Welcome back, my friends, to the show that never ends...
Tonight I've got something of a treat. In advance, I've got a very special review for everyone! Y'see, brand new regular artist Patch Zircher is on board Hulk alongside regular writer Jeff Parker as of issue #42. So not only will I be briefly looking back at issue #41, not only will I be glossing over Hulk Vs. Dracula, I'll also be giving you an advance peek at next week's book! (Hopefully, next week will also bring my DC "New 52" reviews. Remember, you can still catch my review of I, Vampire just one entry previous!)
So, where were we? Ah, yes!
HULK #41 - Marvel Comics, $2.99
By Jeff Parker, Gabriel Hardman & Bettie Breitweiser
It honestly feels like the end of the road.
Sixteen issues ago, Jeff Parker, Gabriel Hardman and Bettie Breitweiser came together and took the reins from Red Hulk creators Jeph Loeb and Ed McGuinness. However you looked at it, Loeb and McGuinness' successors had their work cut out for them. If you believed they were the team supreme and had made you enjoy the Hulk like none before, how could anyone measure up? If you didn't like Red Hulk at all, how could anyone else take over and change your mind?
It's truly a credit to this creative triad that they were able to take what the previous team did--love it or hate it--and build upon the legend, creating a more well-rounded Red Hulk with a multifaceted set of motivations and a varied league of villains. It's true that Loeb was only able to write the revealed Ross as Red Hulk for two whole issues (#23-24), so sure, take that into account. Even still, you can't discount the contributions made and the acknowledgments to previous continuity.
In Gabriel Hardman's final issue, Jeff Parker is wisely able to wrap up the cosmic-league threat of Omegex while at the same time giving both Red Hulk and his antagonist Zero/One new beginnings (of sorts). And we've got General Fortean out there, plotting and scheming for another day.
I've truly enjoyed the previous two segments of this storyline, and "Finality" here is no different. Although the physical battle here is between Red Hulk, who's been trapped in his super-powered form since his battle with Fortean in #31, and Omegex, who's been established as a threat since #28, it's the verbal chess match between Red Hulk and Zero/One that steals the show. The duo have had an unconventional team-up in the interests of defeating the world-ending threat, but it's always come back to the similarities and differences between the characters. Parker plays the characters off each other so well, and although I could tell how Zero/One would "help" Ross from early in this storyline, it was still a shock to see how much that assist had a bearing on the conclusion here. Kudos.
As for Gabriel Hardman and Bettie Breitweiser, what can I say? These two artistic titans have taken Parker's scripts and amped up the emotional content several notches. The battle scenes are emotional, and the scenes that were meant to be touching to begin with ended up so much deeper. The looks into Red Hulk's past were especially sumptuous, and his own reactions to Zero/One's take on that past were priceless.
It's hard saying goodbye to two terrific talents at once like this, but at the same time, I'm certain that new artist-in-residence Patch Zircher and colorist Rachelle Rosenberg will acquit themselves admirably in "Hulk of Arabia" and beyond.
But hey! You'll have to read about them below. As for this issue, it could hardly be better. Echoes of the seventies Hulk under Len Wein! Modern sensibilities! Emotionally rich storytelling! Buy It!
FEAR ITSELF: HULK VS. DRACULA #2 - Marvel Comics, $2.99
By Victor Gischler, Ryan Stegman, Mike Babinski & Antonio Fabela
Uhm, next?
When last we left the Hulk, he was possessed by the hammer of the Worthy that made him Nul, Breaker of Worlds. After crash-landing in Transylvania, he found himself besieged by all kinds of monsters. Meanwhile, Dracula and his vampire legions ran around wondering just what they could do about this threat in their midst.
At the conclusion of this issue, little has changed.
Maybe. A little bit. Truthfully, not much.
And that's the key complaint I have about this three-part miniseries. So far, it feels like a one-shot's worth of material needlessly spread across three issues for the sake of making nine dollars instead of three. (Or four, if a double-sized one-shot's your thing.) Ask yourself: where is the Hulk at the end of the first issue? The second? And what about Dracula and the majority of his ilk? Not only are they in virtually the same places, physically, they're in the same place in terms of characterization, too. Hulk is still smashing monsters and Dracula is still plotting to stop him. Oh, Dracula sent a few of his vampire soldiers against the Hulk and he beat them? He did that last month, too.
Ryan Stegman and Mike Babinski step out of the comfort zone they found in such emotionally and comedically rich stories as the recent She-Hulks and Amazing Spider-Man work they did, and their work also falls far short of the mark. After a promising start, the art just doesn't hold together, which seems almost as much of a critique on their strengths as it does an indictment of the story being told. Horror just doesn't suit this team.
Again, the key fault lies in the two sides here. You've got a brainwashed Hulk blindly smashing things without any emotional underpinning. Add to that a vampire nation of characters who just aren't very interesting, nor do they possess enough honorable attributes so one might root for them against the Hulk.
Guys, with one issue left, I'm trying, I really am. But with this issue virtually a regurgitation of the first, you should really Burn It.
HULK #42 - Marvel Comics, $2.99
By Jeff Parker, Patch Zircher & Rachelle Rosenberg
Thanks to James Sime of that great bastion of San Francisco comics goodness, The Isotope, I got a B&W preview of this book this week. (If anyone went to San Diego Comic Con this year, you know the preview of which I speak!) As mentioned above, it's the first regular issue for new artist Patch Zircher, an artist I've long admired since the days of Evan Skolnick's New Warriors in the mid-nineties. He illustrated a recent issue (#36), and I've hoped he'd return. Here he is!
