Showing posts with label comic distribution. Show all posts
Showing posts with label comic distribution. Show all posts

23.8.11

Guest Blog: Samurai Comics Steps Up In AZ With A New Mesa Store

Considering all the big news coming out of Phoenix this week with the closing of Mike Malve's Atomic Comics chain of stores, I thought it was important to give all the news and insight I can. To that end, tonight I'm turning my blog over to Harold "Ole' Greenskin" Kayser, a good friend who's been following the ongoing drama. He and I both thought it necessary to correct some of the erroneous stories that have been published today. Please read the following and spread the word. At Delusional Honesty, we're the little engine that could, and I like to get the full picture. Thanks for reading.

Samurai's Camelback location, with boxes & boxes of Atomic's shipment.

"Bleeding Cool Gets it Wrong...."

The comic world was rocked by the closing of Atomic Comics, the largest retailer in the southwestern US, on Sunday.  That's all I'm going to say about the closing specifically, as I can't add anything else that hasn't already been covered by numerous sites.  Atomic Comics customers and the East Valley especially faced a proverbial black hole with the sudden closure.

Mike Banks, owner of Samurai Comics, talked with his Diamond Comic Distributors representatives about the situation and feverishly tried to work out a deal to help fill the void.  They were successful, and Samurai Comics received the entire Atomic Comics shipment today. He's in the process of getting the product set up and ready for distribution on Wednesday. Also, Mike and his wife Morhya struck a deal late today to open a "pop-up" Samurai Comics directly adjacent to the Atomic Comics location on South Country Club Drive in Mesa.  Fret not, Atomic Comics customers! You can go to almost the same location and get your new comics on Wednesday starting at 9:00am.

Now, I feel the need to set the record straight regarding the postings on Bleeding Cool, a comics news site run by Rich Johnston.

22.8.11

No Delusions: Atomic Comics Has Closed


The rumors are true. As of last night, August 21, Atomic Comics, the largest comics chain retailer in the southwestern United States, is no more. Owner Mike Malve verified the chain's closing in a statement issued early this morning, citing the current financial climate as primary reason for his stores' collapse.

This wasn't the first sign of trouble for Malve and his stores. A car crashed into the Mesa Superstore location in late 2006, causing incredible damage including a water main break that damaged over a million dollars in inventory. The store closed for five months, after which much of the clientele never returned. Add the current economic downturn to the precipitating event, and it isn't hard to see it was all a perfect storm that led to Atomic's collapse.

26.6.11

DCnU Follies: Biting the Hand That Distributes Them

Much has been made of DC Comics' recent announcements to relaunch their entire line of regular series with new #1 issues and begin same-day digital distribution both beginning in September. Fans and retailers have lined up both for and against the company's initiatives, even as DC has continued to make announcements. All 52 series and their creators have been announced, and DC employees and executives have committed to "taking the show on the road" to many public events and private retailer mini-conferences over the summer. When the original news broke, I made my most urgent opinions known. Now, after more news has come to light, I'm digging deeper along the winding road that led to DC's--let's call it brave and perhaps foolish--decision.

I recently interviewed a comic shop owner in Pennsylvania and read a host of articles written by Mile High Comics owner Chuck Rozanski, as well as an excellent Comics Journal article series by Michael Dean, and what I found brings to light two huge details. Number one: the digital comics revolution is to the 2010s what the Direct Market was to the 1970s and 1980s. Number two: DC Comics has gone from conservative follower of trends, to the company that takes risks in order to potentially reap great rewards, and is doing so against the wishes of those in the current print distribution framework.

As previously mentioned, DC had an upper hand in comics distribution in the 1950s, when distribution was severely curtailed in the wake of the infamous Kefauver hearings in the U.S. Senate. Those hearings drew links between comic books and society's evils in a similar fashion to Wertham's Seduction of the Innocent book, among other things. Many publishers severely cut back or even eliminated comics from their plans altogether. Marvel Comics (then Atlas) signed a very restrictive distribution deal with chief competitor DC Comics (then National) just to stay in existence. The deal included allowances for only eight titles to be distributed per month (or sixteen bi-monthly titles). Really, DC controlled Marvel's publishing future, and I doubt the former seriously considered the latter any real competition.

