has decided to embark on an exciting new venture that will likely mean you'll see less of me around these parts for a while. On the plus side, the likely result will be that you'll see more of me than you've ever seen before! (How's that for a tease?)

Now then, two reviews for the price of one! Because I've been away, and these things are now weekly, ya know...

HULK #40 - Marvel Comics, $2.99
By Jeff Parker, Gabriel Hardman, Bettie Breitweiser & Jim Charalampidis

Gabriel Hardman's finale on art chores continues this issue with the climactic battle between Red Hulk and the cosmic threat Omegex. Along the way, writer Jeff Parker piles in various plot elements and characters from the previous fifteen issues of the series since the duo started on the book. General Fortean is here, blaming his old friend for the chaos. Dr. Kurinji, now better known as Zero/One,and the threat she created, Black Fog, are also on the scene...and helping the Red Hulk?!

With all the characters in this story, you'd think these twenty pages would be a cluttered mess. In fact, they're anything but. Parker uses the middle third of the Omegex saga to explore the dichotomy between Ross and Kurinji and their alter-egos, Red Hulk and Zero/One. He compares them with the question, "Are they better before or after their recent changes?" with Zero/One taking the side of cold logic while Ross addresses emotion. It makes sense, as Ross has always relied on his emotions, particularly toward his daughter Betty, whereas the original Hulk's alter-ego prided himself on logic. Can he convince Zero/One that there were advantages to her humanity? Whatever the case, this battle does give her a considerable depth and a fun little character arc.

The same can't be said for General Fortean, who through sheer brevity of his appearance here becomes a caricature of his former self, and by extension, a caricature of who Ross used to be. He's blinded by his desire to rid the world of the Red Hulk, to the point of ignoring the larger threat of Omegex. Unless we see some significant changes soon, I'm afraid Fortean will just be a sad echo: Ross 2.0.

With so many plates in the air here, the narrative momentum does slow to a crawl, with the only significant plot element being the conversation between Red Hulk and Zero/One. And that's fine, because it is truly important. But I do hope Parker is able to pull out a strong conclusion here. Will Ross again be able to change to his human self with the help of Zero/One? Will Fortean see that Red Hulk can do more than simply destroy? Such good questions deserve excellent answers.

An excellent plus, the artwork is as good as it's ever been thanks to Hardman, Bretiweiser and Charalampidis. The colorists' work blends together very well here, to the point I honestly couldn't separate one from the other. I said it before and I'll say it again: I'm going to miss Hardman's formidable talents on this book.

The verdict? Another issue, another instance where I gotta say Buy It.


FEAR ITSELF: HULK VS. DRACULA #1 - Marvel Comics, $2.99
By Victor Gischler, Ryan Stegman, Michael Babinski & Frank Martin Jr.

The book that would have been Incredible Hulk #636 arrives, transitioning the Green Goliath from Greg Pak's series through the first five issues of Fear Itself, Marvel's summer event, and on to this issue. For those not following that series, Bruce Banner and Betty Ross decided to escape to Brazil to sort out their relationship. However, a magical hammer fell from the sky, and when the Hulk picked it up he transformed into Nul, Breaker of Worlds, and swiftly went on a rampage through the rainforest. Neither Red She-Hulk nor the Avengers could stop him. He finally arrived in New York where he fought the mighty Thor alongside the Thing, a.k.a. Angrir, Breaker of Souls. Thor knocked him into orbit, but as we all know, what goes up must come down...

Victor Gischler is famous at Marvel for his recent involvement with the X-Men in "Curse of the Mutants," an event which brought the company's vampire nation in conflict with the mighty mutants. In those adventures, too, Marvel has shifted away from the previous depiction of vampires in books like Tomb of Dracula (itself taking cues from the classic depiction and Universal Studios' films). Now, Dracula appears as a white-haired, armored hybrid of several visions glimpsed in Francis Ford Coppola's Bram Stoker's Dracula. His history has been thrown in a blender, with his son Janus popping up again out of nowhere, and another son, Xarus, having figured in the earlier crossover.

The story here is straightforward: the possessed Hulk lands in the Carpathian Mountains, the homeland of Dracula and his assembled legions. Hulk smashes mindlessly, and the vampires mount their response. It's a very by-the-numbers response that reflects precious little of what is enticing about these two corners of the Marvel Universe. It's hard to root for Dracula and his ilk because of their infighting and their inhumanity; moreover, it's only slightly less difficult to root for the Hulk. Possessed, he's not really going to have any powerful character moments: as such, the only thrill can be had by seeing how much he can smash. In this issue, that's not much.