Loosed from the threats of Zero/One, Black Fog and Omegex, Thad Ross finds himself once more at odds with General Fortean. While that's nothing new, the situation he finds himself in as result is. When he discovers an old friend has died at the hands of a terrorist in the Middle Eastern nation of Qatar, he decides to exact righteous red vengeance. Of course, that'll end up going so well, right?
After the tension of the previous storylines including "Omegex," the beginning of "Hulk of Arabia" feels tame by comparison. Don't get me wrong--it's still a solid story by Jeff Parker that plays to Ross' military strengths--but anything after those emotional heights is naturally going to feel lacking.
The story comes alive with artwork by the aforementioned Patch Zircher. After getting his feet wet in issue #36, he really comes to play this issue. His Red Hulk is appropriately big and mean, Thad Ross is determined, and every sequence is convincingly rendered. Keep in mind, this is in black-and-white; I haven't even glimpsed Rachelle Rosenberg's colors yet, and won't see them until next Wednesday. Still, as powerful as the linework is, the look can only improve with the addition of a quality color artist.
If you've been longing to see Thad Ross use more of his military history as the Red Hulk, then look no further. "Hulk of Arabia" looks to be another winner from Jeff Parker. It starts off on the ground floor and just keeps rolling. For now, Read It, but if it's anything like previous epics from Parker, I'll be upgrading that rating on successive issues!
~G.
Showing posts with label Bettie Breitweiser. Show all posts
Showing posts with label Bettie Breitweiser. Show all posts
30.9.11
18.9.11
Quick Reviews: Hulk #40, Fear Itself: Hulk Vs. Dracula #1
Greetings, Hulk fans!
Many apologies for my absence these last weeks. Between family issues, health issues, and work-related stuff that couldn't be put off, it's been a rough time for the Delusionally Honest. The good news--that I can't really talk about--is that yours truly has decided to embark on an exciting new venture that will likely mean you'll see less of me around these parts for a while. On the plus side, the likely result will be that you'll see more of me than you've ever seen before! (How's that for a tease?)
Now then, two reviews for the price of one! Because I've been away, and these things are now weekly, ya know...
HULK #40 - Marvel Comics, $2.99
By Jeff Parker, Gabriel Hardman, Bettie Breitweiser & Jim Charalampidis
Gabriel Hardman's finale on art chores continues this issue with the climactic battle between Red Hulk and the cosmic threat Omegex. Along the way, writer Jeff Parker piles in various plot elements and characters from the previous fifteen issues of the series since the duo started on the book. General Fortean is here, blaming his old friend for the chaos. Dr. Kurinji, now better known as Zero/One,and the threat she created, Black Fog, are also on the scene...and helping the Red Hulk?!
With all the characters in this story, you'd think these twenty pages would be a cluttered mess. In fact, they're anything but. Parker uses the middle third of the Omegex saga to explore the dichotomy between Ross and Kurinji and their alter-egos, Red Hulk and Zero/One. He compares them with the question, "Are they better before or after their recent changes?" with Zero/One taking the side of cold logic while Ross addresses emotion. It makes sense, as Ross has always relied on his emotions, particularly toward his daughter Betty, whereas the original Hulk's alter-ego prided himself on logic. Can he convince Zero/One that there were advantages to her humanity? Whatever the case, this battle does give her a considerable depth and a fun little character arc.
The same can't be said for General Fortean, who through sheer brevity of his appearance here becomes a caricature of his former self, and by extension, a caricature of who Ross used to be. He's blinded by his desire to rid the world of the Red Hulk, to the point of ignoring the larger threat of Omegex. Unless we see some significant changes soon, I'm afraid Fortean will just be a sad echo: Ross 2.0.
With so many plates in the air here, the narrative momentum does slow to a crawl, with the only significant plot element being the conversation between Red Hulk and Zero/One. And that's fine, because it is truly important. But I do hope Parker is able to pull out a strong conclusion here. Will Ross again be able to change to his human self with the help of Zero/One? Will Fortean see that Red Hulk can do more than simply destroy? Such good questions deserve excellent answers.
An excellent plus, the artwork is as good as it's ever been thanks to Hardman, Bretiweiser and Charalampidis. The colorists' work blends together very well here, to the point I honestly couldn't separate one from the other. I said it before and I'll say it again: I'm going to miss Hardman's formidable talents on this book.
The verdict? Another issue, another instance where I gotta say Buy It.
FEAR ITSELF: HULK VS. DRACULA #1 - Marvel Comics, $2.99
By Victor Gischler, Ryan Stegman, Michael Babinski & Frank Martin Jr.
The book that would have been Incredible Hulk #636 arrives, transitioning the Green Goliath from Greg Pak's series through the first five issues of Fear Itself, Marvel's summer event, and on to this issue. For those not following that series, Bruce Banner and Betty Ross decided to escape to Brazil to sort out their relationship. However, a magical hammer fell from the sky, and when the Hulk picked it up he transformed into Nul, Breaker of Worlds, and swiftly went on a rampage through the rainforest. Neither Red She-Hulk nor the Avengers could stop him. He finally arrived in New York where he fought the mighty Thor alongside the Thing, a.k.a. Angrir, Breaker of Souls. Thor knocked him into orbit, but as we all know, what goes up must come down...