In 1956, then, DC ushered in comics' Silver Age with the introduction of a new Flash. In 1959 they introduced a new Green Lantern, and in 1960 they united all of their most popular superheroes as the Justice League of America. Then, Marvel publisher Martin Goodman let Stan Lee loose, and his attempts to emulate DC's newfound success led first to the development of the Fantastic Four, followed by the Hulk, Ant-Man, Spider-Man, and the many others that followed. The distribution deal remained in place, so Marvel found creative ways of keeping its new host of characters visible, with bi-monthly scheduling for most books or using a "split-book" format to host two characters in a single title (i.e. Tales To Astonish and Tales of Suspense).

Tales To Astonish, one of Marvel's many "split books" in the 1960s.

Such tactics remained until 1968, when Goodman sold Marvel to Perfect Film & Chemical Corporation, which soon became Cadence Industries and assumed control of Curtis Circulation Company, former distributors of The Saturday Evening Post. This situation enabled Marvel to break their distribution deal with DC, which led to the explosion of new titles from the publisher that same year (which explains the dissolution of the "split-book" series into two titles apiece, one per original star).

In spite of its successes, Marvel remained second-place finisher to DC in the late 1960s. Their true ascendancy didn't come about until 1972, when they schemed to make all of their titles 52 pages in length. DC caught wind of the plan and intended to follow suit, but a funny thing happened after that first month of 25-cent, 52-page wonders hit newsstands: Marvel decided not to keep up the practice, instead returning to 32-page series and reducing prices to 20 cents. (All in-progress giant-size stories were summarily split in two parts, for publication in the following two months' worth of issues.) When DC kept up the increased page count and price on all its titles for a year, sales declined and Marvel became top dog of the sales charts, which is largely where they have remained ever since.

During the wars with Marvel, Kinney National (owners of parking lots and funeral parlors!) bought DC in 1967, and Warner Bros.-Seven Arts in 1969. Shortly thereafter, they renamed themselves Warner Communications, and the rest, as they say, is history. Throughout the 1970s, DC tried to play catch-up to Marvel, most notoriously with the "DC Explosion," an initative launched by then-new DC publisher Jenette Kahn whereby dozens of new titles flooded the market, some with inflated page counts like the giant-sized regular titles of 1972. Warner saw that the initiative failed to deliver and cut DC's purse strings, leading to another infamous event, the "DC Implosion" which saw the cancellation of many books. Luckily also in the late 1970s (right in the middle of the emergence of comics' Direct Market), Warner Communications developed Superman: The Movie. Its gains helped to temper the losses from the Implosion, as Marvel's licensing of the "Star Wars" franchise helped buoy that company's otherwise poor late 1970s output.

As mentioned, the distribution market underwent significant changes in the 1970s as newsstand sales lagged. Enter Phil Seuling's experimentation with the Direct Market (as relayed in my earlier article). The 1979 Irjax antitrust lawsuit put an end to Seuling's distribution system and freed up his subdistributors to make deals directly with Marvel Comics, then in a renaissance under company president Jim Galton and editor-in-chief Jim Shooter. As happened so often during the decade, DC was in perennial "catch-up" mode, first in sales and now distribution behind Marvel. To think, if they never offered Martin Goodman the 1957 distribution deal, there likely wouldn't have ever been a Marvel in the 1960s! They needed an edge in distribution after the dissolution of Seagate Distributing.

DC had Warner's legal team behind them to help fight the Irjax lawsuit, an advantage vis-a-vis Marvel. They followed a cautious, wait-and-see approach, eventually settling with Irjax, but did not explore further distribution venues like Marvel did. They were content to see how Marvel developed the Direct Market, and eventually jump in to dominate that system. They wanted another "1957 moment" whereby they could again gain control over Marvel. In the wake of the Irjax lawsuit, the extant comics distributors (including a less powerful Seagate) banded together to form the International Association of Direct Distributors (IADD). Comfortable with Marvel's new distribution terms, they worried about a lack of new terms from DC.