The story's sole saving grace so far is Ryan Stegman, who ably illustrates the Hulk's sheer power. I also really love the looks of the various monsters during the battle scenes. (Was that a Wendigo? What's it doing outside North America?) If this series is remarkable for nothing else, Stegman certainly brings his "A" game here.

Still, in spite of the energetic art, I can't see past the flat story. Unless you're a hardcore fan of Hulk or Dracula's legions, Skip It.

~G.

17.8.11

DCnU: Comic Books Are Really, Really Great (For Continuity P0rn!) (3)

(DCnU Continuity Series:  Part 1 | Part 2 | Part 3 | Part 4 | Part 5)

Welcome back, comics compatriots!

Springing forth from the September relaunch of DC Comics like Athena busting out fully-formed from Zeus' noggin, here's yet another in a series of discussions of various facets of the comics medium. This is the third part of my very complex discussion of comics continuity. In the first part, I discussed the development of Marvel Comics' shared universe and DC's development of their Multiverse. In the second, I addressed how DC's attention to combining all their universes into one "New Earth" during Crisis on Infinite Earths actually created logistical problems that grew to rival any inconsistencies with the previous "Multiverse" system. I don't think it's overstating the case to suggest Crisis gave birth to the continuity-obsessed comics culture of the present day. And that brings us to this section, where I'll explore continuity gone wild.

Silly season begins at DC: Tim Truman's Hawkworld.
Out of the Crisis, several characters' histories were "rebooted"--which is to say their prior histories were to be ignored as if they had never occurred. While writer Marv Wolfman intended for the conclusion of Crisis to result in a "new," composite DC Universe whose history we would see unfurl from that point forward, the editorial regime headed by Jenette Kahn, Dick Giordano and Paul Levitz nixed the idea. (More on this point as we race to the conclusion of this series!) Only Superman, Wonder Woman and the Justice League really enjoyed true "reboots," while the vast majority of the DC line pushed forward as before. Never mind that Superman had just appeared in an issue of Hawkman only a few months before, for Superman was just being introduced to the city of Metropolis over in Man of Steel. Nevermind that Wonder Woman had been fighting crime since the forties, for that was really Hippolyta, Diana of Themyscira's mother. And please, oh please oh please oh please, don't get me started about the hideous mess DC made when they relaunched Hawkman's continuity with Hawkworld in 1990!

On top of that, by very virtue of there being only one Earth when previously there were many, all kinds of bits of history were reshuffled. Earth-2's heroes, the Justice Society of America, were now part of the history of this new Earth, but neither Superman nor Batman were their contemporaries. (Wonder Woman? See above.) And most certainly, Batman and Catwoman never married and never had a daughter, Helena Wayne, that became the Huntress. Although there would be a Huntress, her origin was dramatically rewritten. Power Girl? Now, there was a question that wouldn't definitively be resolved until Infinite Crisis in 2005.

Retconning 101: The revised origin of the Swamp Thing by Alan Moore.
Hand in hand with the concept of a "reboot" or "relaunch" is the "retcon," short for "retroactive continuity," wherein previously established facts are changed. In-story facts can be changed to facilitate new stories being told (as you'll see in my explanations of certain Spider-Man storylines below) or to resolve apparent discrepancies in continuity that have arisen for any number of reasons (as you'll see in the below story about Superboy and the Legion of Super-Heroes). Some retcons only added "previously-unknown" details that cast a character's present in new light, such as when Alan Moore posited that the Swamp Thing was only a plant creature that thought it was Alec Holland (in "The Anatomy Lesson," from Saga of the Swamp Thing #21), or when Barry Allen, the second Flash, was revealed to have a twin brother (Cobalt Blue, as revealed in The Life Story of the Flash and Flash [vol. 2] #144). Other stories used retcons to substantially alter characters' histories, or eliminate them altogether, such as the aforementioned Crisis on Infinite Earths. As you can imagine, retconning, no matter how well done, has come to have a negative connotation and it's easy to understand why. Retcons, retcons, everywhere!