Victor Gischler is famous at Marvel for his recent involvement with the X-Men in "Curse of the Mutants," an event which brought the company's vampire nation in conflict with the mighty mutants. In those adventures, too, Marvel has shifted away from the previous depiction of vampires in books like Tomb of Dracula (itself taking cues from the classic depiction and Universal Studios' films). Now, Dracula appears as a white-haired, armored hybrid of several visions glimpsed in Francis Ford Coppola's Bram Stoker's Dracula. His history has been thrown in a blender, with his son Janus popping up again out of nowhere, and another son, Xarus, having figured in the earlier crossover.
The story here is straightforward: the possessed Hulk lands in the Carpathian Mountains, the homeland of Dracula and his assembled legions. Hulk smashes mindlessly, and the vampires mount their response. It's a very by-the-numbers response that reflects precious little of what is enticing about these two corners of the Marvel Universe. It's hard to root for Dracula and his ilk because of their infighting and their inhumanity; moreover, it's only slightly less difficult to root for the Hulk. Possessed, he's not really going to have any powerful character moments: as such, the only thrill can be had by seeing how much he can smash. In this issue, that's not much.
The story's sole saving grace so far is Ryan Stegman, who ably illustrates the Hulk's sheer power. I also really love the looks of the various monsters during the battle scenes. (Was that a Wendigo? What's it doing outside North America?) If this series is remarkable for nothing else, Stegman certainly brings his "A" game here.
Still, in spite of the energetic art, I can't see past the flat story. Unless you're a hardcore fan of Hulk or Dracula's legions, Skip It.
~G.
Many apologies for my absence these last weeks. Between family issues, health issues, and work-related stuff that couldn't be put off, it's been a rough time for the Delusionally Honest. The good news--that I can't really talk about--is that yours truly has decided to embark on an exciting new venture that will likely mean you'll see less of me around these parts for a while. On the plus side, the likely result will be that you'll see more of me than you've ever seen before! (How's that for a tease?)
Now then, two reviews for the price of one! Because I've been away, and these things are now weekly, ya know...
HULK #40 - Marvel Comics, $2.99
By Jeff Parker, Gabriel Hardman, Bettie Breitweiser & Jim Charalampidis
Gabriel Hardman's finale on art chores continues this issue with the climactic battle between Red Hulk and the cosmic threat Omegex. Along the way, writer Jeff Parker piles in various plot elements and characters from the previous fifteen issues of the series since the duo started on the book. General Fortean is here, blaming his old friend for the chaos. Dr. Kurinji, now better known as Zero/One,and the threat she created, Black Fog, are also on the scene...and helping the Red Hulk?!
With all the characters in this story, you'd think these twenty pages would be a cluttered mess. In fact, they're anything but. Parker uses the middle third of the Omegex saga to explore the dichotomy between Ross and Kurinji and their alter-egos, Red Hulk and Zero/One. He compares them with the question, "Are they better before or after their recent changes?" with Zero/One taking the side of cold logic while Ross addresses emotion. It makes sense, as Ross has always relied on his emotions, particularly toward his daughter Betty, whereas the original Hulk's alter-ego prided himself on logic. Can he convince Zero/One that there were advantages to her humanity? Whatever the case, this battle does give her a considerable depth and a fun little character arc.
The same can't be said for General Fortean, who through sheer brevity of his appearance here becomes a caricature of his former self, and by extension, a caricature of who Ross used to be. He's blinded by his desire to rid the world of the Red Hulk, to the point of ignoring the larger threat of Omegex. Unless we see some significant changes soon, I'm afraid Fortean will just be a sad echo: Ross 2.0.
With so many plates in the air here, the narrative momentum does slow to a crawl, with the only significant plot element being the conversation between Red Hulk and Zero/One. And that's fine, because it is truly important. But I do hope Parker is able to pull out a strong conclusion here. Will Ross again be able to change to his human self with the help of Zero/One? Will Fortean see that Red Hulk can do more than simply destroy? Such good questions deserve excellent answers.
An excellent plus, the artwork is as good as it's ever been thanks to Hardman, Bretiweiser and Charalampidis. The colorists' work blends together very well here, to the point I honestly couldn't separate one from the other. I said it before and I'll say it again: I'm going to miss Hardman's formidable talents on this book.
The verdict? Another issue, another instance where I gotta say Buy It.
FEAR ITSELF: HULK VS. DRACULA #1 - Marvel Comics, $2.99
By Victor Gischler, Ryan Stegman, Michael Babinski & Frank Martin Jr.
The book that would have been Incredible Hulk #636 arrives, transitioning the Green Goliath from Greg Pak's series through the first five issues of Fear Itself, Marvel's summer event, and on to this issue. For those not following that series, Bruce Banner and Betty Ross decided to escape to Brazil to sort out their relationship. However, a magical hammer fell from the sky, and when the Hulk picked it up he transformed into Nul, Breaker of Worlds, and swiftly went on a rampage through the rainforest. Neither Red She-Hulk nor the Avengers could stop him. He finally arrived in New York where he fought the mighty Thor alongside the Thing, a.k.a. Angrir, Breaker of Souls. Thor knocked him into orbit, but as we all know, what goes up must come down...