Paul Levitz, former VP of DC Comics. (Photo by Luigi Novi.)

Enter Paul Levitz, former publisher of The Comics Reader, a comics fanzine, and freelance writer at DC, who'd since become first an editor and then company vice president under publisher Jenette Kahn. Whereas Jim Shooter, Levitz's counterpart at Marvel, was sympathetic to the comic industry more than to any corporate culture, Levitz thrived in Warner/DC's methodical management environment, outlasting Shooter by many years and presiding over a number of the company's creative successes. (You can read Chuck Rozanski's contrast between Shooter and Levitz's styles in his "Tales From the Database" articles here and here.) In 1981, part of that early success involved selecting certain members of the IADD coalition to be distributors. This plan in turn relegated the others who were not selected to being subdistributors of that group. In effect, DC's plan determined which distributors would survive and which would die off, as those primary distributors enjoyed greater discounts than they could in turn offer to the secondary distributors. This competitive disadvantage eventually led to two main distributors handling the majority of the Direct Market accounts: Diamond and Capital City, with the others being gobbled up by the larger ones. It hastened the path toward Diamond's current monopoly.

The 1980s continued DC's attempts to achieve greater market penetration, with the advent of the original graphic novel (which succeeded far better under Marvel), and other new formats including the prestige format volume enjoyed first by The Dark Knight Returns and the "New Format" (better paper) enjoyed by The New Teen Titans and Swamp Thing. They experimented with the line-wide crossover event in Crisis on Infinite Earths, which Marvel emulated the next year with Secret Wars II. Marvel remained market leader in spite of DC's many critical successes.

Hastening the impending distribution chaos was DC's "Death of Superman" event. DC aimed the scheme at the general public, intending to get them into comic shops to purchase a "piece of history." What the public didn't know was that DC had no intention of truly killing off a "cash cow" like Superman, and that they were counting on public interest to drive sales upward in hopes of--again--overcoming Marvel in market share. The state of the Direct Market was tenuous in 1992, with the bigger distributors having struck sweetheart deals to bring in hundreds if not thousands of undercapitalized retailers, and Superman #75 just contributed to a rising delusion that there was a lot of money to be made in comics speculation. (Nevermind that the larger the circulation, the less the actual books could possibly be worth. Economics 101!) And when it became apparent that DC was just riding a market wave and heralded the Man of Steel's return, that's when the "bubble" began to burst. The public lost faith, followed by comics fans, and then the retailers went under by the thousands. Marvel's behavior during that same timeframe didn't help matters (with its own events that have given rise to the even more grandiose events of today). As I've said before, it wasn't one factor but several that brought the comics market low in the mid-1990s.

In the interim, DC has still lagged behind Marvel in market share, having come close but never quite equaling with the "Death of Superman" event. They continued event after event, with "Emerald Twilight" introducing a new Green Lantern, "Knightfall" replacing Batman and "Where Angels Fear To Tread" doing the same to Green Arrow, all in the Superman mold. "Zero Hour" ostensibly rebooted the DC line, introducing several new titles and giving birth to a month-long initiative where all series were renumbered with a "#0" issue as a jumping-on point. They again renumbered virtually the entire line for a month with the "DC One Million" event.

But, getting away from DC's publishing plan for a moment, we must address the impact of Marvel's purchase of Heroes World, the third-largest distributor, upon both DC and Diamond. The move (again, detailed elsewhere) threw distribution into cataclysm; after all, if neither Diamond nor Capital City could distribute Marvel inventory, then that was a vast market share that disappeared from their coffers. Inadvertently, Marvel's actions (which blew up in their faces) prompted both major distributors to solicit exclusive agreements from any publishers they could. Capital City applied a bit too much pressure, and so DC became the first to sign with Diamond, with Image and Dark Horse to follow. Soon enough, Diamond bought out Capital City, and Heroes World failed, leading Marvel to crawl back to Diamond, and voila! The distribution system we have today.