With all that DC had done in the previous fifty years, the current generation of DC's writers took it upon themselves to stitch together a continuity that was utterly fractured by the company's own hand. And the more they drew attention to the problems they created, the worse in turn those problems became. I mentioned the relationship between Superboy and the Legion of Super-Heroes in my last post. This relationship became an easy target because, well, in post-Crisis continuity, Clark Kent never became Superboy!

"If there was never a Superboy, who the hell is fighting Superman?"
To address the issue--perhaps the earliest incidence of continuity porn to spin out of Crisis--John Byrne and Paul Levitz concocted a byzantine plot whereby the Legion's arch-enemy, the Time Trapper, created a "pocket universe" and populated it with Earth and Krypton. (Told in Action Comics #591, Superman #8 and  Legion of Super-Heroes #37-38, 1987.) He then manipulated events that resulted in Superboy's creation, and whenever the Legion traveled to the past, it was really the Trapper's pocket universe they visited. The explanation gets loopier from there, with every plot contrivance underscoring the fact the story wasn't being told because somebody thought it would make a good story, but rather, because they needed some explanation in place! (A few months later, the same pocket universe would give birth to the first post-Crisis iteration of General Zod and his fellow criminals, as well as a "good" Lex Luthor who sent his creation Matrix, imprinted with the mental engrams of that universe's Lana Lang, to Earth. There, Matrix became the first post-Crisis Supergirl, who fell in love with Lex Luthor's clone, merged with the post-Crisis Linda Danvers, and eventually became an angel. But, I'm digressing!)

Eventually, DC's continuity problems continued to grow, which led to ever more drastic measures to "fix" them. The first major, whole-house attempt was Dan Jurgens' Zero Hour: A Crisis in Time, which endeavored to fix not only Crisis but also an earlier summer crossover, Armageddon 2001, whose ending had been mishandled after fans figured out the ending months ahead of release. A time-traveling villain named Extant acted as servant for hero-gone-bad Hal Jordan, Earth's second Green Lantern, who took ever more drastic measures to bring back his hometown Coast City, which had been decimated in the "Reign of the Supermen" storyline the previous year. The series, which started at issue #4 and "counted down" toward the finale in the aptly-numbered #0, ended in a drastic re-ordering of time that was supposed to magically fix everything that came before. They even included a fold-out timeline that included events from the distant past to the far future to prove their point that everything was nearly addressed!

Everything ends, and begins again. Zero Hour: A Crisis in Time #1.
It wasn't, of course, but in the meantime, we got a quasi-reboot with a month full of special issues of every DC title, all numbered #0 and their covers printed with metallic ink highlights. Some new series arrived, the most noteworthy of which was Starman under the aegis of James Robinson and Tony Harris. Meanwhile the Legion of Super-Heroes was relaunched with all evidence of Superboy's involvement in their origins erased, while the biggest change to Batman was re-establishing that his parents' killer was a nameless crook (and not Joe Chill, a fact true in both pre-Crisis continuity and in the post-Crisis "Batman: Year Two").

At the same time as DC dealt with their second big event centered around a "Crisis," Marvel initiated perhaps the most notorious example of using continuity as a weapon. To attempt to follow DC's lead with such events as "The Death of Superman" and "Knightfall," they concocted (there's that word again!) a storyline in which a clone of Spider-Man, who'd appeared in a series of stories in the seventies, had never died. The character, who renamed himself Ben Reilly (itself a continuity nugget, combining Spidey's uncle's first name with his aunt's maiden name), went on the road for many years but came back when he heard of Aunt May's sudden illness. His return between 1994-1996 also prompted the return of the villain that created him, the nefarious Jackal, who brought with him a host of half-baked clones including one of Gwen Stacy, Spidey's lost love. All along the way, the writers constantly refuted previous stories about the clones, bridging the gaps outside the Spider-Man group of titles.

Silly season begins at Marvel: The Spider-Clone returns.
In theory, the clone's return was meant to be a return to form for Spider-Man, who was seen as increasingly alienated from his fanbase by virtue of his marriage to Mary Jane Watson, then a successful supermodel. Marvel re-characterized Peter Parker as a "dark" character, and even a villain, in the hopes that Ben Reilly would be accepted as the one, true Spider-Man. They even exploited a decades-old plot point whereby Peter could be the clone, and Ben the real one. Peter left New York with a pregnant Mary Jane, and Ben Reilly became a Spider-Man who lost track of which heroes and villains he knew from the point his memories diverged from Peter's. Eventually Marvel opened up an even bigger can of worms by resurrecting Mendel Stromm and Norman Osborn to solve the narrative, kill off Ben, and restore Peter as the one, true Spider-Man. (Don't worry--Marvel would again try, more successfully, to divest themselves of the Spider-marriage. Keep reading.)