Victor Gischler is famous at Marvel for his recent involvement with the X-Men in "Curse of the Mutants," an event which brought the company's vampire nation in conflict with the mighty mutants. In those adventures, too, Marvel has shifted away from the previous depiction of vampires in books like Tomb of Dracula (itself taking cues from the classic depiction and Universal Studios' films). Now, Dracula appears as a white-haired, armored hybrid of several visions glimpsed in Francis Ford Coppola's Bram Stoker's Dracula. His history has been thrown in a blender, with his son Janus popping up again out of nowhere, and another son, Xarus, having figured in the earlier crossover.
The story here is straightforward: the possessed Hulk lands in the Carpathian Mountains, the homeland of Dracula and his assembled legions. Hulk smashes mindlessly, and the vampires mount their response. It's a very by-the-numbers response that reflects precious little of what is enticing about these two corners of the Marvel Universe. It's hard to root for Dracula and his ilk because of their infighting and their inhumanity; moreover, it's only slightly less difficult to root for the Hulk. Possessed, he's not really going to have any powerful character moments: as such, the only thrill can be had by seeing how much he can smash. In this issue, that's not much.
The story's sole saving grace so far is Ryan Stegman, who ably illustrates the Hulk's sheer power. I also really love the looks of the various monsters during the battle scenes. (Was that a Wendigo? What's it doing outside North America?) If this series is remarkable for nothing else, Stegman certainly brings his "A" game here.
Still, in spite of the energetic art, I can't see past the flat story. Unless you're a hardcore fan of Hulk or Dracula's legions, Skip It.
~G.
19.8.11
Quick Reviews: Daredevil #2, Hulk #39
Just a few reviews whilst I ring in the weekend! You'll be seeing some different things coming up--no, really--including more than likely, a review of Fright Night this weekend. I've got at least one more Comic Book Revolution article in the pipeline if everything proceeds apace. A brand-new Hammer film is on my shelf just nagging, "Watch me!" And I find I'm again bitten by the bug called Whedonitis (roughly translated: a strong desire to re-watch all the glory that is Joss). I'll be throwing things your way and as always, it's up to you to decide what sticks. Aren't you the lucky ones? (Hint: if you do decide something's stick-worthy, then by all means tell somebody! Unlike the big boys at Comic Book Resources or Newsarama or all those other ginchy spots, I'm entirely homespun! (Psst--if you find yourself jazzed out of your mind about one of my pieces, you may consider dropping a few dimes in the handy Paypal tip jar on the right hand side of this page. Just a thought.)
Now that the shilling's done, where was I? Ah, yes. Reviews!
Now that the shilling's done, where was I? Ah, yes. Reviews!
24.3.11
Good Times, Good 'Cue, and...Red Hulk? (Hulk #31 in Review)
(Yes, because I didn't get to post the Firestorm article last night, you get two articles today! Don't say I never gave you nothin', folks!)
What a difference a week makes! Last week, we saw Jeff Parker, Gabriel Hardman, Tom Palmer and Jim Charalampidis take on the Scarlet Smasher in the first part of a new arc due to introduce not one but four new baddies. Maybe I'm too used to the regular team after "Scorched Earth," because while we got a solid story that suited the "Marvel Point One" premise well, and breakdowns that kept the feel of the first arc, the finished art and colors didn't work quite as well. This issue, we're back to underrated artist Gabriel Hardman inking his own pencils, and Bettie Breitweiser bringing every page to vivid life with her colors. You want to know more? Well, that's why I'm here, aren't I?
Writer: Jeff Parker
Artist: Gabriel Hardman
Colorist: Bettie Breitweiser
Letterers: Ed Dukeshire
Production: Randy Miller
Assistant Editor: Jake Thomas
Editor: Mark Paniccia
Publisher: Marvel Comics
The cover to this issue asks the question, "Who is Zero/One?" and writer Jeff Parker begins answering the question this issue. In doing so he conjures up elements of his very first issue on the series. There's something of a master plan at work here, or at the very least, Parker knows how to weave threads between storylines to cause the Red Hulk the most stress from month to month. Zero/One's origin is something for which the Red Hulk can share blame with both the Leader and M.O.D.O.K. in a twisted fashion. She is both human and inhuman, in a study of dichotomies. Yes, she wants to destroy ol' Ross, but it also seems she has grander plans to set in motion. It's definitely going to be interesting seeing her finally meet up with the monster when that event occurs.
"When the event occurs"? Yes, you heard me right--while nearly half the issue is devoted to Zero/One and her cause, the rest of the story is about Thad Ross and his attempts to evade another plan set in motion by General Fortean, a man who served under him but who now tasks himself with the destruction of the Red Hulk, whoever he may be. The two sides don't actually meet this episode. It's in the Red Hulk sections that the story treads water, with Ross talking about his new situation and taking on rock golems created by military technology. Yes, it's all part of Fortean's attempt to gain greater knowledge about the creature he wishes to destroy, and it would fall flat in less skilled hands. As it is, Jeff Parker's wit drives the character-based scenes, and Gabriel Hardman's art holds great interest during the battle. Ross has a funny scene reminiscent of the savage Hulk of the 1970s involving a group of men holding a barbecue event that alone is nearly worth the price of admission. Also, Red Hulk's traveling companion, the LMD Annie, provides a good sounding board, as Red confides that maybe telling Fortean about his double identity would have been a mistake. That indicates he probably won't use that bit of information anytime soon--a good call in this case, too, because I think there's still much mileage to be had from keeping Ross' secret out of anyone but Banner, Steve Rogers, and the LMDs' hands.