(* Also, the mid-1990s were a time in which owner Ron Perelman nearly drove Marvel into the ground. As recounted in Dan Raviv's brilliant book, Comic Wars, DC even hedged their bets during their competitor's bankruptcy, with parent company Warner having looked into purchasing the company in 1998! If you think the 1957 distribution deal was a lofty ideal for DC...!)

However, conspiracy theories have arisen over DC's original exclusive distribution deal with Diamond, driven by a memorandum "discovered" by The Comics Journal that detailed a clause in said contract allowing for DC to purchase Diamond outright. DC has never publicly acknowledged the authenticity of the document, but it certainly seems like a plausible enough circumstance. After all, if DC believed Marvel's Heroes World venture was doomed to fail, then they would have a "leg up" on Marvel, potentially able to buy the comic industry's key distribution vehicle. The result would be a situation very similar to the 1957 distribution deal, where Marvel, if forced to re-ingratiate with Diamond, would be at the mercy of its competitor's policies. (Note for economists: wouldn't DC owning Diamond amount to vertical integration?)

Regardless of the truth of the memo, Mile High Comics' Chuck Rozanski extolled the virtues of DC's deal. DC really saved Diamond's employees by being the first company to make an exclusive deal. However, the deal also put the kibosh on any attempts to resuscitate the multi-distributor system by including a clause prohibiting anyone reselling DC comics they purchased from Diamond to another retailer. (The article linked is tremendous. Please read it!)


Interestingly, the Diamond/DC exclusivity deal as originally written was a 16-year deal, which ironically means that the deal expired this year. And now we have the digital distribution deal arising! I know, I know, there's probably no correlation, but it brings me to my next point. DC saved Diamond back in 1995, so is 2011 the year when DC says "thanks, but no thanks"? If I were in Diamond's shoes, I'd be worried right now at the very least, and supremely pissed off at worst. From what I hear, Diamond is upset at DC for subverting its own digital distribution plans, and it's hard to blame them. As many plans as DC appears to be putting in place to avoid the appearance of going all-digital, including retailer incentives like more senseless variant covers, an elaborate limited-returnability policy, and kickbacks if they offer a portal to DC Digital on their websites.

Will DC Comics be abandoning local comic shops? It appears not, but at the same time, digital is the sweeping wave of the future, and to have the company embracing digital distribution marks a shift in management, perhaps due to their closer liaison with Warner Bros. in the wake of Disney's 2009 purchase of Marvel. DC Entertainment is now more accountable to Warner than at any previous point in comics history, and the parent company expects results. Upper management evidently wanted DC to increase its comics' prices to $3.99 like Marvel, but DiDio and Lee resisted in favor of the "Holding the Line" initiative which has proven less than successful.  I've heard Paul Levitz was largely against digital distribution and based on his years at DC, he probably would have preferred Marvel take those first steps--again, playing to DC's old methodical management style. But it appears the Mouse House owning the competition has put fire in Warner's veins, leading to these current initiatives that reek, frankly, of desperation. Levitz is gone from his lofty position, relegated to a consultant role, and the "new" DC is taking drastic moves which really go against their stodgy reputation. They'll either succeed and do so in a huge fashion, or they'll crash and burn, leaving Marvel to pick up the pieces of a market that's been on the verge of collapse for a decade and a half now.

Diamond's got to be quaking in their boots right now. However the industry can be saved, I don't think they imagined something like this.

~G.

15.6.11

A Brief History of Comics Distribution (And That Pesky Industry Collapse)

A few short weeks after the news first came down the wire that DC Comics was adding same-day digital distribution to supplement their print line and relaunching all their titles with 52 new #1 issues in September, I've got more to say on the subject. However, before I can address my key points, it's very important you, my readers, understand comics distribution in a historical context. Herewith is a brief overview of distribution channels as they developed from the 1930s through the present day. Along the way I'll address societal changes, emerging demand for back issues, and new comic formats like the limited series, the graphic novel, and the collected edition. (Expect a longer discussion about the limited series very soon!) Much of the research in these matters I must attribute to articles written by Chuck Rozanski of Mile High Comics, Michael Dean of The Comics Journal, Torsten Adair of The Beat, and other sources.