Worse, once the "Clone Saga" was complete, writer Roger Stern returned to Spider-Man to rewrite years of continuity since he left the book, with the express aim of providing the "real" identity of the Hobgoblin. He'd already been unmasked years before as Daily Bugle reporter Ned Leeds, but that didn't stop Stern from reopening a dead case and providing his own answer to the puzzle as he originally intended. The three-issue series, Spider-Man: Hobgoblin Lives, contained references to back issues on the back covers, a sure-fire sign that continuity had been taken too far. And, of course, Stern revealed the Hobgoblin to be one of his own creations who hadn't been seen for over a decade. And an evil twin! Le sigh.

The book that led to the revival of the Multive--um, Hypertime: Kingdom Come.
Back at DC, writer Mark Waid and artist Alex Ross' Kingdom Come told a dystopic version of events from DC's future. The four-issue series, published in 1996, continued a special-event line of comics called "Elseworlds," which weren't tales from alternate realities because, well, alternate realities didn't exist anymore at DC, right? Still, on the strength of the storyline, Waid helmed another event series in 1999, The Kingdom, as a sequel of sorts, during which he revealed that the Multiverse was alive and well and part of a concept now called "Hypertime." Hypertime supposed that reality was like a river whose paths could randomly converge and diverge, allowing for different versions of Superman or any other character to coexist or team up as circumstances dictated. It also encompassed the original Multiverse plus all the Elseworlds realities. Most notably, Waid used the Hypertime concept himself at great length during the end of his tenure on The Flash when Walter West, the Flash of an alternate reality, briefly took the place of the mainstream DC Flash, Wallace West. For a while, there was talk of Grant Morrison using the concepts introduced in The Kingdom in a new crossover event to be called Hypercrisis, but the project was shelved.

Writer Kurt Busiek, who rose to prominence through his work on the revolutionary Marvels project with Alex Ross, was that unique breed of writer who endeavored in ways similar to Roy Thomas to link Marvel's past with its present. He never met a continuity reference he didn't like, and if there's one man who embodies the essence of "continuity gone wild" for better or worse, 'tis he. Marvels was filled with references both in the story itself, or in poses of characters, or really, any old thing. They may not have been intrusive to the degree they were in others' work, but there they were all the same. Busiek's intense detail toward continuity minutiae became a driving force behind two of his most well-known projects: Avengers Forever, itself a scrutinous examination of Avengers continuity through the eyes of villain Kang the Conqueror; and the DC/Marvel co-publication JLA/Avengers, itself rummaging through years of unusual continuity to tell a story that spanned the full length of both teams' histories. While demonstrating Busiek's obsessive attention to detail, both series were impenetrable to all but the most fervent fans.

Continuity pr0n for Earth's Mightiest Heroes.
DC's own answer to Kurt Busiek hit the ground running as writer of niche book Stars and S.T.R.I.P.E. and co-writer of James Robinson's JSA revival. In some ways, Geoff Johns could make Busiek look positively amateur by comparison. He sifted through years of complex continuity to return Hawkman from permanent "damaged goods" status in JSA and his own book. He's worked on various "event series" including Day of Judgment, Identity Crisis, Green Lantern: Rebirth, Infinite Crisis, Final Crisis, Flash: Rebirth, Blackest Night, Brightest Day and the currently-running Flashpoint. Each of the company's recent event series has been predicated on older continuity for maximum effect, from Brad Meltzer's Identity Crisis' reworking of the JLA's "Satellite Era" to Infinite Crisis as direct sequel to Crisis on Infinite Earths, to Grant Morrison's Final Crisis as a love letter to Jack Kirby's "Fourth World" tales, to Blackest Night as an ultimate extension of decades of "Green Lantern" mythos.