Hulk #31 is another solid chapter in the ongoing story of Thad Ross as the Red Hulk, advancing the core storyline while consistently introducing new elements. Hardman and Breitweiser are in fine form and I'm looking forward to next month. (The only errors were apparently in the printing process--I see three pages of Red Hulk as green...a problem in anyone else's copy, or am I special? ***Update: Colorista Bettie Breitweiser & IGN reviewer Joey Esposito have confirmed a "regional" printing problem with the issue. Thanks! Now, anybody seeing a blue Hulk yet?***)
As far as the back-up feature, "Save the Date," goes, Jeff Parker constructs a story that teams A-Bomb with both of the She-Hulks that appears to again be more about setting up other events than providing a story with a set beginning, middle, and end. It's a good enough adventure as scripted by Parker and drawn by Tim Seeley (of Hack/Slash fame), and certain to be a springboard to future events in the Hulk's corner of the Marvel Universe. The best thing I can say about it is that it takes another step backward to embracing Lyra's roots and elements that seemed to be erased for the She-Hulks miniseries. Hello, Boudicca!
This issue combines the seriousness of Parker and Hardman's Red Hulk stories with the lightheartedness of A-Bomb and the She-Hulks. I have to say I'm thankful that next month, Hulk returns to $2.99 with only one story and no back-up tale. It's true that the stories in the back have contributed to the ongoing plots in the main feature, with the A-Bomb stories in the first three segments leading directly into the final two main segments of "Scorched Earth" and the two-part Watcher story introducing the Omegex, which continues to trek to Earth in this issue. Parker did his best to make the tales matter, but I think we'd all like to see full focus on the Red Hulk as long as he's in this title. This one's recommended, folks.
~G.
What a difference a week makes! Last week, we saw Jeff Parker, Gabriel Hardman, Tom Palmer and Jim Charalampidis take on the Scarlet Smasher in the first part of a new arc due to introduce not one but four new baddies. Maybe I'm too used to the regular team after "Scorched Earth," because while we got a solid story that suited the "Marvel Point One" premise well, and breakdowns that kept the feel of the first arc, the finished art and colors didn't work quite as well. This issue, we're back to underrated artist Gabriel Hardman inking his own pencils, and Bettie Breitweiser bringing every page to vivid life with her colors. You want to know more? Well, that's why I'm here, aren't I?
Hulk #31
"The Next Life"
Writer: Jeff Parker
Artist: Gabriel Hardman
Colorist: Bettie Breitweiser
Letterers: Ed Dukeshire
Production: Randy Miller
Assistant Editor: Jake Thomas
Editor: Mark Paniccia
Publisher: Marvel Comics
The cover to this issue asks the question, "Who is Zero/One?" and writer Jeff Parker begins answering the question this issue. In doing so he conjures up elements of his very first issue on the series. There's something of a master plan at work here, or at the very least, Parker knows how to weave threads between storylines to cause the Red Hulk the most stress from month to month. Zero/One's origin is something for which the Red Hulk can share blame with both the Leader and M.O.D.O.K. in a twisted fashion. She is both human and inhuman, in a study of dichotomies. Yes, she wants to destroy ol' Ross, but it also seems she has grander plans to set in motion. It's definitely going to be interesting seeing her finally meet up with the monster when that event occurs.
"When the event occurs"? Yes, you heard me right--while nearly half the issue is devoted to Zero/One and her cause, the rest of the story is about Thad Ross and his attempts to evade another plan set in motion by General Fortean, a man who served under him but who now tasks himself with the destruction of the Red Hulk, whoever he may be. The two sides don't actually meet this episode. It's in the Red Hulk sections that the story treads water, with Ross talking about his new situation and taking on rock golems created by military technology. Yes, it's all part of Fortean's attempt to gain greater knowledge about the creature he wishes to destroy, and it would fall flat in less skilled hands. As it is, Jeff Parker's wit drives the character-based scenes, and Gabriel Hardman's art holds great interest during the battle. Ross has a funny scene reminiscent of the savage Hulk of the 1970s involving a group of men holding a barbecue event that alone is nearly worth the price of admission. Also, Red Hulk's traveling companion, the LMD Annie, provides a good sounding board, as Red confides that maybe telling Fortean about his double identity would have been a mistake. That indicates he probably won't use that bit of information anytime soon--a good call in this case, too, because I think there's still much mileage to be had from keeping Ross' secret out of anyone but Banner, Steve Rogers, and the LMDs' hands.
Hulk #31 is another solid chapter in the ongoing story of Thad Ross as the Red Hulk, advancing the core storyline while consistently introducing new elements. Hardman and Breitweiser are in fine form and I'm looking forward to next month. (The only errors were apparently in the printing process--I see three pages of Red Hulk as green...a problem in anyone else's copy, or am I special? ***Update: Colorista Bettie Breitweiser & IGN reviewer Joey Esposito have confirmed a "regional" printing problem with the issue. Thanks! Now, anybody seeing a blue Hulk yet?***)
As far as the back-up feature, "Save the Date," goes, Jeff Parker constructs a story that teams A-Bomb with both of the She-Hulks that appears to again be more about setting up other events than providing a story with a set beginning, middle, and end. It's a good enough adventure as scripted by Parker and drawn by Tim Seeley (of Hack/Slash fame), and certain to be a springboard to future events in the Hulk's corner of the Marvel Universe. The best thing I can say about it is that it takes another step backward to embracing Lyra's roots and elements that seemed to be erased for the She-Hulks miniseries. Hello, Boudicca!