The comic book industry began mainly to reprint comic strips published in newspapers during the 1930s, but soon the industry changed with the commission of original strips for the format. Newsstands were plentiful in the 1930s and 1940s and the industry flourished. It wasn't long before circulation for many publications reached a million or more copies per issue. (The most successful comic book of all time, Walt Disney's Comics & Stories, had a circulation of 3 million copies at its zenith in 1953.) Comics were also more varied in genre in the early few decades, with funny animal, romance, crime, science fiction, horror and spy books filling the shelves beside superhero fare.

After the 1940s, circulation began to fall, and most superhero books disappeared from stores. Frederic Wertham's 1954 book Seduction of the Innocent led to a crusade against comic books and their creators. blaming increasing rates of juvenile delinquency on the medium. With additional stigma heaped on crime comics and superheroes for all manner of innuendo, sales continued to decline. Wertham and his supporters began the movement that led to comics' self-regulating body, the Comics Code Authority (in a similar fashion to the video game industry's Entertainment Software Rating Board).


Another factor in comic books' declining sales was the continuing development of television throughout the 1950s and 1960s, which had the unfortunate effect of lowering readership in general and hence, declining newsstand sales. Sales were so bad for Atlas/Timely in the 1950s that they signed a distribution deal with DC/National Comics that only allowed them to publish eight titles per month--a tactic of apparent generosity that would come to bite them on the ass with the company's resurgence as Marvel Comics in the 1960s. (The deal ended in 1968, leaving Marvel free to publish as many books as they desired--and boy, did their line explode!) Alas, since newsstands already barely reaped any profits from comic books in the first place, newsstands cut back orders or even eliminated them altogether in favor of product that supported their bottom line. Circulation had fallen dramatically between the heyday of the 1940s-1950s and early 1970s, and distribution channels were drying up. How could the industry survive?

Enter Phil Seuling, who pioneered the Direct Market almost single-handedly with his Seagate Distribution company. One of the keys to Seuling's success centered around the idea of returnability, or rather, the lack thereof. Whereas newsstands had standard policies whereby their unsold books were returnable, Seuling approached the main comics companies such as Marvel and DC with a scheme whereby he would purchase books directly from them at rates comparable to newsstands, with the difference being that his company would be unable to return the books. Such a scheme was immensely favorable to the comics companies, and they readily agreed. Seuling set up a group of sub-distributors to which he shipped the books, and the first hint of what would become the Direct Market system took shape.

The nonreturnable quality of the Direct Market was not only advantageous for the comics companies; it also became profitable for retailers, who for years had trouble obtaining comics for back issue sales. By placing their orders through a main distributor, they received their books at least a week ahead of their newsstand competitors, and also received enough copies to reasonably sustain their business through aftermarket sales. Regular practice, then as now, involved holding onto back issues and repricing them at a premium in subsequent months. (Of course, retailers still didn't have access to previews of coming months' stories--such catalogs that helped anticipate demand for individual issues came much later, in the mid-1980s.) These practices--first the increased availability of issues in the wake of non-returnability, and later the advent of preview solicitations--would account for the vast availability of back issues from roughly 1980-up compared to previous years.

Seagate came into trouble when a wannabe competitor, Irjax Enterprises (remember that name!), filed an antitrust lawsuit in 1978 against the comics companies because of what they saw as a monopoly they wanted to break up. This situation, together with the involvement of Seagate sub-distributor Chuck Rozanski, who wrote a scathing letter to Marvel Comics in the same year, precipitated a situation where multiple (former sub-) distributors were allowed to purchase their comics directly from Marvel. This situation gave birth to a very prosperous Direct Market where nearly two dozen distributors operated from coast to coast, but also a very competitive market where everyone vied for their share of the pie. In the meantime, DC Comics mainly dealt with Seagate, while within the space of three short years, the Direct Market grew from seven or eight hundred shops to over three thousand. Rapid growth, indeed!