Infinite Crisis in particular poked fun of the conventions of intense scrutiny of continuity when in its Secret Files & Origins special, writer Marv Wolfman revealed that since Crisis on Infinite Earths, Superboy-Prime punched at the walls of reality from the "paradise" he shared with Earth-2's Superman and Lois, with each punch causing disruptions to continuity. Those disruptions included the resurrection of Jason Todd (Robin II), the changing origins of Superman, and the various incarnations of Hawkman and the Legion of Super-Heroes. If there was an apparent continuity mistake, DC could say that Superboy-Prime made it that way. (And when he was released during Infinite Crisis, he continued the trend of messing everything up. Rimshot!)

Infinite Crisis also brought back the Multiverse in a big way, and for enthusiasts of that brand of storytelling, writer Johns "revealed" (using quotes because it was his own made-up history, not from prior precedent) that legacy characters like the Kyle Rayner Green Lantern and the Jason Rusch Firestorm were really the heroes from another, heretofore unknown Earth ("Earth-8") that was merged into the "new Earth" during the original Crisis on Infinite Earths. Yes, the writers just had to cater to the original spirit of the Crisis-that-was. But Johns kept pushing the envelope further...

Did someone mention "continuity pr0n"? Geoff Johns goes overboard with the Legion.
His work on Final Crisis: Legion of 3 Worlds in particular was hugely evocative of the continuity-heavy stories that Crisis on Infinite Earths spawned, relying on the reader's knowledge of three distinct alternate versions of the Legion of Super-Heroes to assist in comprehension of the narrative (not to mention the returns of several non-Legion characters). Johns catered to his artist, George Perez of 1985's Crisis fame, allowing him to draw dozens or even hundreds of characters in incredible detail such as Perez has become well-known for doing. Lovers of DC's often labyrinthine continuity gobbled the series up, but it often left more casual fans cold--as did, for that matter, Final Crisis itself.

Not to be outdone, Marvel has done some selective continuity editing of their own, almost establishing a sort of "anti-continuity" with Spider-Man's infamous "One More Day" storyline. In it, Spider-Man made a deal with Mephisto, Marvel's representation of the devil, to save his aunt from certain death and to ensure his identity (revealed to the world in a then-recent storyline) became a secret again. Suddenly and without explanation, Spidey's marriage to Mary Jane was edited out of continuity. So ingrained into fans' minds was the idea that some additional explanation was required, that the fans were owed the details as to exactly what changes were made in history to arrive at this point. They couldn't simply accept that "they never got married" because, well, what about Mary Jane's pregnancy during the "Clone Saga"? Didn't that mean their beloved hero was having sex out of wedlock and thus was immoral and unclean? (They seemed to gloss over that part where Spidey made a deal with a bad guy, satanic or otherwise.) The "mystery" went on for nearly a hundred issues until only the points directly raised by "One More Day" were addressed, and no more, in "One Moment in Time." Of course, since then, they've moved on, content to never, ever address the finer points of Spidey's relationship with MJ again.

1st rule of Spidey continuity: You don't talk about Spidey continuity.
Continuity continues to prove a slippery slope, a double-edged sword, a (insert cliche of your choice here). I get the desire to make order out of the chaos, and to show that more or less, fictional realities have similar physical rules to our own. However, the more changes that are done, the less "real" the reality of the comics becomes. Also, continuity creates an insular subdivision of fandom, so engrossed in the "reality" of the characters that they will cry foul on any deviations from previously established events. (Really, the mentality that gave birth to the concept of the "No-Prize," writ large.) Ultimately, one may even see an expansive continuity as one more reason that comic circulation has slowly dwindled, as fewer and fewer people can make sense of these universes the bigger companies have created.

Was DC in danger of collapsing under its own weight when they announced the grand reboot that spins out of the Flashpoint miniseries this month? That's a good and fair question, but it'll have to wait until my fourth and final part of this little (heh) essay.

Next: Grand Guignol

(DCnU Continuity Series:  Part 1 | Part 2 | Part 3 | Part 4 | Part 5)

~G.

27.4.11

The Crossing: NOT The Avengers' Abbey Road (1)

(Newly re-edited with pictures!)