This issue combines the seriousness of Parker and Hardman's Red Hulk stories with the lightheartedness of A-Bomb and the She-Hulks. I have to say I'm thankful that next month, Hulk returns to $2.99 with only one story and no back-up tale. It's true that the stories in the back have contributed to the ongoing plots in the main feature, with the A-Bomb stories in the first three segments leading directly into the final two main segments of "Scorched Earth" and the two-part Watcher story introducing the Omegex, which continues to trek to Earth in this issue. Parker did his best to make the tales matter, but I think we'd all like to see full focus on the Red Hulk as long as he's in this title. This one's recommended, folks.
~G.
4.2.11
Scorched Earth: A Redemptive Moment for Red Hulk (HULK #26-29 4-in-1 Review)
Well, now, another day, and another promise from my list of New Year's Resolutions to fulfill. I must admit, in all the twice-a-month Incredible Hulks hoopla, I've been remiss in reviewing that other Hulk book that's been haunting the newssstands--you know, the one that, up until lately, had been Jeph Loeb and Ed McGuinness' personal toybox for all their Hulkish ideas and which had introduced the Red Hulk to the comic buying public. Well, as I reported before I went to New York Comic-Con, writer Jeff Parker, artist Gabriel Hardman, and colorista Bettie Breitweiser have lent their considerable talents to the Red Hulk's book upon Loeb & McGuinness' departure. A few months later, here I am finally reviewing the first story arc. Hopefully I'll bring to the fore some things you didn't see on the first pass.
(Note: I did review the first issue by the new creative team, Hulk #25, and you can find that review here. This entry, then, will briefly recap that issue but mainly focus on issues #26-29.)
Artists: Gabriel Hardman, Mark Robinson, Ben Oliver & Terry Pallot
Colorists: Bettie Breitweiser, Jim Charalampidis, Antonio Fabela & Frank Martin
Letterer: Ed Dukeshire
Production: Irene Lee
Associate Editors: Nathan Cosby & Jordan D. White
Editor: Mark Paniccia
Publisher: Marvel Comics
Alas, the first arc of the Parker/Hardman/Breitweiser Hulk era is finished. One arc into the Loeb/McGuinness run, people were upset about Red Hulk beating up all their favorite heroes, and upset because they didn't learn his real identity at the conclusion of that sixth story. So what's the dirt on this arc, "Scorched Earth"? I'm loath to admit at the risk of shooting my wad too early, but Hulk under the new team perfectly captures the old-school feel of the best Hulk epics of yesteryear while giving a modern spin. While showing echoes of Banner and the green Hulk, "Thunderbolt" Ross is his own monster, with his own methods, and in some ways, the book outperforms Greg Pak's companion title.
I know you want me to put my money where my mouth is, because granted, that's a pretty bold statement to make. I'll start with the fact that "Scorched Earth" is the most direct epilogue to the events of the last six months' worth of Hulk stories. The premise here is elegantly simple, in that M.O.D.O.K. and the Leader set in motion a "doomsday scenario," aptly titled "Scorched Earth," in case they were captured or killed during "World War Hulks." While Bruce Banner works from the converted former A.I.M. outpost at Gamma Base to isolate and stop the ongoing attacks, he and Steve Rogers send Ross on related missions alongside some of Earth's most powerful heroes. In the back-up tales throughout #25-27, Banner also sends his best friend Rick Jones, a.k.a. A-Bomb, on a mission which dovetails with the main storyline and leads to its inevitable conclusion.
While the storyline starts off as little more than an apparent means of having all the heroes Red Hulk beat throughout his run take their revenge shots, thankfully it proves to be more than that under writer Jeff Parker's capable hands. To be fair, the hero-versus-hero fights became formulaic by the time Namor cornered the Red Hulk deep under the sea at the end of issue #27. (In spite of the formula, the Red Hulk vs. Thor fight in issue #26 was a definite highlight, made better still by Thor's admission to Banner after its climax.) Parker wisely shifts focus for the last two parts of the storyline, unifying the story with the A-Bomb back-ups. The obligatory fight between Red Hulk and A-Bomb feels less like another revenge beating because, simply, it's not, instead relying on another tried-and-true trope, namely mind control. Again, the fight doesn't last long, but it leaves Red Hulk overheated and changing back to Ross. Hence we transition to the final conflict, wherein a big secret about the Red Hulk's powers is revealed.
I've had a bit of an argument with Ratchet from his Hulk Collection blog about the turn that occurred in the last issue (SPOILER goggles on for this paragraph!) It's first hinted at when, as soon as the Hulk appears on Monster Isle, Ross is able to overcome his weakness and immediately change back to the Red Hulk. The Hulk reveals that Banner lied to Ross, and that he never lost his energy-absorbing abilities. Later in the story, when confronted with his betrayal, Banner admits the lie but states he did it to save Ross. Parker smartly sets up a likely hook for an eventual Red Hulk power-down because if Ross continues to use those energy absorption abilities, he risks losing one of his two forms--and Banner doesn't know which one it will be. Now, whereas my fellow blogger thinks this development is awfully convenient, I'm of the mind that it's very smart, taking the decision that had in #25 been out of Ross' hands and putting it squarely back in them. Each time he uses that power that differentiates him from the original Hulk, he risks either being trapped as man or monster forever. Conceptually it is sound, and certainly makes more sense than saying Banner suddenly learned how to perform brain surgery overnight. Consequently, it does make Betty Banner's situation as Red She-Hulk more interesting if these same elements are indeed in play over in Pak's Incredible Hulks in months to come.