Eventually, Seagate Distribution folded, having greatly overextended itself. Irjax also folded, but from its ashes would rise Steve Geppi's Diamond Comic Distributors, Inc. Capital City and Heroes World would also become major players in the distribution network over the 1980s. The advent of the so-called "Air Freight Wars" of the mid-1980s decimated the distribution network, with the larger distributors able to ship at great volume and speed for low cost, making the smaller distributors with lesser volume unable to compete. Still, life was good for the comics business throughout the 1980s, regardless of a few factors that would begin to eat away at readership.

Regardless of the signs of trouble down the line, the proliferation of the comics specialty store that the 1970s brought gave birth to an explosion of experimentation in the 1980s. That explosion could never have occurred in the age of newsstand distribution and here I should make it clear: the Direct Market likely saved the comic book from extinction in the late 1970s-early 1980s. I can't knock it in that regard. The Direct Market brought with it the rise of a huge independent comics movement, virtually none of which could have found an audience without the wide distribution channels the Direct Market afforded. The market experimented in other ways, including but not limited to the short-lived revival of tabloid-size "treasury" editions, the limited series, the original graphic novel, press posters, and collected editions of popular storylines (in first softcover, and later hardcover, formats). The "big two" still employ a few of these formats today to varying effect.


The diversity of the market that the Direct Market brought was not without its drawbacks. With the movement of most comics sales from the newsstand to the Direct Market, one of the main avenues for new fans to enter the hobby began to shrink. After all, if you couldn't find a comic at a newsstand, or a supermarket, or a bookseller, then you had to really go out of your way to find one--to a specialty store or some manner of hobby shop that stocked comics. Hence, with key entry points largely removed, the fan base gradually grew older. How would I have entered the hobby if it weren't for the spinner rack at my uncle's butcher shop? Good question, indeed!

Another problem came with investor Ron Perelman's infamous purchase of Marvel Comics in 1989. In his nearly eight-year reign, his policies, one may successfully argue, all but decimated not only Marvel, but nearly the entire comics industry. Scheming to amplify the worth of the company, he put into place a number of policies whereby the number of titles in the Marvel line was greatly increased along with the per-book cost. These plans alienated many longtime readers who enjoyed collecting every book in the line, a venture that had been feasible in the earlier days of the Direct Market when the full Marvel and DC lines of about 40 titles only cost about $25 each per month. Even when Marvel's previous owner, New World Entertainment, increased the pricing in the line from 65¢ to $1 and output to 50 titles, most fans remained, but with a tripling-plus in output to nearly 150 titles, and a doubling in pricing, many opted to jump ship altogether instead of merely curtailing their purchasing habits. Add in countless events and cover gimmicks that contributed to the speculator boom of the 1990s, and you could see where this was all heading. Sales fell precipitously across all comic lines in late 1993 as blowback from the speculator boom caught hold (the result of the death and subsequent return of Superman spanning nearly the entire previous year, along with other factors).


Keep in mind, by the mid-1990s, most of the Direct Market distributors had fallen by the wayside or been absorbed by their larger brethren so that the biggest distributors were Diamond, Capital City, and Heroes World, with a few other smaller distributors still extant. Perelman and his team blamed the falling circulation not on the inflated pricing and the line's glut, but on an inefficient, untrustworthy distribution system. In 1994 they resolved to fix the problem by purchasing Heroes World, the third-largest distributor to the Direct Market, in an effort to self-distribute. (The prevailing theory goes that Marvel wanted to open up comic shops from coast-to-coast which distributed exclusively Marvel Comics products. This would have been in the mold of the "Marvel Mania" restaurants at Universal Studios, and a one-time display the company had at FAO Schwarz in NYC. How was this a good idea?) The ensuing disaster led to a maelstrom that had the remaining two major distributors fighting over exclusive rights to distribute the remaining companies' books. Eventually Capital City lost the competition, and Diamond assumed all distribution rights over a market that only continued to dwindle over the coming years.