Aw, gawd, you have NO idea how badly I wish I had a picture of the various Avengers changed during the brief period in their history known as "The Crossing," all posed like the Beatles on their famous album cover. Maybe not even really succeeding at crossing the street. Maybe Giant Man's looking one direction, the Wasp's looking the other, Moonraker's getting his toes stepped on, and Iron Man's repulsor is at the ready. Maybe Hawkeye's tripping over the corpse of the second Yellowjacket. I don't know. Would any of the artists reading this blog (you know who you are, and I know you're out there) get on that? No? All right, then: I'll have to settle for this picture that doesn't quite conjure a thousand words:

This story changes everything. If that's not enough: really kewl chromium cover!
I was looking through my collection some weeks ago, and that got me thinking how pitifully few articles are out there about "The Crossing," the Avengers storyline meant to Change Everything We Knew About Earth's Mightiest Heroes (TM). It was constructed in 1995 under the auspices of then-Avengers group editor Mark Gruenwald by a group of writers including Dan Abnett, Bob Harras, Terry Kavanagh, Andy Lanning and Ben Raab, and artists including Mike Deodato, a bevy of his studiomates, and miscellaneous other talent. Here, I want to give my readers a look--as honest a one as I can without surrendering to raucous laughter--at the storyline in all its (should I use this word?) glory.

When did Stark become a pawn? Wink wink, nudge nudge. Art by Tom Morgan.
Please remember, "The Crossing" came about in a comics era that was, on the surface, very different from today. It was the era of special effect covers--of hologram covers, of multi-color foil covers, of neon fifth ink covers, of chromium covers, embossed covers, die-cut covers, quadruple gatefold covers, polybags, free trading card inserts, platinum variants, and every permutation of the above. It was also the era of the Special Event Designed To Change Your Favorite Character Forever (a mutually-owned trademark of Marvel and DC Comics), where DC killed Superman and decided it couldn't stop there, and then Marvel decided whatever DC did, they had to do it bigger, better, and often bloodier.

(Wait. Minus a few of the more outré components in the previous paragraph, it seems...I don't believe it! Ah, well--that's a topic for a totally different article! Moving right along...)

Tuc hints to Luna's nanny of her impending demise. Art by Mike Deodato.
"The Crossing" starts with two prequels in Invincible Iron Man #319, wherein Tony Stark reminisces about his life as an Avenger and decides to reunite with his old team (whom he'd left some time earlier to assemble the ruins of their west coast branch into Force Works), and Avengers #390, wherein Janet Van Dyne, aka the Wasp, learns she's broke, and the rest of the Avengers team tell stories around a campfire. There, they're visited by a mysterious guest named Tuc with ties to Quicksilver and Crystal's daughter Luna. Simple enough, right? The hallmarks of major storylines were all there: looking back upon the past, introducing new and mysterious characters, hinting at unusual situations to come. Little did everyone know what was right around the corner.

In the one-shot, chromium-covered Avengers: The Crossing, things go kablooey. Rita DeMara, the second Yellowjacket, returns from adventures in the 30th Century alongside the original Guardians of the Galaxy, flitting through a few moments of the not-too-distant future, seeing glimpses of fugitive Avengers, of the team fighting to enter their own mansion, of Avengers in different costumes, and an enigmatic blonde woman who warns her moments before a mysterious assailant kills her at the gates to Avengers Mansion. Whoever it is does a good job of hiding the body, because next thing you know, it's the following day, and the Avengers are reuniting to celebrate the day of their founding. Hercules finds the blonde woman who tries to warn him of events too, but the moment she disappears, he forgets her as if she were never there. The team finds itself under siege by mysterious attackers who disappear before they can be defeated, and discovers they left behind the Eternal named Gilgamesh, a former Avenger, now elderly and near death. All the while, something happens to the mysterious door in the team's basement--a door that didn't exist before one of the Watchers reconstructed the mansion in the wake of an extradimensional attack. Then, the mysterious attacker bookends the story by claiming another victim, Luna's nanny Marilla, before standing revealed as...Tony Stark! (Gasps, oohs, ahhs. Aren't you excited?)

DC's Green Lantern killed people? Screw that! Tony Stark can do it, too!
Over the next few months of stories, Tony Stark grapples with apparent memory loss and a split personality of sorts before arriving at the truth about his own schemes, denying it but at the same time trying to make Hawkeye into the fall guy for the murders he knows he committed. He helps seal up the mansion and the team relocates, then Janet forces him to leave when she finds out he was behind her current financial status. Hawkeye escapes following a confrontation with Stark and the Force Works team and their newest member, Suzi Endo aka Cybermancer, and goes on the run alongside former Avengers teammates Jim Rhodes, aka War Machine (enhanced with a new, alien suit of armor--the "Eidolon Warwear"...hey, if it worked for Spidey in the '80s...!) and John Walker, aka USAgent. They grow increasingly suspicious of Stark but ultimately refuse to believe he could have any malevolent intent.