Along the way, "Scorched Earth" has differentiated Ross' Hulk from Banner's in a few key ways, and yet interestingly, as remnant of Loeb's conclusion, moved him toward a "Bizarro" version of the Hulk from the 1970s TV show. This Hulk is a military genius, a tactician, who analyzes his foes' behaviors. He also not only convinces Banner to interrogate Sam Sterns, the former Leader, and George Tarleton, the former M.O.D.O.K., to find out what they may know about how to shut down the initiative, believing that regardless of what they may consciously know (which is essentially nothing), they may--and do--give subconscious clues. Ross' Hulk is an ironic twist on a secret agent, a big crimson goliath who's easily spotted, who is Steve Rogers' trump card because of his military background. The world believes Ross dead, just like David Banner in the aforementioned TV program, whose creator Ken Johnson's ruminations likely led to the development of a red-skinned Hulk in the first place. The only way he can make amends is through being the Red Hulk, and ironically, in #30.1 that will bring him into conflict with another army general who will be after him because he believes he killed Ross. (Holy echoes of Jack McGee!)
I've been going on and on about the story and the subtle nuances amid the bombast that I nearly forgot to mention the tremendous artistic talents of both Gabriel Hardman, whom I had the pleasure of meeting in New York in October, and Bettie Breitweiser. Yes, Gabe's artwork is a 180-degree turn from the sleek, stylish quality of Ed McGuinness' (no doubt why McGuinness has stayed on board to provide covers, as a means of easing the transition). But the man can draw anything, and I do mean anything. And if his art wasn't dynamic all by itself, the added artistry of Bettie Breitweiser just completes the package. That's right, I said artistry, as she brings more to the table than virtually any colorist out there, stunningly finishing pages that looked damned gorgeous and complete in ordinary black-and-white! (I should know, as I've seen many of Gabe's inked pages in New York. You can, too, right here.) At times, it's incredibly hard to believe that these pages are colored on a computer and not by hand. Lofty praise indeed. (There are pages Gabe drew that Bettie didn't ink. They're in #29 and they stick out like a sore thumb.) Simply put, I hope the Hardman/Breitweiser team sticks together a long, long time.
My only complaints, honestly, have more to do with nitpicks than any actual story problems: The Leader's human self is routinely referred to as Sam Stearns, and the final issue's chapter five is mislabeled as four, while chapter two's credits were left out of the issue entirely. However, I'm sure Marvel can get this product under control swiftly.
So, what do we have in the total of "Scorched Earth"? A solid start to the next major era of the Red Hulk, with an impressive, meaty plot; a smart, savvy script; and breathtakingly gorgeous artwork befitting Marvel's foremost crimson rampager. Look closer, and you'll see the development of at least two villains soon to face off against ol' Thunderbolt. (One, the Omegex in #29, is obvious, while the other--Zero/One--is more subtly shown in issues #25-26.) There's enough story fodder here to keep things going for at least a year. Overall, Jeff Parker, Gabriel Hardman and Bettie Breitweiser are poised to steamroll forward past their inaugural collaborations on Atlas, and I for one can't wait to see what they do next.
Red Hulk: Scorched Earth may be coming in trade paperback to a comic shop near you in April 2011, but don't wait--pick these issues up now.
~G.
(Note: I did review the first issue by the new creative team, Hulk #25, and you can find that review here. This entry, then, will briefly recap that issue but mainly focus on issues #26-29.)
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Covers to Hulk #26-29 by Ed McGuinness, easing the transition to interior artist Gabriel Hardman. |
Hulk #26-29
"Scorched Earth" Parts 2-5
Writer: Jeff ParkerArtists: Gabriel Hardman, Mark Robinson, Ben Oliver & Terry Pallot
Colorists: Bettie Breitweiser, Jim Charalampidis, Antonio Fabela & Frank Martin
Letterer: Ed Dukeshire
Production: Irene Lee
Associate Editors: Nathan Cosby & Jordan D. White
Editor: Mark Paniccia
Publisher: Marvel Comics
Alas, the first arc of the Parker/Hardman/Breitweiser Hulk era is finished. One arc into the Loeb/McGuinness run, people were upset about Red Hulk beating up all their favorite heroes, and upset because they didn't learn his real identity at the conclusion of that sixth story. So what's the dirt on this arc, "Scorched Earth"? I'm loath to admit at the risk of shooting my wad too early, but Hulk under the new team perfectly captures the old-school feel of the best Hulk epics of yesteryear while giving a modern spin. While showing echoes of Banner and the green Hulk, "Thunderbolt" Ross is his own monster, with his own methods, and in some ways, the book outperforms Greg Pak's companion title.
I know you want me to put my money where my mouth is, because granted, that's a pretty bold statement to make. I'll start with the fact that "Scorched Earth" is the most direct epilogue to the events of the last six months' worth of Hulk stories. The premise here is elegantly simple, in that M.O.D.O.K. and the Leader set in motion a "doomsday scenario," aptly titled "Scorched Earth," in case they were captured or killed during "World War Hulks." While Bruce Banner works from the converted former A.I.M. outpost at Gamma Base to isolate and stop the ongoing attacks, he and Steve Rogers send Ross on related missions alongside some of Earth's most powerful heroes. In the back-up tales throughout #25-27, Banner also sends his best friend Rick Jones, a.k.a. A-Bomb, on a mission which dovetails with the main storyline and leads to its inevitable conclusion.