Since Diamond Comics Distributors took control of virtually the entire comics market in the mid-1990s, logically an old issue came up all over again: was Diamond a monopoly? The Department of Justice investigated just that between 1997 and 2000. Interestingly, they concluded that Diamond was not in fact a monopoly, on the basis that while they did distribute nearly all comic books, they didn't distribute all periodicals, period, and so no monopoly could be levied against them.

Huh? Say wha? If you'll remember, the very same charges had been levied against Seagate in the late 1970s, which resulted in the dissolution of Phil Seuling's apparent monopoly and the rise to prominence of his many sub-distributors as distributors themselves in the explosion of the Direct Market. How in God's name could the same situation not hold true with Diamond now that every comic shop in America had to answer to them? The answer lies in the testimony of Chuck Rozanski before the DOJ. In one of his many Tales From the Database entries, Rozanski claimed the following:

Chuck Rozanski, owner of Mile High Comics. Photo by Luigi Novi.
"It was on that fateful day that I could have potentially caused some serious damage to Diamond. I chose not to take that course of action, however, because I honestly felt that it was not in the best interests of anyone in the comics world. No matter how much I might have disagreed at the time with some of the things Diamond and/or Steve Geppi appeared to be doing, there was no way that I was going to do anything to weaken the only viable comics distributor left in the business. Instead, I stressed to DOJ that the comics industry was so fragile at that point in time that the Diamond exclusive agreements were really quite necessary to provide Diamond with a large enough stream of revenue to continue operating. I also stated that I saw no benefit to breaking up Diamond, nor did I see where eliminating the exclusive agreements would work for the public good."
Rozanski's actions seem self-serving but also have the ring of truth about them. Unlike in the late 1970s, there was no ring of sub-distributors waiting to take up the slack from the dissolution of Diamond. In fact, DC Comics, one of Diamond's exclusive distributors, even put it in their contract that they were to not subdistribute their products. That clause was a barrier to any competitor to Diamond ever arising, and it would be extraordinarily difficult if not impossible to have a new distributor arise out of the blue. (This situation, and their previously having been burned with an attempt to directly distribute outside Diamond, is doubtless the basis for why Marvel, under their new owners Disney, have as yet refused to use the Mouse's vastly larger distribution channels for their product.) Distribution is in a rut as result of Diamond, and without the chance for another distributor, with the Department of Justice having found an antitrust lawsuit without merit, you can see the comic book industry is in about as dire straits as it's ever been.


To make matters worse, in the early 2000s Marvel took another huge initiative. First, they scaled back the continuity between their titles and stopped overprinting their issues, instead preferring to print to order, a sharp difference in practice. Stores then increased their orders, and this idea briefly created an upswing in the back issue market because collectors perceived the books as "rare." The market for back issues, revivified after the tremendous overordering of the 1990s, soon crashed and burned in the wake of Marvel's next move, that of kicking their collected editions program into overdrive. With oversize hardcovers, Premiere Edition hardcovers, softcovers, Essential black-and-white collections, and the renewed Marvel Masterworks program, they decimated the back issue market that used to be so essential to comics retailers. Who would want to buy back issues at premium prices when you could get a softcover or hardcover collection at or under the price of the individual issues (and even cheaper on Amazon and the like)? Whereas previously, companies were content to let stores absorb the funds from back issue sales, this more corporate incarnation of Marvel (with DC and other companies to follow) wanted any profits they could get, at the cost of the retailer. It also became Diamond policy to discourage retailers from offering back issues, preferring to have them offer a healthy selection of collected editions to keep the comic companies' and Diamond's own profits rolling in.


And all of the above is why DC Comics' digital distribution program has become so critical.

Next: DC Comics deigns to bite the hand that distributes them...

~G.