Suzi Endo--the modern exception to the 1st rule of The Crossing. (You don't talk about it.)
Marianne Rodgers, a former flame of Tony's with psychic powers, escapes from an institution where Tony'd sent her many years before. She's convinced that having glimpsed the truth in Stark's soul--of which even he wasn't consciously aware--left her mind irreparably damaged, and she teams with a woman wearing the mask of Stark's former lover/foe Madame Masque. This new Masque can disguise herself as any woman, and when Stark captures the duo and ships them to his secret arctic fortress, she demonstrates her ability in a bait-and-switch escape sequence. (But, can she make the carpet match the curtains? Inquiring minds wanna know!)

Neut! Why do we care? He's killing Gilgamesh--because he's NEUT!
Meanwhile, the Avengers get in more trouble as result of that damned door in their basement, with a blue-skinned, big-headed creature called Neut killing Gilgamesh while the team is helpless to stop him. One of the newest Avengers, the other-dimensional analogue of the Swordsman, Philip Jarvert, finds himself visited by the Cotati incarnation of the Swordsman (who married Mantis during the "Celestial Madonna" storyline in the '70s). The alien tries to warn of an imminent threat, but then the blond-haired woman from The Crossing #1 returns with the axe-wielding brothers Malachi and Tobias, whose solar eyebeams possess a creepy similarity to those of the Vision. The brothers defeat Vision and Swordsman, but their blonde compatriot bids them away out of apparent concern for the Avengers. With the Cotati Swordsman captured, they return to their "mother"--Mantis herself!

Something familiar about those boys Bo and Luke...er, Malachi and Tobias.
Still elsewhere, the Force Works team, formed from the remnants of the West Coast Avengers, finds a new member in their midst, the enigmatic (there's that word again!) Moonraker. (The real mystery being, of course, how someone could possibly think naming a character after one of the worst James Bond movies could ever be remotely cool.) Other strange things occur at Works HQ, like Moonraker's girlfriend Spider-Woman (Julia Carpenter) making breakfast only to realize the eggs are still in the container on the counter, or cutting and putting roses in a vase only to find they're still in their wrapping from the florist. On top of that, Julia's daughter seems to be the only one who realizes Moonraker wasn't around in the previous issue. And, oh yeah, Vietnam's gone missing, and nobody realizes it was ever a real country! Somebody cue that "Twilight Zone" music...
Look, kids! Mantis! And she's eee-vil now! MANTIS! EVIL!
As it becomes increasingly apparent that "The Crossing" is a sequel of sorts to the beloved "Celestial Madonna" storyline, we see Black Widow join Rhodey, USAgent and Hawkeye because it was all getting to be too much of a boys' club. They all fight Deathunt 9000, one of Kang's Anachronauts. (Nobody here wins awards for names, but at least these ones were created before this arc.) Hawkeye goes to call out Stark on his own, and together they go to the Van Dyne mansion, where the Avengers have holed up since the abandonment of their own mansion due to the door in the basement. The visiting Hank McCoy, the X-Men's Beast and a former Avenger himself, helps Hank Pym reconfigure an image inducer so it can bring Avengers' memories to holographic life in hopes of discovering the identity of the murderer. When Stark's memories are probed, they find nothing, but Luna's memories clearly show Stark as the culprit. (The jig is up! The news is out! They finally found him...) A battle wages, during which Stark critically injures the Wasp. Pym becomes Giant Man and nearly crushes Stark, who narrowly escapes and falls into a portal. The scientist then takes the Wasp back to his lab and attempts to save her life using a similar procedure to the one that originally empowered her, resulting in her body being surrounded by a strange cocoon. Tuc returns and absconds with Luna, to whom he refers as "sister," and soon afterward, a ship lands and Masque disembarks, telling the Avengers that they must stop Tony Stark--and now! (Or is that yesterday?)

Can we order up some cheese with that whine, Tony? Huh?
Are we confused yet? I gotta warn you, it may well get worse before it gets better! But don't worry, folks--Uncle Gary's gonna show this saga who's boss in the second segment of this review-a-thon, coming soon to this very blog! Aren't you excited?