While the storyline starts off as little more than an apparent means of having all the heroes Red Hulk beat throughout his run take their revenge shots, thankfully it proves to be more than that under writer Jeff Parker's capable hands. To be fair, the hero-versus-hero fights became formulaic by the time Namor cornered the Red Hulk deep under the sea at the end of issue #27. (In spite of the formula, the Red Hulk vs. Thor fight in issue #26 was a definite highlight, made better still by Thor's admission to Banner after its climax.) Parker wisely shifts focus for the last two parts of the storyline, unifying the story with the A-Bomb back-ups. The obligatory fight between Red Hulk and A-Bomb feels less like another revenge beating because, simply, it's not, instead relying on another tried-and-true trope, namely mind control. Again, the fight doesn't last long, but it leaves Red Hulk overheated and changing back to Ross. Hence we transition to the final conflict, wherein a big secret about the Red Hulk's powers is revealed.
I've had a bit of an argument with Ratchet from his Hulk Collection blog about the turn that occurred in the last issue (SPOILER goggles on for this paragraph!) It's first hinted at when, as soon as the Hulk appears on Monster Isle, Ross is able to overcome his weakness and immediately change back to the Red Hulk. The Hulk reveals that Banner lied to Ross, and that he never lost his energy-absorbing abilities. Later in the story, when confronted with his betrayal, Banner admits the lie but states he did it to save Ross. Parker smartly sets up a likely hook for an eventual Red Hulk power-down because if Ross continues to use those energy absorption abilities, he risks losing one of his two forms--and Banner doesn't know which one it will be. Now, whereas my fellow blogger thinks this development is awfully convenient, I'm of the mind that it's very smart, taking the decision that had in #25 been out of Ross' hands and putting it squarely back in them. Each time he uses that power that differentiates him from the original Hulk, he risks either being trapped as man or monster forever. Conceptually it is sound, and certainly makes more sense than saying Banner suddenly learned how to perform brain surgery overnight. Consequently, it does make Betty Banner's situation as Red She-Hulk more interesting if these same elements are indeed in play over in Pak's Incredible Hulks in months to come.
Along the way, "Scorched Earth" has differentiated Ross' Hulk from Banner's in a few key ways, and yet interestingly, as remnant of Loeb's conclusion, moved him toward a "Bizarro" version of the Hulk from the 1970s TV show. This Hulk is a military genius, a tactician, who analyzes his foes' behaviors. He also not only convinces Banner to interrogate Sam Sterns, the former Leader, and George Tarleton, the former M.O.D.O.K., to find out what they may know about how to shut down the initiative, believing that regardless of what they may consciously know (which is essentially nothing), they may--and do--give subconscious clues. Ross' Hulk is an ironic twist on a secret agent, a big crimson goliath who's easily spotted, who is Steve Rogers' trump card because of his military background. The world believes Ross dead, just like David Banner in the aforementioned TV program, whose creator Ken Johnson's ruminations likely led to the development of a red-skinned Hulk in the first place. The only way he can make amends is through being the Red Hulk, and ironically, in #30.1 that will bring him into conflict with another army general who will be after him because he believes he killed Ross. (Holy echoes of Jack McGee!)
I've been going on and on about the story and the subtle nuances amid the bombast that I nearly forgot to mention the tremendous artistic talents of both Gabriel Hardman, whom I had the pleasure of meeting in New York in October, and Bettie Breitweiser. Yes, Gabe's artwork is a 180-degree turn from the sleek, stylish quality of Ed McGuinness' (no doubt why McGuinness has stayed on board to provide covers, as a means of easing the transition). But the man can draw anything, and I do mean anything. And if his art wasn't dynamic all by itself, the added artistry of Bettie Breitweiser just completes the package. That's right, I said artistry, as she brings more to the table than virtually any colorist out there, stunningly finishing pages that looked damned gorgeous and complete in ordinary black-and-white! (I should know, as I've seen many of Gabe's inked pages in New York. You can, too, right here.) At times, it's incredibly hard to believe that these pages are colored on a computer and not by hand. Lofty praise indeed. (There are pages Gabe drew that Bettie didn't ink. They're in #29 and they stick out like a sore thumb.) Simply put, I hope the Hardman/Breitweiser team sticks together a long, long time.
My only complaints, honestly, have more to do with nitpicks than any actual story problems: The Leader's human self is routinely referred to as Sam Stearns, and the final issue's chapter five is mislabeled as four, while chapter two's credits were left out of the issue entirely. However, I'm sure Marvel can get this product under control swiftly.
So, what do we have in the total of "Scorched Earth"? A solid start to the next major era of the Red Hulk, with an impressive, meaty plot; a smart, savvy script; and breathtakingly gorgeous artwork befitting Marvel's foremost crimson rampager. Look closer, and you'll see the development of at least two villains soon to face off against ol' Thunderbolt. (One, the Omegex in #29, is obvious, while the other--Zero/One--is more subtly shown in issues #25-26.) There's enough story fodder here to keep things going for at least a year. Overall, Jeff Parker, Gabriel Hardman and Bettie Breitweiser are poised to steamroll forward past their inaugural collaborations on Atlas, and I for one can't wait to see what they do next.
Red Hulk: Scorched Earth may be coming in trade paperback to a comic shop near you in April 2011, but don't wait--pick these issues up now.
~G.
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