Yeah. Didn't think so. All the same, it is coming. Along with, you know, the reasons why we'll never see this story referred to in-continuity ever again. (You know: Avengers Forever.)

~G.

4.3.11

At Last: The Monster & The Mercenary!

Compadres,

Have you ever seen story, or art, that needed attention? That's how I'm feeling right now. A while back I became aware of an artist's work--I first saw it, I think, in the Hero Initiative's Hulk 100 Project (available in softcover or hardcover from my local comic shop, Atomic Comics). This artist, whose name is hardly recognized in the U.S., has a crystal-clear appreciation for the work of early Hulk artists, particularly the great Sal Buscema, Ernie Chan, and other talents who had their heyday at Marvel during the 1970s. His name is Simon Williams (not to be confused with that other Simon Williams, Marvel Comics' Wonder Man) and to old-time Hulk fans like yours truly, his work is a revelation. He's also done some artwork on the DVD covers to all the Hulk's animated series in the United Kingdom--and done a bang-up job on each volume. I had to find more, and find it I did. Recently, I had the opportunity to read his sketchbook, Soulman Inc. Sketchbook: The Comic Artwork of Simon Williams.

In the tradition of those kooky 70s classics!
I know, I know: "Gary," you ask, "How do you read a sketchbook? Aren't you just supposed to look at the pretty pictures?" While that may be true with ordinary sketchbooks, this one has a special genesis. While taking a break from drawing comics, Simon would doodle from time to time, and as should be obvious, the Hulk is just about his favorite character. But he also holds the original bounty hun--er, "freelance peacekeeping agent" Death's Head in high esteem. So a series of sketches became a comic pitting the two characters against each other. It started over on Deviant Art, but soon mutated, until the finished product became available in this sketchbook, available at conventions the artist attended. I'm betting copies of it are long gone, but the story inside, well, it's a real treat.

Written and drawn by Williams, who freely acknowledges the work of many of the characters' greatest writers and artists, "The Monster and the Mercenary" is a 17-page smashfest. Its page count and overall tone echo the era in which the story is set, shortly following the death of the Hulk's beloved Princess Jarella (circa The Incredible Hulk #205). The tale is simple: still reeling from losing his love, the Hulk seeks solitude in the desert, but instead finds the first Death's Head, hired by persons unknown to off the Green Goliath. Along the way, Williams includes a some delightful cameos from other characters familiar to readers of both US and UK audiences, as well as nods to past and current continuity.

Why must Hulk always be alone?
What I found most thrilling about the story, aside from the artwork that is clearly the centerpiece, is the talent the artist has for finding the characters' unique voices. The savage Hulk of the 1970s and early 1980s has one of the most difficult "voices" of all of comics, with Death's Head not all that far behind. It's far too easy to treat the Hulk as a fool, a simpleton, and writers today have fallen into the sad habit of underestimating him (just like his foes). The Hulk in this story is savage, he's crafty, and in a word, he's incredible. Similarly, Death's Head has just the right tinges of humor in his dialogue that would make his creator, Simon Furman, proud. (Evidently, it did make him proud, because he provided the sketchbook's introduction.)

Overall, "The Monster and the Mercenary" is a great deal of fun, well deserving of a wider audience beyond the print run of the sketchbook. Fortunately, Williams' work on this sketchbook has led to a "real" battle between Death's Head and the Hulk in the March issue of the UK magazine Marvel Heroes. In fact, I've been able to interview Simon Williams about that particular 8-page adventure that's being printed in full color. If you're lucky, sometime soon after I post this little review, you'll be able to see that article as hosted by the good folks over at iFanboy.com!

Simon's an underrated talent deserving of wider recognition. You can see his Deviant Art gallery from the link up above, plus he's got a blog of his own here. If veteran inker Joe Rubinstein calls him one of the best Hulk artists he's ever had the pleasure of inking (and he's inked Sal Buscema, the Romitas, Herb Trimpe and Dale Keown!), then I think that really says something. Pay him a visit, ladies and gents!

That's gotta hurt, yes?
Oh, and by all means, spread the love everywhere you can online, and maybe the U.S. will see the new Death's Head/Hulk story. It could happen, yes?

~G.